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https://w.atwiki.jp/ddrdp/pages/818.html
AFTER THE GAME OF LOVE(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 AFTER THE GAME OF LOVE NPD3 3rd 激8 105 207 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 44 34 27 0 13 楽譜面(5) / 踊譜面(6) /激譜面(8) / 鬼譜面(-) 属性 渡り、交互難 譜面 http //www.ddr.sh/steps/basic/a/after/8m_after_a_d.html 解説 低速曲で8分の渡りが多め。渡り入門には最適。 -- 名無しさん (2010-08-31 23 26 49) 低BPM入門難易度だが、黎明期らしく配置がフリーダム。交互に拘ると交差や縦連スイッチが必要になるので、練習がてら交互に踏むも良し、スライドでゴリ押しするも良し -- 名無しさん (2014-04-09 00 17 32) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/tokyo_nova/pages/398.html
ACE 解説 オーストラリアのサイバネティクス企業 関連人物 初代アフロ 二代目アフロ 関連組織 企業製品 [サイバーウェア(未実装ノハ´゚x゚ハ⌒ニュロ)] 神移(STL.p96)、御行(MDI.p29)、テイク10(WOR.p45)、クールランニング(WOR.p46)、リアクティブスキン(WOR.p46) [生体装備] シルクスパイダー(NTW.p29)、マックスマッスル(NTW.p29) [ツール] ジェットブーツ(STL.p117) 噂 オーストラリアが誇るメガ・コーポの1つニュロ。 色々と黒い噂が絶えないところニュロ。 [2011/09/29 21 52 55]
https://w.atwiki.jp/motoske/pages/14.html
ここは、ゲーム関係の情報のポータルです☆ 僕に関連するゲーム関連の情報の置き場です! ☆ゲーム情報サイト ・inside(インサイド) http //www.inside-games.jp/
https://w.atwiki.jp/warband/pages/352.html
menu_start_game_0|Welcome to Viking Conquest. mno_continue_i|Continue... mno_continue_cheat|Bypass the tutorial. mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario mno_go_back|Go back menu_tutorial|You approach a field where the locals are practicing with weapons. You can practice here to improve your combat skills. mno_continue|Continue... menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume travelling. menu_start_phase_2x|Back mno_town_4|Continue. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_2|Welcome to Viking Conquest. menu_start_game_1|Welcome to Viking Conquest. menu_start_game_11|Exit? menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? mno_back|Back. menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. mno_refuge_here|So order. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_testing_cheats|Cheats fast use. mno_back_to_camp_menu|Back to camp menu. menu_cheat_testing_cheats1|Select a cheat menu_storyline_cheat|Select a cheat menu_camp_action|Choose an action mno_toggle_cheat_on| Toggle cheat menu on. mno_toggle_cheat_off| Toggle cheat menu off. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_half|Take half them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_yes_dot|Yes. mno_no_dot|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Lead the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}.^^{s7} mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defense! mno_encounter_attack|{s7} the enemy. mno_encounter_deploy|Start battle holding position. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to prevent the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy Casualties {s9}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to join your allies while you stay back. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_quarry1|You arrive at a quarry. The sounds of carts and picks fill the air as several free men work. menu_salt_mine_vc|You arrive at a salt mine. The sound of carts and shovels fills the air as several free men work. menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^^{s10} mno_take_cattlefs|Take some of your cattle. menu_hadrian_wall1|You arrive at remains of what once was Hadrian's Wall. menu_celidon_forest|Before you lies a strange place that seems to emanate a mystical energy from the past. menu_hidden_valley|You arrive at a strange place that looks like Roman ruins. Your men set up camp behind you as you start to explore... mno_enter_hv|Investigate. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely.^^{s10} mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|Who do you want to meet with? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_abandon_attack|Abandon the attack. menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish your stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 peningas for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men1|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_victory_bang|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_infiltracion_morali2|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town fort}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town fort} is plundered. You have collected {reg7} peningas. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town fort} is plundered. You have collected {reg7} peningas. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the fort. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not recovered from being looted by you. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour that I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour that I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision2|Accept the decision. menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them on your own free will, he may let the betrayal go unpunished. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_village|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind?^ (You need over 20 troops.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough money. mno_recruit_them|Recruit them ({reg6} peningas). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_confront_contact_defeated|A heavy blow from the villager sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_lover_defeated|A heavy blow from the ghost sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a mead hall. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watchtower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a temple to Odin (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a shrine to Norse gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} peningas and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_succeeded|The enemies fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse, which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. {s33} mno_reveal|Try to find out who wanted you dead. menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|Go on. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} head of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_take_food_confirm|It will be difficult to force and threaten peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_no_cancel|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders, your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} peningas. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? menu_close|Nothing. mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Meduseld. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the mead hall. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your farmstead. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|See the ships. mno_banquete_mead|My men deserve a symbel. Buy mead and food. mno_banquete_mead_door|Set sail. mno_set_sail|Sail from port. mno_set_sail_door|Set sail. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Who do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} peningas. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the competition, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} peningas on yourself, and if you win, you will earn {reg2} peningas. } How much do you want to bet? mno_bet_100_denars|100 peningas. mno_bet_50_denars|50 peningas. mno_bet_20_denars|20 peningas. mno_bet_10_denars|10 peningas. mno_bet_5_denars|5 peningas. menu_tournament_bet_confirm|If you bet {reg1} peningas, you will earn {reg2} peningas if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} peningas in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} peningas as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The local leader begs that you organize your newly trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3|Leave the loot, but use the time to bury the dead. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} peningas. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} peningas^Tariff Income {reg2} peningas^Food Stocks for {reg3} days mno_to_price_and_productions|Show prices and production. menu_price_and_production|Goods produced are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Redeem your battle trophies. mno_highking_trophies|Redeem your High King trophies. mno_trade_with_arms_merchant|Trade with the weaponsmith. mno_trade_with_armor_merchant|Trade with the armorer. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_premium|The battle trophies are coveted goods. Exchange them for money and experience. mno_premium_a|Exchange battle trophy. mno_premium_b|Exchange war trophy. mno_premium_c|Exchange epic trophy menu_trophy_hihgking_premium|The High King trophies are coveted goods, as they are only obtained by powerful warlords who are able to unite under their banner many territories. Exchange them for a lot of money and experience. mno_premium_norse|Exchange Norse Konungr trophy. mno_premium_cymry|Exchange Vrenhin Lloegr trophy. mno_premium_irish|Exchange Ard Ruire trophy. mno_premium_saxon|Exchange Brytenwalda trophy. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} peningas for {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One-handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Javelins. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_training_result|{s7}{s2} menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards, who take away your weapons. With curses and insults, they throw you into the dungeon where you must wait away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you for another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} peningas of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him and wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|Truce^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} his fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in the Northlands will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult your minister periodically to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been completed and that your presence is expected imminently. menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! ^^The settlement is surrounded and besieged, its warriors have stocked weapons and stones, and they hope to resist the enemy. menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Northlands Conquered by One Kingdom^^The {s1} has defeated all rivals and stands as the sole kingdom.^^You are BRYTENWALDA! menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against the {s1}! This ends your struggle, which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^{s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of War^^The {s1} has declared war against the {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^The {s1} and the {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_center_restoration|Local rebellion!^^The people of the {s12} have taken up their weapons and have recovered {s11}. menu_notification_faction_defeated|Faction Eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister sends word that there are problems brewing in the realm that, if left untreated, could sap your authority. You should consult with him at your earliest convenience. menu_banquete_moral|Order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continuewo|Tell the woman to inform her mistress that you will come shortly. mno_continuewo2|Tell the woman to inform her mistress that you are indisposed. mno_nurse|Go with the nurse mno_nurse2|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub mno_continue_1l|Attack the hideout... mno_trade_withbanditsl|Sell spoils to bandits. mno_leave_no_attackl|Leave... mno_leave_victoryl|Continue... mno_leave_defeatl|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_establish_court|Establishing {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some silver. It may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} peningas. menu_monasterio_visit|You arrive at a monastery. The place stretches out wide, with a church, rooms for the monks and their servants, and large gardens with livestock pens. This place certainly treasures wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 peningas). mno_aprender_leermo|Learn how to read (4000 peningas). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. menu_paganholysites_visit|You arrive at a hof. In these places, the old gods of the Norse are worshipped. This place certainly treasures wealth!^^{s13} mno_enter_hofho|Visit the hof. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit a berserker. mno_donate_hofho|Make a donation to the hof (500 peningas). mno_convertir_norsegho|Convert to follow Norse gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|Pillage the Hof. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} peningas.^^{!}{s4}. mno_backho|Leave the place. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} peningas.^^{s7}^^{!}{s4}. mno_backpa|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 peningas) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 peningas) menu_berserker_recruit_2troop|There are two ulfhednar who could join to you. mno_acept_thempa|They are welcome! menu_berserker_recruit_troop|There is a berserker who could join to you. mno_acept_thempa2|He is welcome! menu_nonberserker_avaiable_troop|The berserkers don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserkers to join your party. menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_damn|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7e|Accept. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_doccinga_messenger|A farmer approaches, beating a squalid mule. He stops in front of you, takes a breath and shouts,^^'Sven Bull Neck is advancing on Doccinga with three ships! Thonkrik sent me to warn you. {s4} won't come; he has left us to luck! I will give the news to the other jarls, but they are Danish and do not worry about Frisians. Please, we need your help. Save our people!'^^The farmer kicks his mule and rides away from you. His desperate words, 'Save our people,' remain in your mind, an echo of distress. mno_choice_01mess_1|Continue menu_doccinga_messenger2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'Thonkrik seeks your presence in Doccinga, {playername}. He has captured a prisoner from Sven Bull Neck's Viking raiders in the recent battle.^He thinks you'll be interested in interrogating him and requests that you go to see him as soon as you can. Thonkrik does not know how long he can hold the prisoner before the king or jarl claims him.' mno_choice_01mess2_1|Tell Thonkrik that the message has been received. menu_doccinga_c_assault|From a hill near Doccinga, you can see that the townspeople are fleeing. Some of the braver ones and a few of the king's men are trying to form a shield wall at the beach, ready to defend their possessions or, in the worst case, to protect their loved ones' escape.^^Far off, in the sea, you distinguish three Viking warships. You cannot see them well from this far, but it isn't hard to imagine that they are full of warriors.^^Your mind cannot help but return to memories of that naval battle where Sven Bull Neck attacked your ship. Now, finally, the big Viking is again within reach.^^From Doccinga, you notice that a man leaves, running. He looks like a warrior. Noticing you, he heads towards you... mno_choice_01ass_1d|Advance to help Doccinga and meet the warrior. mno_choice_doccinga|I need to recruit more men. mno_encounter_save|I will return later. Doccinga can wait. menu_doccinga_c_assaultnoche|It's late at night, and your men need some rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_noaccessallowed|Having too many men in your party will cause people to fear that you plan to attack. You may wish to put some men in camp quarters for now. mno_choice_01nall_3d|Continue. menu_doccinga_c_assault2|As you approach the village, you see the queue of refugees fleeing Doccinga. They walk loaded with all their belongings and pull heavy wagons, so they move very slowly. If you don't stop the Vikings on the beach, all the refugees will die at their swords. mno_choice_01ent_1e|Enter Doccinga. menu_doccinga_victory|Blood drips from your hand to your elbow. Around you, there is only death, and your ears are filled with the groans of the dying.^^The Vikings, defeated, have returned to the sea, leaving behind many dead and wounded, but the cost has been very high.^^Sven Bull Neck was not among the assailants, and that surprises you, as the boats were his. Where then is your hated enemy?^^Thonkrik's words resonate in your mind. Perhaps it is time to pay a visit to the jarl of Kennemer. He has some explanations to give. mno_choice_01vic_1|Continue menu_frisa_proscrito|The time given by the jarl of Kennemer to leave Doccinga is over. Now you are an outlaw in Friese. mno_choice_01poc_1a|Continue menu_thiaderd_muerto|The fight was tough. Thiaderd's men fought like lions, but your troops managed to finish them off.^^Thiaderd's corpse is among the bodies of his warriors. You have done your part; all that's left is to loot Thiaderd's camp, located just ahead. mno_choice_01_1ath|Continue menu_thiaderd_battle|The battle is inevitable. Thiaderd is furious upon seeing Reginhard and orders his men to attack. mno_choice_01_thiaderd|To battle! mno_talk_to_thiaderd|Talk to the men. mno_kill_thiader_fam|Kill them all and pillage and burn the camp. mno_loot_thiader_fam|Loot the lair, but spare the inhabitants. mno_no_kill_thiader_f|We are not murderers! Let them live in peace. mno_choice_farmth|I need to recruit more men. menu_frisa_beach|The sea breeze caresses your face. You hear the seagulls over your head, and the smell of salt is getting stronger. In the distance, you distinguish the silhouette of a boat on a hidden beach. It is the ship that Thonkrik told you about... your ship. mno_enterbea|Walk down to the beach. mno_leavebea|Come back later. menu_sven_lair|On the banks of a river, you distinguish a Viking fort. You've found the hideout of Sven!^It is a good place with a small port for ships, easy to defend. Behind the wall, between the houses, you can see some warriors. You cannot count them all without being seen, but it seems there a few dozen of them in there.{!}{s4} mno_talk_to_fort_leader|Request a meeting with the leader of the fort. mno_enter_to_buy_prisoners|Enter the fort and buy the prisoners. mno_initial_attack|Surprise attack. mno_nosurprise_attack|Total Assault! mno_conquestsl_attack0|Sven's men watch my army. I must return later. mno_conquestsl_attack|Conquer Sven's hideout! mno_choice_fort|I need to recruit more men. menu_sven_lair_comprado|You leave behind Sven Bull Neck's hideout. You've decided to achieve your goals through diplomacy, to prevent casualties among your men.^^Now there's a new man in your party, an old friend, the Cantabrian, Bodo. Just outside Sven's hideout, he asks you to walk away with him. He wants to tell you what happened after Sven's attack on the Woden Ric. mno_talk_to_bodo|Talk to Bodo. menu_svenlair_victory|After a tough battle, your men have defeated the Vikings protecting the hideout. In one of the houses, you find three prisoners two women and one man. The women are unknown to you, perhaps prisoners from other Viking raids, but the man is Bodo, the Cantabrian who traveled with you aboard the Woden Ric.^^Bodo joins your party. An old friend is back. He asks you to walk away with him. He wants to tell you what happened after Sven Bull Neck's attack on the Woden Ric. But first, you need to decide what to do with Sven's hideout. mno_take_itv|It is a good place. I order my men to clean it up for me. mno_destroy_itv|Bah. I order my men to pillage and destroy it. menu_sven_lair_final|Fate is playing with you. First, everything was pointing to your mother's death. You were driven partly by the need to survive, but mainly by revenge find Sven Bull Neck and kill him. But, now that your mother is still alive and in the hands of your enemies, your priority is to find and rescue her. mno_travel_sv|Go. menu_svenlair_victory_conquista|After a tough battle, your men have defeated the Vikings protecting the hideout. You need to decide what to do with it. mno_take_itsl|It is a good place. I order my men to clean it up for me. mno_destroy_itsl|Bah. I order my men to pillage and destroy it. menu_farmstead_sigurd|A dirt road leads to a large fence, beyond which several houses have been built. It seems like a prosperous place, home to a rich man.^From where you are, you can see some men moving around. Everything seems quiet. mno_enter_to_farmstead|Enter the farmstead. menu_farmstead_sigurd2|It is not long before your lookouts warn you that a party of men is approaching. The tension is thick on the farm, but Egil, positioned on a hill, sends a word not to worry, because the visitors carry the banners of the king.^^King Horik is sending reinforcements! mno_talk_kingleader|Talk to the man who leads them. menu_farmstead_sigurd3|You discover that the farm is a good place to spend a day away from the dangers and difficult decisions of the road. For a moment, you dream that the farm is yours. You cultivate the fields, direct the slaves, and have each day bettered by the following. {s2}. You see yourself sitting on a bench at the door, watching the sunset or the dawn... Is this what you want? Or would it be too much of the same for you? No matter, you still have many things to do before thinking of a quiet life.^On the second day, one of your lookouts alerts you about armed men approaching. They are numerous and carry the banner of Sigurd 'Snake in the Eye.' Without having to give orders, your men pick up their weapons, put on their armor, and they run to the farm entrance to form their shield wall. mno_enter_to_battlefs|Begin the exchange. menu_farmstead_sigurd4|You look at the men who came. They are many, maybe more than sixty, and they're well armed. A prisoner is pushed ahead with his head covered with a sack... menu_hablar_olvir|After a brutal combat, Ulf's farm is covered with corpses. Your men roam between the bodies, finishing off the wounded and taking everything that is of value. You look at Egil, who's cutting off the finger of a dying warrior to take a golden ring; then at Brunhild, who's watching with horror all the carnage; then at Reginhard, who's laughing sitting on a corpse. You, yourself do not know how you feel. Somebody said once that war changes people, that it is a voracious demon that devours your soul. Have you changed? Are you different?^^Your thoughts are broken when two of your soldiers bring before you Olvir. He's still alive, but not for long. The blood gushes from his side... unstoppable. mno_talk_to_olvir|Talk to Olvir. menu_doccinga_prisonerjoined|While you travel, a man comes to your army. A few yards away, he puts down his weapons and shows his bare hands. You barely recognize him. It is the same man whom you interrogated in Doccinga, the Viking captain that you had let live. mno_talk_to_captain|Hear what he has to say. menu_entregar_bodo|Two of Sigurd's men follow you to Bodo, who offers no resistance when you explain the situation. While Sigurd's men lead him away, he stops before you, looking at you with teary eyes. Brunhild and Reginhard don't seem happy with your choice. mno_talk_to_bodoentregado|Talk to Bodo. menu_arboleda_conrey|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik|Talk to King Horik. menu_arboleda_conrey2|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik2|Talk to King Horik. menu_meeting_ragnarssons|Several men come to meet you at the gates of Snotingaham. Though armed, they do not threaten but seem happy to see you. mno_talk_to_siegemen|Talk to them. menu_primer_barco|You have obtained your first ship. A ship doesn't simply make it feasible for you to cross the sea. It makes you rich if you engage in trade across the sea. It makes you a feared man if you make quick raids on settlements on the coast. It makes you a ruler if you conquer foreign lands. The Norsemen say it will even bring you to the after-life.^^However, traveling on a ship is also dangerous. The sea is like an open grave beneath the hull, awaiting you and your men. The storms of winter will harm your ships, but calm weather isn't much better, because it forces your men to row. To avoid overtaxing the crew, it is customary to stop traveling at night and to rest on land.^^A ship is also a valuable possession. The owner should always keep an eye on it.^^Come back to this place as soon as you want to sail... mno_choice_01_1bar|Continue. mno_lugar_des|Go. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 peningas). menu_player_lair_menus|You are at {s10}, your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Embark. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} peningas). mno_demoler_no|Return. menu_conversacion_companions1|As you stop to rest on the way, your companions approach you, led by Brunhild. She has something to say. mno_talk_to_brunhild|Listen to Brunhild. menu_conversacion_companions2|As you stop to rest on the way, your companions approach you. Their faces show concern. mno_talk_to_companions2|Listen to them. menu_conversacion_companionsbodo_choice|As you stop to rest on the way, your companions approach you, led by Bodo. He has something to say. mno_talk_to_bodochoice|Listen to Bodo. menu_caio_entry|Your men have notified you that someone is here to visit you. It is a lanky boy, looking happy. Surely it is the son of the Old Roman. mno_talk_to_caio|Continue. menu_egil_conversacion|Your men have notified you that someone is coming towards you. It is a single figure, who advances without hiding and with full confidence. He is a tall man, robust and of proud bearing. When he arrives before your men, he shows open hands, so all can see that he is not armed. He seeks you with his eyes and walks towards you. One of your men stops him with his spear... mno_talk_to_egil|Continue. menu_aghatinos_conversacion|On one side of the road, a man is awaiting sitting on a big rock. He is thin, tall, and is dressed in poor clothing. He seems harmless enough. Calmly, the stranger waits until you come close to him. His eyes are searching through the faces of your men until they stop on you, then he gets up and walks to you. mno_talk_to_aghatinos|Talk to him. menu_egil_rebelion|It seems that something is wrong. You hear screaming and see that Egil is heading your way. mno_talk_to_egilreb|Listen to Egil. menu_egil_rebelion2|Egil's body lies at your feet, delivered to eternal sleep. Some of your followers take his body away for burial. Egil was a beloved member of your party, and his death weighs heavily among your warriors. mno_permitir1|Join the men who bury Egil and pay the costs of his burial. mno_permitir2|Allow them to bury Egil. mno_permitir3|Do not allow your men to bury Egil. Leave his corpse to the crows! menu_egil_duel|Egil moves toward you. The men close around the two of you. It's you or him... mno_fight_egilrebdu|Fight. mno_choice_01_1frankia|Continue menu_cueva_odin|The smell of the sea is pervasive in this area, and the rumble of the waves crashing against the cliffs resonates in your head like thunder. There is a path, very narrow at the end of a beach, where you distinguish traces of men. It is a difficult way that you can only follow on your own, so you order your people to wait behind while you investigate. mno_enterod|Approach. mno_enterod2|It looks like someone's den. Investigate. mno_choice_od|No one has reoccupied the cave. You shudder at the memory. mno_encounter_savefarmod|You believe you need to prepare more. Leave. menu_orm_duel|You move from the farm to a clearing, where Ulf's thralls are preparing a ritual circle of stones that mark the boundary of the dueling area. Around you, all the men from the farm and your men form another circle to cheer you on.^^In front of you, Orm the Black warms his oversized muscles. He seems confident. Perhaps, given his spotless record of wins, he can't be said to be too confident. Your companions give you pats on the back, advice and wishes for good luck. All but Reginhard, who is pessimistic and says he will record the runes on your gravestone. Suddenly, Egil points toward Orm. The berserker has ceased to warm up his muscles. His body convulses uncontrollably, and his mouth foams white. Suddenly, he lifts his head and, looking at you with bloodshot eyes, shouts something unintelligible. He launches himself towards you like a viper, much more quickly than one would expect from such a large man... mno_duel_orm|Jump to the fray. menu_orm_duel_win|Orm the Black's corpse lies at your feet. Your arms are sore from blocking the brutality of his attacks, and your mind keeps replaying the more desperate moments of the duel. You wonder at the fury of Orm and his apparent immunity to pain. There's no doubt you're lucky, for you have just survived a fight with a berserker! menu_viking_duel_win|The duel is over, and you have defeated {s1}. The skalds will talk about your victory, and the fame of your feat will spread by the word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of the skalds, men will remember your name only as that of the beaten. mno_duel_rebelion|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_thething_messenger|A messenger approaches, beating his horse. He stops in front of you, takes a breath and shouts,^^'My King, Horik of Danmark, invites you to the Assembly being held near Ribe. Since it is going to be about your complaint with Sven Bull Neck and Sigurd Ragnarsson, you must go soon, or the judgment of the Assembly will go against you.'^^The messenger then kicks his mount and rides away. mno_choice_01_1thing|Continue menu_the_holmgang|A group of heavily armed men approaches you. It is led by Harald Haraldsson, king's right hand, who reminds you of your promise at the Assembly. It is the hour of the holmgang and your opponent is already on Short Island. They surround your party and lead you to a nearby beach, where a gaunt old man waits in a small boat. You get in the boat, and two of Harald's men push it into the water. The old man, without a word to you, begins paddling toward an island on the horizon. mno_choice_01_1duelhom|Continue. menu_the_holmgang2|The water is gentle. The only sound you hear is that of the oars on the water, striking in a slow and deliberate rhythm. The old man is not so old, but wrinkles of a hard life at sea make him look like an elder. He wears a worn and salt-bleached tunic, and the skin of his hands look like hard leather. His eyes are blue and crystal clear and do not look directly at you even for a moment, but remain focused on the island. Up ahead awaits an opponent who once was a companion. The Assembly has decided that two go to Short Island, but only one return. The boat stops near a small beach, and after you get off, the old man paddles it a few tens of meters back into the ocean, where he stops and waits. mno_choice_01_2duelhom|Duel. menu_the_holmgang3|'Two went to the island, but only one returns.'^^You have been victorious, but at the cost of killing an old companion. In your mind, you remember the phrase that you heard so often from Reginhard Gaed a wyrd swa hio scel! Fate always goes as she must!^^The old man takes the boat back to where your warriors await in Danmark. When you arrive, they pick up their things and say nothing, aware of the gravity of the moment. Soon they are ready to go. Harald and his men have already left. It's time to look for the Assembly judge called Asbjorn in the mead hall of Ribe. mno_choice_01_3duelhom|Travel. menu_the_thing|In a setting reminiscent of times past, when men lifted huge rocks to venerate their dead or glorify their gods, meets the Assembly. As you approach, you hear more clearly hundreds of voices, distinguish the tents, and smell the food from the merchant stands. The Assembly, or the Thing, is not just a meeting where issues are discussed and judgments are made but also an event where people around go to exchange news or sell their products. mno_enter_thing|Approach. menu_partida_ribe_fleet|Since your arrival, there has been a great hubbub in the port of Ribe. Eight hundred Vikings and their captains have been boarding their ships in order of arrival, while slaves load baggage, supplies, and even animals. Most of the ships are the Knorr type, cargo ships, but there are also a good two dozen warships.^^You spend nights on your ship, while during the day you help as you can. Your warriors kill time enjoying the hospitality of the neighbors and happy widows. You have had no chance to get close to Sven Bull Neck or, rather, to his ship, but you hear that he and Harald, the two people in charge of the fleet, have been arguing over all types of stupid things. Some of Harald's men have even been stabbed in the streets.^^Finally, after everyone has prepared for the long journey, the fleet rows out of Ribe to follow the Whale Route, leaving Danmark behind. mno_choice_01_3dfl|Join the expedition. menu_partida_ribe_fleet2|By now, the differences between Sven Bull Neck, protected by Jarl Sigurd, and Harald Haraldsson, protected by King Horik, are so clear that the fleet progresses divided in two, depending on who supports which commander.^^But it's not the time for worry. The sea brings wind and the freedom of the waves, and your ship is heading for Englaland where rivers carry silver and men get fame. And now you're closer than ever to Sven Bull Neck. You just wait for your chance to kill him and rescue your mother... Fate always rewards the patient. mno_choice_02_3dfl|Continue to Englaland. menu_sven_attack_fleet|The journey from Ribe to Eoferwic or, as the Danish call it, Jorvik is three days with good weather, but with the slower knorrs, the trip will take a day or two more. The ships have spread out, but this is usual. When traveling with sail, the winds govern at will. The ships will reunite at their destination.^^A long trip like this requires a routine. Men take turns in the work of the boat, even at night, because the fleet never stops offshore. The smell of the crowded men is horrible, the water you drink and food you eat taste terrible, and it is always uncomfortable having to peer over the stern when you want to relieve yourself.^^Eventually, the rift between Harald and Sven becomes open. Each now meets separately with the captains who are faithful to him. Each part of the fleet proceeds separately. Harald has called you and the other captains to his boat for an emergency meeting. Apparently, one of the captains faithful to Sven Bull Neck has changed his allegiance to Harald and brings news.^^You look forward to the meeting as well. Maybe there is finally news of your mother. mno_choice_mettingcap|Captains' meeting. menu_playerflee_svenattack|Behind you fades the battle, the pitiful cries of the wounded, and the clash of swords. You leave behind Harald Haraldsson's army while Sven Bull Neck's men massacre them. Your mission now is to go to Englaland to find Rathbarth Ragnarsson and tell him what happened and how Sven Bull Neck betrayed the king's men. mno_choice_flee1|Flee. menu_way_to_douaranenez|You join the fleet, and immediately the sailors unlash the boats and pull the halyards to raise the sails. The breeze stirs the cloth, and the ships begin to move. The captains shout orders to their crews, which start to row. Moved by sail and oars, the fleet leaves the harbor and heads for open water. mno_choice_01_3ddouar|To Douar-an-Enez. menu_way_to_douaranenez2|You spend days at sea, uncomfortable on a boat with so many men. There is no space for privacy and tranquillity. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^The climate is mild no storms, no wind, despite the early appearance of fog. In fact, with so little wind, the fleet advances slowly, making the trip longer.^^Finally, from a nearby ship, one of the lookouts points to the horizon, and you can see Douar-an-Enez. In the bay of the village, there are more than 40 boats, many of them in the sea, lashed together in battle formation. One ship leaves the group and heads towards you... mno_choice_d1douar2|Join the parley. menu_way_to_douaranenez3|Behind you, you hear discussion in the village. There seems to be dissension in the camp of the Astures. You hear swords and shouting.^^But none of that matters to you at the moment. In full sail, a Cantabrian ship takes you to where your boat awaits. You see, in the distance, your fleet maneuvering to confront their attackers. Gundinsalvo travels with you. He is serious, very serious, despite the buffoonery at the meeting. He looks to where the two fleets jockey for position with their oars. His face is fierce, that of a seasoned warrior who does not fear death. As soon as you board your boat again, you direct it toward your fleet. It's time to take control... mno_choice_douarbdouar3|To battle. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including the Cantabrian, Gundinsalvo.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in Douar-an-Enez, but your warriors have pursued them, sparking a new battle in the little village. It is where you left Bodo, who attempts to bring together the Asturians and coordinate their efforts.^^It's your turn to join the fight... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|Douar-an-Enez is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. You remember how Bodo died in the fight and last time you shared with him. His mission failed with persistent inevitability. There is no longer a fleet from the Kingdom of Asturias, only a few Cantabrians who have joined your cause after losing their own leader, Gundinsalvo. Now you are their leader. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. mno_choice_douarb26|Let your men keep all the loot. menu_bjorn_camp|On a hill, the Danish have built a small camp. Counting the number of tents that you can see, you figure that there are between 250 and 300 men. On one of the tents waves the banner of Bjorn, one of the most famous sons of Ragnar.^^A couple of men stop you, but they let you pass as soon as you identify yourself, as if they were advised of your arrival. mno_enter_bjorncamp|Enter the camp. mno_enter_bjorncamp2|Investigate. menu_nothingam_siege|Down in the distance, you see two Saxon and Angle camps surrounding Snotingaham. The camps are large, capable of holding thousands of men, and there are also patrols of warriors around the perimeter of the city, making sure that no one goes in or out. From this far away, you can just distinguish the silhouettes of Danish warriors as they patrol around the walls of the fortress. They are certainly in a compromising situation in terms of numbers, and the food is running out every day. mno_mierce_patrols|Go to Snotingaham, passing between Mierce patrols. mno_choice_snott|I need to recruit more men. menu_nothingam_siege2|You leave behind Snotingaham and return to the forest... mno_mierce_patrols2|Go to Snotingaham, passing between Mierce patrols. menu_nothingam_siege_al|As you approach Snotingaham, Saxon patrols surround you but do not attack, respecting your emissary flag. They make you wait for about an hour while they look for Aelfred.^^Finally, a group of riders reaches where you are, dismounts and walks up to you. mno_talk_to_alfred|Continue. menu_ambush_kennemer|While your party rests to recover from the fatigue of the road, you take advantage to get away a bit from the camp and to have some privacy, as you have an upset stomach.^^But your relaxation, hidden among some rocks, is disturbed by a noise to your right... mno_relax_broken|Quickly dress and take up your weapon. menu_welsh_and_pictish_complete|It has been twenty days, and you've managed to keep {s3}. It is time to return for news of Sven Bull Neck and the decision regarding the letter of Bodo. menu_messeger_mothernews|A messenger approaches, beating a squalid horse. He stops in front of you, takes a breath and shouts,^^'This message is for somebody called {playername}. If you want news of your mother, go to Boar Grove near Dommoc and look for the lumberjack's house.'^^The messenger kicks his mount until it starts moving again and rides off. mno_choice_01_newsm|Continue menu_circle_mystic|Your eyes distinguish a special place, which looks like it was raised by the ancients. Perhaps it is a good time to visit and enjoy the art of another time. mno_enter_quest|Go. mno_enter_mystic|Approach. menu_troll_bridge|Not far away there is a bridge over a stream. The stream itself is unnamed, but the bridge is widely known as The Troll's Bridge. mno_enter_troll|Move towards the bridge. menu_battle_stones|Nearby you see a house surrounded by a row of stones on the ground. It seems an idyllic place to live, surrounded by peace and tranquillity, with nary a concern but to get up and take care of the livestock or crops... It is therefore impossibly distant from your hectic itinerant life on the road. menu_roman_fort|Following the path, you can see ruins of some ancient Roman fort, similar to those found in other parts of old Britannia. mno_enter_romanfort|Investigate. menu_farmland_menu|You arrive at a small hamlet along the way. Smoke rises from a chimney, but you do not see anyone outside. mno_enter_ambush|Visit the hamlet. menu_boar_grove|You arrive at a deep grove of woods. {s4} mno_enter_hut|Approach the hut. mno_enter_hut2|Approach the hut. menu_aescesdun_camp|The Saxon army has retreated to this position to regroup after the defeat at Readingum. They have set up camp on a hill, where they are reinforced with men who arrive every day. It's a good position to recover and to intercept the Danish army in their westward advance before they can penetrate into West Seaxe.^^The site is called Aescesdun.^^{!}{s4} mno_enter_aescendun|Enter the camp. menu_aescesdun_empty|The camp has been almost empty, with very few people left after the advance of the great army into battle. menu_readingum_camp|Ragnar's sons have built a fortified camp in a Saxon village called Readingum. The site has good defenses and a moat, and there are still remnants of the earlier battle in which the Saxons tried to expel the Danish. It is a good position from which to defend and protect the surroundings.^^{!}{s4} mno_enter_readingum|Enter the camp. mno_the_speech|Join them. menu_thetravel_danisharmy_l|The Danish army, the Great Summer Army, has reached Aescendun.^^King Aethelred has divided his army in two one led by himself and the other in the hands of his brother, young Aelfred. Each division takes one side of the ancient road, the Ridgeway.^^While the Vikings deploy, Aethelred decides that he must pray before the battle and refuses to budge until the service is complete. But the Danish approach quickly, their army also split in two... mno_choice_01_3ddarm|The Battle of Aescesdun. menu_mega_battle_ashdown|The Saxon army has taken a vantage point on two hills, split in two. One of the hills is dominated by the troops of King Aethelred and the other by those of Aelfred. The Danish move quickly, more than expected, not stopping to rest or form up. This is something that Aethelred did not anticipate. He is still immersed in his prayers and has ordered not to be disturbed until finished. The Danish don't wait. They divide their own army into two in their advance. One division under the army leaders, Jarl Halfdan and King Bagsecg, heads straight for the hosts of Aethelred. The other, under five other jarls, moves in the direction of Aelfred. They start to seize the high ground on a hill above the Saxon positions. If they finish deploying, they will have the height advantage over their enemies...^^{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attackasc|Battle of Aescesdun. menu_svenbn_hunting|On the way from the battlefield, all you see are broken weapons, corpses, wounded men, looters, and priests giving final unction to the dying. You feel a mix of the euphoria of remaining alive with a strong sense of desolation. But mostly, you ask one recurring question why? Why am I alive when so many others died?^^But your thoughts and fate walk in different directions. {s4} mno_talk_to_leader|Talk to him. menu_ashdown_battle_over|The battle is over, but the thunder of shields and swords, screams of men, and the cries of the wounded still ring in your ears. Your stiff hand is squeezing your weapon. You can still feel the tension of the battle, and your senses remain on high alert. You've survived carnage, just as you have many times before, by always living on the edge, always relying on your trusty sword. You've won today, but you know that your luck will end one day. Then, your life will be over, giving glory and fame to the one who kills you.^^Aescesdun has not been just any battle. It brought together hundreds of men, and most of them are now lying dead in the grass. The story of Aescesdun will surely be retold by bards and storytellers for many years to come. mno_aescesdun_no|Continue. menu_followers_camp_begin|Attracted by the growth of your army, some priests and women have joined you lately. Now, even some merchants seek permission to follow you.^^Although they would give your army easy access to many services that will improve the morale of your men, they will slow your army.^^Followers' services are accessible in your camp area. mno_followers_yes|Sure. They are welcome. mno_followers_no|No. This is an army, not a puppet show. menu_followers_camp_leave|Recent events and the drastic reduction in the number of your men have caused your camp followers disperse... menu_followers_remove|Are you sure you want to disperse your followers? This will make your followers stop accompanying your army. This may mean a strong negative impact on the morale of your men. menu_sven_bullneck_readingum|The site has good defenses and moat, and there are still remnants of the previous battle, when the Saxons tried to expel the Danish. It is a good position to defend.^^{!}{s4} mno_talk_to_leadermen|Talk to him. mno_enter_to_talk_sven|Get closer to Readingum. mno_svenreadingum_attack|Total Assault! mno_choice_doccingatsvf|I need to recruit more men. menu_sven_halllatest|The slaughter continues in Readingum, your men still fighting against the remnants of Sven's troops, but that is not the battle you seek. Sven Bull Neck has barricaded himself in the mead hall of Readingum, taking your mother and a few men with him. It's time to end this party... mno_fight_svhall|Enter the mead hall. menu_mother_death|Sven Bull Neck finally lies dead. You have accomplished your revenge, but you are left with a bitter taste in your mouth, because your mother's dead body is lying not far from Sven's. The woman who raised you. For her, you left everything behind to seek a healer in Friese. Her last words of love resonate in your mind, like a distant echo.^^Sven Bull Neck and your mother have been the energy that has driven you so far, but both are now dead. You feel a void, as if part of you went with them.^^After everything that happened, all you have left are memories... mno_mother_funeral|Hold a funeral. menu_addons_messenger|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man}, named {playername} my master, the abbot of Finian has sent me. He has heard of you and wants to talk about an important mission. He asks you to visit him at his monastery, Finian, near Bal Eachadha. He will pay you 1000 peningas just to come and listen to him.' mno_morrigan_1|Tell the abbot that the message has been received. menu_addons_messenger_morriganlair|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man} named {playername} my warlord, Olchobar mac Cinaeda and his companion, Aed mac Ainmerech, have sent me. They have found Morrigan's lair in the west, and they are waiting for you before attacking.' mno_morriganlair_1|Tell your warlord that I am coming. menu_first_attack_morrigan|You know, from the directions given by Caliacas, that the old man's burned hut isn't far from the village, but you're unable to see it. Deep, cold and unnatural fog has blown over everything and lets you see only what is maybe a pace in front of you. As if this were not enough, you hear wolves howling in the distance... each time closer and closer.^^Next... your ears are flooded with a melody. Morrigan has found you. mno_morrigan_ambush|Fight! menu_morrigan_leave|Your enemies run at the sound of the horns. The fog around you seems to fade, or maybe, now that you are calmer, your eyes simply see better through it. Your enemy is gone, but strangely left no corpses. The swords of your men had not caused them any casualties.^^The horns sound nearer, and in the place where you find yourselves, men begin to enter. They are just are few, certainly less than the sound of their horns led you to believe. One of your men brings their leaders to you. mno_campeones_primerencuentro|Talk to them. mno_morrigan_ambush2n|Fight! mno_enter_morriganlairch|Approach the champions. mno_enter_maelbresailhall|Run! mno_mailbresail_attack|Fight! menu_bresail_fort_visit|On the far side of a river, there are some scattered houses and, in the background, a small fort built in the style of the area. The peasants have fled at the approach of your armed warriors. mno_enter_mbfort|Go. menu_morrigan_dialog_final|As you leave Mael Bresail's fort, Morrigan approaches you and asks you a few moments to talk. mno_talk_to_morrigan|Talk to Morrigan. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 peningas). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the physician you hired.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad3_siege|Death governs your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 peningas). mno_choice_05_3e|Reward them with a night off with pay (200 peningas). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 peningas). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 peningas. I don't want more desertions. mno_choice_08_2h|Offer 800 peningas to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 peningas. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our small camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 peningas). mno_choice_25_3b|Hire dancers for your men (500 peningas). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_choice_26_5b|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 peningas). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 peningas). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_random_juice_events|Events menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker has an interesting story, and he wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_04_1nj|Pay the men and give rings to them. mno_choice_04_2nj|The men are released from their oaths if they want to leave. mno_choice_04_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_04_4nj|Promise to change your leadership style. menu_event_05_juicio|In {s4}, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until the kingdom gives him back his boys, all of them killed in recent wars. mno_choice_05_1nj|This man has already lost enough. Forgive his taxes for life. mno_choice_05_2nj|Punish this man with death if he does not pay. mno_choice_05_3nj|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 peningas). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. mno_choice_05_4notaxj|Run out, escorted by your men, away from the crowd. menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_07_juicio|The harvest this year promises to be very bad, which means starvation for the winter. What should we do? mno_choice_07_1nj|Buy some wagons of grain from other places. (1000 peningas) mno_choice_07_2nj|I do not have enough money to buy food elsewhere. mno_choice_07_3nj|Serves them right for not tending to their crops carefully enough! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 peningas) menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you mno_choice_08_1nj|Allow him to join your captains. mno_choice_08_2nj|Ask for payment to grease the deal. mno_choice_08_3nj|Refuse. Only the best will serve as captains. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Osberh, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, upon hearing this, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Osberh completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Osberh's idea. You need to improve your intelligence. mno_choice_09_2nj|Choose the warrior. You need improve your strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 peningas). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_10_juicio|A searing flash crosses the night sky. There is much talk of omens the next day. The people of {s4} generally agree that some act of sacrifice must be committed, or some divine wrath will befall the kingdom. The practise of the wickerman suddenly gains impetus, as it is near harvest time. They find an angelic girl and treat her as a living goddess. Suddenly, you realize that the whole place follows traditions supposedly lost for centuries. mno_choice_10_1nj|Allow the sacrifice of the girl. mno_choice_10_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_10_3nj|This is no affair of yours. menu_event_11_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My {reg59?lady lord}, a nearby village is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_11_1nj|Quarantine the place, but send the best area physicians to help! (500 peningas) mno_choice_11_2nj|Quarantine the place! We will examine the survivors when the epidemic is over! menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' mno_choice_12_1nj|Everybody, kneel down and start praying! mno_choice_12_2nj|Guards Bring me the wise-woman from the village, NOW! menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 peningas). mno_choice_13_2nj|I will help you now, but this is the last time (400 peningas). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' mno_choice_14_1nj|We don't pay for fake relics! mno_choice_14_2nj|Sorry, but this place worships other gods. I won't waste my money. mno_choice_14_3nj|Good offer indeed, but sadly we don't have that much in our coffers. mno_choice_14_4nj|We cannot let this opportunity slip! (5000 peningas) menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_16_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter.' mno_choice_16_1nj|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_16_2nj|Well, I will compensate them from my purse (1000 peningas). menu_event_17_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_17_1nj|Hire watchmen to guard the area (800 peningas). mno_choice_17_2nj|There is nothing to be done here. Away with you, mongrel! mno_choice_17_3nj|There will be war. Take this money and rebuild your village. menu_event_18_juicio|A happy widow is accused of witchcraft after several men sworn to your vassal report pain while relieving themselves. Your vassal backs their claim. You suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the happy widow, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_20_juicio|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_20_1nj|Give her monetary assistance and send for a priest. mno_choice_20_2nj|Do nothing. This isn't my problem. mno_choice_20_3nj|Unluckily, I do not have money for this. menu_event_21_juicio|The most important local leader comes to you with a request. 'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your shield wall. mno_choice_21_1nj|It isn't my fault my men don't save their wealth for their families. mno_choice_21_2nj|We should support our veterans and their families (800 peningas). mno_choice_21_3nj|Open my coffers. All families shall receive support (2000 peningas). mno_choice_21_4nj|I have no money for this unexpected expense. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_event_juicio_end|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. But the victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties. The accused, on the other hand, happens to be one of your most vocal supporters and has donated much money to your cause. mno_choice_end_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_end_2nj|The evidence is clear, and the accused is found guilty! mno_choice_end_3nj|You claim both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_random_normal_events|Events menu_random_normal_events2|Events menu_event_01_normal|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a foreign language has been shipwrecked on the coast nearby. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. mno_choice_11_msgnor|Continue. menu_event_03_normal|You've heard that a bard has composed a song about your noble deeds. mno_choice_03_1nor|Excellent news! mno_choice_03_2nor|Reward him with 300 peningas. Let this song be played across the land. menu_event_04_normal|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_04_1no|Allocate 200 peningas to an alms fund. mno_choice_04_2no|Ignore them. mno_choice_04_3no|Beggars, huh? Release the hounds! menu_event_05_normal|A young noble spreads rumors about your mother. Accusations of working in the world's oldest profession are the more delicate ones. mno_choice_05_1no|I challenge him to a duel! mno_choice_05_2no|It's just talk. menu_event_06_normal|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_06_1no|This can't be! Here, take 200 peningas. mno_choice_06_2no|You release her husband from his duties. menu_event_07_normal|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. mno_choice_07_1no|Let him say what he wants. Every man has his rights. mno_choice_07_2no|Ask him to stop. One hundred peningas might help. mno_choice_07_3no|Silence him permanently. menu_event_08_normal|You are travelling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_08_1nor|Free the animal. mno_choice_08_2nor|Clench the snare and kill the animal! mno_choice_08_3nor|Pass by the animal and ignore it. menu_event_09_normal|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_9_1nor|They are welcome. mno_choice_9_2nor|I do not need more troops. mno_choice_9_3nor|Kill them. Surely they will yield some good loot. menu_event_10_normal|You receive news that a number of women express interest in becoming camp followers. mno_choice_10_1nor|They are welcome. mno_choice_10_2nor|I do not need more mouths to feed. menu_event_11_normal|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_11_1no|They are welcome. mno_choice_11_2no|I do not need more troops. menu_event_12_normal|You see a crane circling above your party. mno_choice_12_1nor|Tell your men that the crane symbolizes victory! mno_choice_12_2nor|Ignore it. mno_choice_12_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_13_normal|A country farmer stands before you on the road with a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. menu_event_14_normal|After hours, while your army rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_14_1nor|You agree. mno_choice_14_3nor|You refuse. menu_event_15_normal|Your fame and popularity have attracted young Norsemen to your cause. mno_choice_15_1nor|Accept them. mno_choice_15_2nor|I don't need more men. menu_event_16_normal|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_16_1nor|Life's not fair. Give him nothing. mno_choice_16_2nor|Give him enough money to eat for a day (10 peningas). mno_choice_16_4nor|Give him money for several days (200 peningas). mno_choice_16_5nor|Pay him and suggest he join your army. menu_event_17_normal|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. mno_choice_17_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_17_2nor|I'm sorry. We have no room for your kind! mno_choice_17_3nor|Prove yourselves worthy by raiding a village! mno_choice_17_4nor|Kill them all! menu_event_18_normal|You come across the grave of an old forgotten warlord. mno_choice_18_1nor|Rifle it for loot! mno_choice_18_2nor|Leave the place. mno_choice_18_3nor|Tend to the grave and pay your respects. menu_event_19_normal|You come across unguarded cattle from a nearby village mno_choice_19_1nor|Return the animals to the village and ask for no reward. mno_choice_19_2nor|I will return the animals and demand a reward. mno_choice_19_3nor|Dinner! Round up and slaughter the animals. menu_event_20_normal|Your fame and popularity have attracted two berserkir to your cause. mno_choice_20_1nor|Accept them. mno_choice_20_2nor|I don't need more men. menu_event_21_normal|Your fame and popularity have attracted two ulfhednar to your cause. mno_choice_21_1nor|Accept them. mno_choice_21_2nor|I don't need more men. menu_event_22_normal|During a break, some of your men, drunk, start to fight for the last drink of mead. Both draw their weapons and appear ready to kill. mno_choice_22_1nor|Allow them to fight for the amusement of the rest of your men. mno_choice_22_2nor|You prohibit drinking while on campaign. Punish both drunks with death. mno_choice_22_3nor|Stop the fight and punish the men with lashes. menu_event_23_normal|As you travel, a man dressed in long robes approaches your army. When you grant him an audience, he says he can sell you Caledfwlch, the legendary sword of King Arthur, for 8000 peningas. mno_choice_23_1nor|Buy the sword. mno_choice_23_2nor|You have no money to pay the sword. mno_choice_23_3nor|I'm not interested. menu_event_24_normal|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_24_1nor|Attack and burn the farm as punishment. mno_choice_24_2nor|Move on. It's not worth stopping. menu_event_25_normal|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 peningas. mno_choice_25_1nor|Pay them. mno_choice_25_2nor|Attack! mno_choice_25_3nor|Go on your way. menu_event_26_normal|One of you scouts shows up with a bag on his back. You don't want to appear suspicious, but a fight-ready soldier would never carry such a bag. It sounds like... many heavy coins. You decide to. mno_choice_26_1nor|Confiscate the bag and punish the soldier. mno_choice_26_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_26_3nor|Force him to share the benefits with the whole army. menu_event_27_normal|Your soldiers come with an old man. After a long conversation, he admits his group wants to join your army and leave their village. Accepting them could cause problems with their lords. You decide to mno_choice_27_1nor|Not get involved in local rebellions. mno_choice_27_2nor|Not help him and send his dead body to the village. mno_choice_27_3nor|You could use extra men. menu_event_28_normal|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 peningas. mno_choice_28_2nor|Give them 1000 peningas. mno_choice_28_3nor|You tell them you do not have enough money to share. mno_choice_28_4nor|Ignore them. menu_event_29_normal|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, Vikings have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the Vikings, they ask whether they should not pay and prepare to fight if their lord attacks them or whether they should pay and let their families starve. mno_choice_29_1nor|Give them 8000 peningas for paying their taxes and buying food. mno_choice_29_2nor|Give them 4000 peningas for paying their taxes. mno_choice_29_3nor|You tell them they should fight rather than pay. mno_choice_29_4nor|They should pay, for their lord would kill more of them than hunger. mno_choice_29_5nor|Ignore them. menu_event_30_normal|Along the way, you find a sick woman. Her skin has a yellow tone, and she coughs constantly. She's from a nearby village, but as no one there knows how to cure her illness, they have sent her to the roadside to see if a traveler knows a cure. mno_choice_30_1nor|Give her 1000 peningas to hire a good physician. mno_choice_30_2nor|As the best physician, {reg3?you order {s3} orders} a blood-letting. mno_choice_30_3nor|Ignore her. Her illness could be contagious. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_start_beda_final|FINAL menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_ship|Leave the ship behind. menu_sandboxmode_ok|Go to Sandbox mode? menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_work_start|Before long, your limbs tire of the monotonous work, but, as agreed, you work for an entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_hunting|You have encountered {s1}. What do you want to do? mno_hunt_go|Go hunting. menu_slave_hideout|You have encountered a hideout. What do you want to do? mno_not_now|Not now. mno_new_goal|Choose a new goal. menu_reconstruct_pre2049|This save game appears to have been ruined by the bug in v2.049. We recommend restoring the game from last savegame backup.sav or your computer files backup. Do you wish to try to reconstruct the game, instead? mno_choice_yes|Yes, attempt to reconstruct save game. mno_choice_no|No, I will look for a game saved before v2.049.
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ARCADE GAME DB @wiki へようこそ このWikiは、アーケードゲームについてまとめているWikiです。(現在はレース、ドライブゲームを中心にまとめ中) このページは管理者のみ編集することができます。 カテゴリー レース、ドライブ 更新履歴 取得中です。 News 「EGRET II mini」初の体験会が開催決定! 全50タイトルを実機でプレイ可能(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 『ファンタジアン』が“App Store Awards 2021”にて“Arcade Game of the Year”を受賞! 受賞を記念したスペシャルムービーも公開 - ファミ通.com 勇者「ヒポポ」を操作して戦う! PS4/Switch「アーケードアーカイブス ミズバク大冒険」配信日決定(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 「FGO Arcade」アストルフォとエレシュキガルの新しい霊衣が登場 - 4Gamer.net 「サムライスピリッツ天草降臨」など「アケアカNEOGEO」Android/iOS版3タイトルが本日より配信開始(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 「The 10th KONAMI Arcade Championship」決勝大会の新たな開催日が2022年2月11日に決定!|ゲーム情報サイト Gamer - Gamer eスポーツ大会「The 10th KONAMI Arcade Championship」決勝大会が2022年2月11日から13日に開催決定 - 4Gamer.net 「LEGO Star Wars Castaways」Apple Arcade限定で配信開始。スター・ウォーズの歴史を記録したアーカイブにまつわる謎を探るマルチプレイゲーム - 4Gamer.net 「FGO Arcade」,11月25日からイベント“サンタフランのクリスマスプレゼント!”が開催 - 4Gamer.net 『FGOアーケード』新オリジナルサーヴァント「フランケンシュタイン(クリスマス)」公開!フランがサンタに(インサイド) - Yahoo!ニュース - Yahoo!ニュース シリーズ累計プレイヤー5,000万人越えの『HITMAN 3』2022年アップデート予定公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 新たな「ギルガメッシュ」が『FGOアーケード』に登場?オリジナル展開の「第7章 バビロン」告知!(インサイド) - Yahoo!ニュース - Yahoo!ニュース スマホで体を動かして楽しむゲームアプリ「Active Arcade」の魅力(Forbes JAPAN) - Yahoo!ニュース - Yahoo!ニュース カプコンが「CAPCOM BLACK FRIDAY SALE」をPS Storeとニンテンドーeショップ、Microsoft Storeで本日からスタート!(アスキー) - Yahoo!ニュース - Yahoo!ニュース Apple Arcadeでゲーム「ディズニー・メレー・マニア」を独占配信--ディズニーとピクサーキャラでバトル - CNET Japan 「FGO Arcade」,公式番組“カルデア・アーケード放送局 2021 冬休み直前緊急特番”が2021年11月23日に配信へ - 4Gamer.net Apple Arcadeに新作2タイトルが追加 - iPhone Mania 「FGO Arcade」,期間限定“アルトリア(ランサー)ピックアップ召喚”が11月11日より開催 - 4Gamer.net プロジェクトEGGとAntstream Arcadeが提携。海外コンテンツが日本でプレイ可能に! - 電撃オンライン 6日間限定開催・NFTでタイムアタックコンテスト、Generative Art NFT「Otaku Coin Arcade Game」発売記念!優勝者に10万枚のオタクコインを贈呈 - PR TIMES 「FGO Arcade」に霊衣「★5(SSR)マーリン」&転身霊衣「★4(SR)シータ」が登場 - 4Gamer.net 「LEGO Star Wars Castaways」がApple Arcade限定で11月19日に配信決定。スター・ウォーズの世界をオンラインマルチプレイで楽しめる - 4Gamer.net 『飛翔鮫!鮫!鮫! -TOAPLAN ARCADE GARAGE-』Switch・PS4で来春発売。ACシューティング『飛翔鮫』『鮫!鮫!鮫!』が完全復刻! - ファミ通.com 「ゲームのサブスクリプションは定額遊び放題でお得」は本当なのか?『Back 4 Blood』やApple Arcadeを例に分析 - IGN JAPAN 「ラビオレプス」&「ターボフォース」の楽曲を収録!「VIDEO SYSTEM ARCADE SOUND DIGITAL COLLECTION Vol.2」11月24日発売 - GAME Watch ~Apple Arcadeにて配信中~『悪魔城ドラキュラ - Grimoire of Souls』の「オーダー」モードに「シーズンオーダー」ハロウィンステージを本日から追加! - PR TIMES Steam版『カプコンアーケードスタジアム』が初セール! お得なパックがさらにお得に! あわせて収録タイトルの単品も販売開始 - PR TIMES 「LEGO Star Wars Castaways」がArcadeに来月登場 - iPhone Mania 「NBA 2K22 アーケード エディション」がApple Arcade向けにリリース。バスケットボールゲーム「NBA 2K」シリーズの最新作 - 4Gamer.net 「頭文字D THE ARCADE」x「ライフガード」コラボイベントを明日10月21日から開催 - 4Gamer.net 懐かしき「トロン」と「リッジレーサー」のアーケードマシン。家具を片付けてリビングに置きたい - ギズモード・ジャパン Apple、Arcadeとは別のクラウドゲームプラットフォームの開始を検討していた - iPhone Mania 【FGOアーケード】プロトマーリンやセタンタなど7騎のスマホ向け壁紙が配布開始。概念礼装“英霊華像”のイラストを使用 - ファミ通.com ゲーセン経営シム『Arcade Tycoon』正式リリース!こだわり抜いた筐体や装飾で最高のゲーセンを作ろう(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「FGO Arcade」,マスター70万人突破キャンペーンが開催。新規サーヴァント★5(SSR)エルキドゥを実装 - 4Gamer.net 名作ゲーム「Tiny Wings+」、10月15日にApple Arcadeに登場 - iPhone Mania Apple、設定アプリの中でApple MusicとApple Arcadeをプロモ - iPhone Mania 人気リズムゲーム「Thumper」、10月1日にApple Arcadeに登場 - iPhone Mania 「FGO Arcade」,期間限定“をかしきこと、めでたきもの〜英霊紀行獲得キャンペーン〜”が開催 - 4Gamer.net 大人も子どもも、モーションエンターテインメントで運動不足を解消するNEXのアプリ「Active Arcade」 - TechCrunch Japan 東方Project初の公認アーケード作品「東方電幻景」が発表。“第八回博麗神社秋季例大祭”へ出展決定 - 4Gamer.net Apple Arcadeの大作RPG『FANTASIAN』強敵が待つエンドコンテンツ「虚無の世界」や「強くてNewGame」を追加する大型アップデートを配信 - IGN JAPAN 「悪魔城ドラキュラ」シリーズの完全新作がApple Arcadeに登場!!『悪魔城ドラキュラ - Grimoire of Souls』が本日配信スタート! - PR TIMES 『NBA 2K22』 アーケード エディションが間もなくApple Arcadeに登場 - PR TIMES 「FGO Arcade」コラボイベント“レディ・ライネスの事件簿”が9月14日より再開催 - 4Gamer.net Apple Arcadeに「Zookeeper World」が近く登場! - iPhone Mania 『レイトン ミステリージャーニー+』がApple Arcadeで配信開始! - 電撃オンライン 「FGO Arcade」★4 源頼光(ランサー)の転身霊衣が登場。BB(ムーンキャンサー)の転身霊衣なども - 4Gamer.net 100年前の「アーケード」ってどんなところ? 「アーケードゲーム」の語源を調べていたら、見世物小屋みたいな妙な自動機械がたくさん出てきた(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 藤棚商店街に自家製酵母のパン店「Arcade Bakery」 ハード系パンやクリームパン主力 - ヨコハマ経済新聞 パズル×音ゲー「Tetris Beat(テトリス ビート)」がApple Arcadeで配信中。アリソン・ワンダーランドさんらの独占楽曲でTスピン - 4Gamer.net 音楽リズム系パズルゲーム『Tetris Beat』がApple Arcadeに登場 - iPhone Mania ARCADE GAME SERIES: GALAGA (PS4)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com - ファミ通.com 「FGO Arcade」,期間限定“アルトリア(アーチャー) ニトクリス(アサシン) ピックアップ召喚”を実施 - 4Gamer.net 『悪魔城ドラキュラ Grimoire of Souls』がApple Arcadeで近日公開。配信中止からの復活 - Engadget 日本版 『ファンタジアン』をプレイするための“Apple Arcade”のはじめかた&ゲームの魅力をおさらい | スマホゲーム情報ならファミ通App - ファミ通App Apple Arcade向けに、RPG『Monster Hunter Stories+』が本日より配信開始! - PR TIMES 「頭文字D THE ARCADE」x「東方 Project」コラボイベントが開催中 - 4Gamer.net Apple Arcadeで『レイトン ミステリージャーニー+』近日配信へ。『レイトン ミステリージャーニー カトリーエイルと大富豪の陰謀』のApple Arcade版 - CoRRiENTE.top Apple Arcadeに「MasterChef Let s Cook」が近く追加 - iPhone Mania 「Fate/Grand Order Arcade」,明日より期間限定イベント“サーヴァント・ブートキャンプ! 〜謎の鬼教官〜”開催 - 4Gamer.net 「Fate/Grand Order Arcade」,マシュ・キリエライトの新総身霊衣が8月に登場 - 4Gamer.net “ジブリ風ビジュアル”の「Baldo The Guardian Owls」はPCとコンシューマ機,Apple Arcadeに向けて8月27日リリースへ - 4Gamer.net Apple Arcadeに『モンハン ストーリーズ プラス』、テトリス音ゲー『Tetris Beat』追加 - Engadget日本版 「Fate/Grand Order Arcade」,稼働3周年記念キャンペーンを7月20日より開催 - 4Gamer.net SEGAが景品機の「確率制限設定」で5億5000万円の損害賠償を請求される、「一定金額を投入しないと景品を入手不可能なのは詐欺」 - GIGAZINE 「FGO Arcade」,7月15日から“宮本武蔵(バーサーカー) 謎のヒロイン XX ピックアップ召喚”を実施 - 4Gamer.net 「FGO Arcade」,3周年記念特番が7月16日19:30より放送決定 - 4Gamer.net eスポーツ大会「The 10th KONAMI Arcade Championship」の決勝ラウンドが再延期に - 4Gamer.net PS5用新作ルートシューター「ARCADE GEDDON」、本日よりアーリーアクセス開始 - GAME Watch Apple Arcadeに「Super Stickman Golf 3+」が近く登場 - iPhone Mania 「ソリティアストーリーズ」がApple Arcadeに登場 - iPhone Mania 家庭用ゲーム筐体「ARCADE1UP OutRun」8月より発売 - GAME Watch 「MVSX HOME ARCADE クラシック レトロアーケード」がAmazonプライムデーで対象商品に! - GAME Watch 「ゲーム発展国++」がApple Arcadeの“App Storeグレイツ”コーナーに追加 - 4Gamer.net Apple Arcadeに、アングリーバードなど新作3本が近日追加 - iPhone Mania 「The 10th KONAMI Arcade Championship」7月17日より決勝ラウンドを開催 - 4Gamer.net タイトー公式Twitterアカウントが謎の発表を予告。6月4日に“TAITO ARCADE SELECTION公式アカウント”で何かが起こる!? - ファミ通.com 「Fate/Grand Order Arcade」,新規サーヴァント“★4(SR)アストライア”が5月13日に登場 - 4Gamer.net ティーンエイジ・ファンクラブ(Teenage Fanclub)『Endless Arcade』ひねくれた旋律や美しいハーモニーで醸すUS西海岸ロック的味わい - Mikiki 「頭文字D THE ARCADE」,本日より漫画“湾岸ミッドナイト”とのコラボイベント開催 - 4Gamer.net 方針転換で定番アプリを解禁、魅力を増した「Apple Arcade」 - マイナビニュース Appleはゲーム文化を再興できるか?:Apple Arcadeの挑戦(1/3 ページ) - - ITmedia Apple Arcadeが過去最大数のゲームを追加し、受賞歴もあるゲームカタログの配信本数は180本を超えるまでに成長 - PR TIMES 「NBA 2K21 アーケード エディション」がApple Arcadeで配信開始。実在選手でのプレイはもちろん,マイキャリアで主人公の育成も楽しめる - 4Gamer.net プラチナゲームズの新作アクション「World of Demons - 百鬼魔道」,Apple Arcadeで配信開始 - 4Gamer.net 新作『太鼓の達人 Pop Tap Beat』配信スタートだドン! iPhoneなどで追加課金なしで遊べるApple Arcade版 - ファミ通.com 「CLAP HANZ GOLF」がApple Arcadeで本日配信開始。“みんなのGOLF”シリーズのクラップハンズが贈る最新ゴルフゲーム - 4Gamer.net 『ファンタジアン』Apple Arcadeでついに配信スタート! 坂口博信氏のメッセージとともに冒険を始める準備を整えよう - ファミ通.com 坂口博信氏がおくるApple Arcade向け「FΛNTΛSIΛN」前編が配信開始! 植松伸夫氏が楽曲を担当 - GAME Watch 『FGO アーケード』星1ポール・バニヤンが実装。入手期間にご注意を - 電撃オンライン イギリスWired Productionsが『Arcade Paradise』『Lumote』『Martha Is Dead』など8タイトルを配信番組でお披露目 - ファミ通.com 【FGOアーケード】ジャック・ド・モレー(星5セイバー)が3/25に実装。宝具効果やバトルシーンが公開(声優:中島ヨシキさん) - ファミ通.com 【FGOアーケード】第六特異点エルサレムでジャック・ド・モレー(剣)と魔獣赫(まじゅうかく)が登場、アモン・ラーが味方に。3/7生放送まとめ - ファミ通.com ~Apple Arcadeで配信中~『Frogger in Toy Town』が大型アップデート!ランキングモード「耐久レース」や新たなコレクション要素が登場! - PR TIMES FFシリーズ由来の新作タイトル「FANTASIAN」がApple Arcadeに登場 - iPhone Mania 『ファンタジアン』Apple Arcade対応の完全新作RPG、ついに本格始動! 坂口博信氏のファミ通独占コメントも公開!! - ファミ通.com 本日稼働の「頭文字D THE ARCADE」試遊レポート&プロデューサーインタビュー。シリーズ初の4人対戦による熱いバトルが展開 - 4Gamer.net カプコンのアーケードゲーム32タイトルが集結。「Capcom Arcade Stadium」本日配信開始! - GAME Watch シリーズ最新作『頭文字D THE ARCADE』いよいよ稼働開始! - 電撃オンライン 【PS Now】12月の追加タイトル - アキバ総研 三和電子,1トリガー1ボタン式のツインスティック用交換レバーを発売。アーケード筐体向けの補修部品も加わる - 4Gamer.net 【新ブランド】最近話題のトレーディングカードやウエハースシールなどを保護するコレクション用・ゲーム対戦用の日本製カードスリーブの新ブランド「KEPPTO(ケプト)」が新登場!:時事ドットコム - 時事通信 「育った街をにぎやかに」 県立大 佐世保校生ら シャッターアート制作中(長崎新聞) - Yahoo!ニュース - Yahoo!ニュース グルージャJ2昇格で地元は効果期待… - 読売新聞 コナミアミューズメント、『麻雀格闘倶楽部 疾風』で「世代別王&女王決定戦」を開催! | gamebiz - SocialGameInfo 『ドラゴンクエスト ダイの大冒険 クロスブレイド』真2弾が12月23日より稼動開始。マイ勇者に職業をセットできる“転職システム”が新登場 - ファミ通.com 「EGRET II mini」初の体験会が開催決定! 全50タイトルを実機でプレイ可能(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 懐かしの“NEW UFOキャッチャー”のサウンドを楽しめる再生機 - AKIBA PC Hotline! スイッチなどで「幻のアーケードゲーム」ラッシュ!? いわくつきの作品や20年越しの新作も… - インサイド ゲーセンの経営を支えるクレーンゲーム マニアも知らない「グレーな実態」(NEWSポストセブン) - Yahoo!ニュース - Yahoo!ニュース 「男の俳優が脚本家に良くしてくれるのは…」脚本家・中園ミホが俳優と食事に行かない 理由 を明かす! - COCONUTS 「Virtua Fighter esports」、JeSUのeスポーツプロライセンス認定タイトルに決定(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース <機動戦士ガンダム エクストリームバーサス 2 クロスブースト>エクストラ機体にトールギス、インパルスガンダム(ルナマリア搭乗機)(MANTANWEB) - Yahoo!ニュース - Yahoo!ニュース レトロンバーガー Order 74:SFC版「アンダーカバーコップス」を英語ローカライズしたやつが届いたけど,やっぱ国内AC版やりたいなーとか言う編 - 4Gamer.net 長野・権堂アーケードを彩るイルミネーション 温かく照らす 過去最長480メートル|信毎web - 信濃毎日新聞 コナミの「グラディウス」シリーズであなたが好きなのは?【人気投票実施中】 | ねとらぼ調査隊 - ねとらぼ 2022年初春稼働開始予定 新アーケードカードゲーム「機動戦士ガンダム アーセナルベース」ゲームルール詳細&SEASON 01参戦作品等を一挙公開!! - PR TIMES ヨーロッパで最も古いパサージュでベルギーの高級チョコを試食! - marie claire 『FGO アーケード』復刻サーヴァント&礼装がクリスマス限定デザインに! - 電撃オンライン 勇者「ヒポポ」を操作して戦う! PS4/Switch「アーケードアーカイブス ミズバク大冒険」配信日決定 - GAME Watch 「コナステ版 SOUND VOLTEX」が大型バージョンアップ!新バージョン『コナステ版 SOUND VOLTEX EXCEED GEAR』本日から配信開始! - PR TIMES 宇部の中心市街地にイルミネーション点灯 キッチンカー出店や「居酒屋ガチャ」も(みんなの経済新聞ネットワーク) - Yahoo!ニュース - Yahoo!ニュース 新作AC用リズムアクション「テトテ×コネクト」が本日12月1日より稼働開始! 「初音ミク」コラボイベントも開催(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース SS版『バーチャファイター2』が発売された日。完璧な移植で3D格闘ゲームファンたちを唸らせたサターン初のミリオンヒットの傑作【今日は何の日?】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース 3DS『マリオカート7』発売10周年。空中や水中の走行が可能になったのが特徴で、7つのアイテムを一気に装備する“ラッキー7”も登場!【今日は何の日?】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース アーケードのぶらんど~む一番町に、2021年12月1日、一番町耳鼻科が開業するみたい! - 河北新報オンライン 昭和レトロな新町商店街に、こだわりの品持ち寄り市内外から32ブース(両丹日日新聞) - Yahoo!ニュース - Yahoo!ニュース 『式神の城2』&『Crimzon Clover World EXplosion』が12月7日に発売決定! - PR TIMES 「サムライスピリッツ天草降臨」など「アケアカNEOGEO」Android/iOS版3タイトルが本日より配信開始(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 「FOOTISTA 2021」第9回カードプレゼントキャンペーンが開催に - 4Gamer.net 『アイマス』総合P・坂上氏長寿コンテンツのキモは、時代に合わせたアイドル育成と炎上理由の究明 - ORICON NEWS 燃える赤のアーケード 2.4キロのメタセコイア並木 滋賀・高島 - 毎日新聞 - 毎日新聞 セガNET麻雀「MJ」シリーズとパチスロ「ジャグラー」シリーズがコラボ!(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース <機動戦士ガンダム 戦場の絆II>アクア・ジム、ザクI参戦 新武器も(MANTANWEB) - Yahoo!ニュース - Yahoo!ニュース ついに“ボムガキ”がおうちに?『ボンバーガール』家庭版リリース目前か - インサイド 稲村亜美が『GGGP2022』開幕宣言。「ゲームセンターには週6で行っていました。ガンダムのゲームも楽しみ」(週プレNEWS) - Yahoo!ニュース - Yahoo!ニュース 本日11月27日は「ドリームキャスト」発売23周年!(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース iOS版「コナステ」のサービス開始を記念して,さまざまなキャンペーンを実施中 - 4Gamer.net 『SAOAC』サンタ服姿のアスナやユウキが先行実装 - 電撃オンライン アーケード版「かしおり」の稼働が本日スタート。美少女達がお菓子で対戦する落ちものパズルゲーム - 4Gamer.net 稲村亜美“神スイング”開幕宣言「光栄」ガンダムゲームグランプリ(日刊スポーツ) - Yahoo!ニュース - Yahoo!ニュース 野田クリスタル 得意のゲームで相方・村上に惨敗…「くにおくん35周年」イベントで醜態(東スポWeb) - Yahoo!ニュース - Yahoo!ニュース 「クランN:影の守り人」の配信が本日開始。レトロアーケードと現代の乱闘要素を融合した格闘ADV - 4Gamer.net 伝説の縦スクロール弾幕STG『怒首領蜂大復活』スイッチで配信開始―”大往生”したのに大復活(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 全タイトル決定! Switch「タイトーマイルストーン」に「スペースシーカー」が収録(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース レバーレスアケコン「HIT BOX」が11月27日より海外で再販決定(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 本日11月25日はSNK格闘ゲームの原点「餓狼伝説」発売30周年!(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 「FGO Arcade」,11月25日からイベント“サンタフランのクリスマスプレゼント!”が開催 - 4Gamer.net シリーズ累計プレイヤー5,000万人越えの『HITMAN 3』2022年アップデート予定公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 新たな「ギルガメッシュ」が『FGOアーケード』に登場?オリジナル展開の「第7章 バビロン」告知!(インサイド) - Yahoo!ニュース - Yahoo!ニュース 前橋「呑竜仲店横丁」復活 昭和の風情14店舗、飲み食べ放題企画(みんなの経済新聞ネットワーク) - Yahoo!ニュース - Yahoo!ニュース カプコンが「CAPCOM BLACK FRIDAY SALE」をPS Storeとニンテンドーeショップ、Microsoft Storeで本日からスタート!(アスキー) - Yahoo!ニュース - Yahoo!ニュース アーケードゲーム『DANCERUSH STARDOM』にて限定「オリジナルサウンドトラックCD」が抽選でもらえる3つのキャンペーンを開催! - PR TIMES プレイステーションが発売された日。テクスチャ付きの美麗3Dグラフィックを実現し、革命をもたらしたハード。『鉄拳』『バイオ』『FF7』などの人気作も多数登場【今日は何の日?】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース 走れ!避けろ!撃ちまくれ! 「カスタムロボ」は本日で発売22周年 - GAME Watch ゴッドシム『WorldBox - God Simulator』で天地創造【爆速プレイレポ】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ライトセーバーを振り回す姿も!「Star Wars Hunters」公式ゲームプレイトレーラーが公開 - GAME Watch 撃ちまくりFPS最新作『Serious Sam 4』Xbox Game Passにサプライズ登場!次世代コンソール版が発売か(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ゲーム業界向けオンラインフォーラム「Game of Dreams」をゲームエイトが開催。初回は國光宏尚氏をゲストに『転換点となる2022年を完全予測。大変革時代のキーワードを読み解く。』をテーマに討論 - PR TIMES 非対称対戦かくれんぼホラー『Propnight』日本語対応するアップデート(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 【漫画じゃんげま】296.「遥か遠く……」の巻 - Game*Spark 【リサーチ】『あなたが最も期待する2022年新作ゲーム』回答受付中! - Game*Spark Activision Blizzardは今年のThe Game Awardsに参加せず 主催者ジェフ・キーリーが語る(IGN JAPAN) - Yahoo!ニュース - Yahoo!ニュース 月額1000円程度の「ゲームのサブスク」を満喫できないユーザーたちの声(マネーポストWEB) - Yahoo!ニュース - Yahoo!ニュース B.LEAGUE ALL-STAR GAME 2022 IN OKINAWA 出場選手のお知らせ - 信州ブレイブウォリアーズ 【12月7日更新】年内にゲットしよう! 今週のPS5抽選販売・予約情報まとめ(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 無料ニンジャだ!『Ninja Simulator』デモ版のSteamページ公開―ゲームプレイ映像もお披露目 - Game*Spark ソニー、「Xbox Game Pass」対抗のPlayStation新サブスク計画か(CNET Japan) - Yahoo!ニュース - Yahoo!ニュース SFアクションRPG『Undungeon』―“内臓を取り替える”という斬新なシステム、膨大なテキストも特徴【開発者インタビュー】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「グランツーリスモ7」、ディープフォレスト・レースウェイ復活が正式発表! - GAME Watch ユーチューバーがリアルで「イカゲーム」を再現、ハリウッド並予算で作られたYouTube動画がクリエイターに与える影響 - TechCrunch Japan ガチャ規制? RMT違法化? ゲーム障害対策は? 国会議員が内閣に“ゲーム規制”の質問書 - インサイド 『Banished』の影響を受けたコロニー建設タワーディフェンス『Exodus Borealis』―戦略的な防御ができる奥深いゲームシステムを採用【開発者インタビュー】 - Game*Spark 週末セール情報ひとまとめ『バイオミュータント』『サガフロ リマスター』『Back 4 Blood』『DEATHLOOP』他(Game Spark) - Yahoo!ニュース - Yahoo!ニュース モータースポーツアクション最新作『GRID Legends』発売日決定!ゲームプレイ映像も公開 - Game*Spark SFシューティングACT『CHORUS』リリース(Game Spark) - Yahoo!ニュース - Yahoo!ニュース PSアワードに引き続き「PlayStation Game Music大賞 2021」結果が発表!(アスキー) - Yahoo!ニュース - Yahoo!ニュース 手越祐也、ゲーム専門の公式YouTubeチャンネル「手越 GAME HOUSE」を開設(エンタメNEXT) - Yahoo!ニュース - Yahoo!ニュース 「The Game Awards 2021」ファンのお気に入りを選ぶ「Players’Voice」部門の投票が開始! - Game*Spark すでにパイロット版に3000万ドルを費やしていた『ゲーム・オブ・スローンズ』前日譚ドラマシリーズ1作品の制作が中止に(IGN JAPAN) - Yahoo!ニュース - Yahoo!ニュース 『ファンタジアン』が“App Store Awards 2021”にて“Arcade Game of the Year”を受賞! 受賞を記念したスペシャルムービーも公開 - ファミ通.com 50本以上のSteamゲームが入手できるチャリティーバンドル「The Jingle Jam 2021 Games Collection」が登場! - Game*Spark 『Halo Infinite』「キャンペーン」を含み新作5本登場予定―「Xbox Game Pass」12月前半追加リスト公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース イケアの新世代ゲーミングデスク「UPPSPEL/ウップスペル」購入レポート - GAME Watch もうすぐ終了!2021年Steamオータムセール、ゲムスパ的オススメゲームまとめ - Game*Spark 『マインクラフト』アップデート「洞窟と崖」第二弾配信開始(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 2022年台北ゲームショウ Indie Game Award,最終審査に残った27タイトルを公開 - 4Gamer.net インディーズゲーム開発者をサポートする「iGi indie Game incubator」のイベント「Demo Day」をレポート。第1期生が制作したゲームを紹介 - 4Gamer.net ゲームは受験勉強の妨げになる? 東大合格のクラロワ高校生王者が考える両立のコツ(GAMEクロス) - Yahoo!ニュース - Yahoo!ニュース 幻のACゲームがついに復活! 「時計じかけのアクワリオ」PS4/Switch版本日発売(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 12月1日開催「GAME OVER FES」出演ゲームプレイヤー&MCが発表に - 4Gamer.net 「ゆるキャン△」や「NEW GAME!」が96円! Amazonブラックフライデーでセール実施中 - GAME Watch 「ガンダム」新作スマホゲーム「ガンダムUCE」の事前ダウンロード開始! - GAME Watch 「CFで120万集めたゲームが失敗したうえ25万円は騙し取られました」国産個人開発バトロワ『QUICAL』“大失敗”の裏側に【インタビュー】 - Game*Spark 私はこれらのSteamセール1000円以下タイトルに 堕とされて 今では立派なゲームメディア関係者です【Steam秋セール2021特集】 - Game*Spark Bokeh Game Studioのゲストクリエイターとして「ブレス オブ ファイア」シリーズの吉川達哉の参加が発表されキャラクターアートも公開(IGN JAPAN) - Yahoo!ニュース - Yahoo!ニュース 史上最高のゲームは『ダクソ』、GOTYは『バイオ ヴィレッジ』と国産作品快挙!「Golden Joystick Awards」受賞作品発表(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 【NEW GAME!】一番好きなキャラクターは誰?(ねとらぼ) - Yahoo!ニュース - Yahoo!ニュース ファミコン・衝撃的すぎなゲームオーバー3選「死にざまが豊富」「ツッコミどころだらけ」(マグミクス) - Yahoo!ニュース - Yahoo!ニュース YouTuberのおみた氏が,ゲーム感覚で遊べる動画をYouTubeで公開 - 4Gamer.net 【今月の流行りゲー】ボイスチャットの治安の悪さも原作らしくてまた一興 アクションゲームとしても質の高い『イカゲーム』パロディ『Crab Game』 - IGN JAPAN イザナギゲームズ,AKIHABARA GAME SHOW 2021にブース出展 - 4Gamer.net DMM GAMESの新作ゲーム『コードギアス 反逆のルルーシュ ロストストーリーズ』がf4samurai開発・運営で再始動!(アスキー) - Yahoo!ニュース - Yahoo!ニュース 悪夢ホラーADV『Happy Game』―「開発中、どんなドラッグにも手を出していないけどこんなゲームができた」【開発者インタビュー】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 『Next Space Rebels』『Exo One』等新作4本登場!「Xbox Game Pass」11月後半追加リスト公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ボードゲーム版「The Elder Scrolls V Skyrim The Adventure Game」がクラウドファンディングに成功 - 4Gamer.net 余録:英語で「make game of~」というと… - 毎日新聞 ゲームクリエイター向けの勉強会「Game Developers Meeting Vol.53 Online」が11月25日に開催。チームマネジメントに欠かせない「心理的安全性」がテーマの講演を予定(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 実際の戦争やSFが入り込んだテーブルトップのゲームプレイの進化とは―Steam Digital Tabletop Fest 2021パネルディスカッションレポート(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「イカゲーム」続編が具体化 監督は米名門大で映画製作学ぶ ストレスで歯が6本抜ける重圧も(ENCOUNT) - Yahoo!ニュース - Yahoo!ニュース Netflix、iOSでゲーム配信開始。次なる野望はゲームサブスク市場での躍進?(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース 「Game PassはModが使えない」とはもう言わせない!Microsoft Storeタイトルが任意位置へのインストールやファイル改変可能に - Game*Spark 年末ゲームイベント「The Game Awards 2021」では新作ゲームを二桁発表予定―ジェフ・キーリー氏が話題のNFT活用ゲームの扱いにも言及(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 話題の『イカゲーム』は4位「一番好きなデスゲーム作品」に選ばれたのは…!?(ふたまん+) - Yahoo!ニュース - Yahoo!ニュース 『イカゲーム』のゲームは「カイジ」みたいな頭脳戦じゃないのになぜウケるのか(bizSPA!フレッシュ) - Yahoo!ニュース - Yahoo!ニュース ゲームレビュー・記録・管理サービス「GAME POD」に新機能を追加 - PR TIMES イカゲームのヨンヒ人形が渋谷マークシティに登場 - Time Out Tokyo 『イカゲーム』を追体験できる「カニゲーム」!?『Crab Game』を体験してみた! - Game*Spark PCゲーム100タイトル以上が3カ月間100円! Xbox Game Pass for PCがセールキャンペーン中 - GAME Watch 「Forza Horizon 5」レビュー - GAME Watch 協力プレイ専用の傑作アクション『It Takes Two』が「Xbox Game Pass」などの“EA Play”で配信へ。2021年を代表する注目タイトルが月額500円強で楽しめる(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 怪作カードゲーム?『Inscryption』発売から10日経たずに売上25万本を達成!(Game Spark) - Yahoo!ニュース - Yahoo!ニュース バトロワパーティーゲーム『Crab Game』PC向けに無料公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 2020年発売メガドライブ向けゲーム『PAPRIUM』のSteam/PS5/PS4版Kickstarter開始!(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ゲームクリエイター向け勉強会「Game Developers Meeting Vol.52 Online」が開催。スクウェア・エニックスの三宅陽一郎氏がストラテジーゲームのAIについて講演(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 「FFXIV 暁月のフィナーレ」プロデューサー吉田直樹氏インタビュー - GAME Watch 次世代クリケットゲーム『Cricket 22 The Official Game of The Ashes』発表(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ヤマダデンキから「ゲーミングこたつ」登場! 10月中旬発売決定 - GAME Watch バーチャル会場「TOKYO GAME SHOW VR 2021」ではTGSのワクワクと未来感をお家で味わえる! - GAME Watch S-Game新作タイトルが「東京ゲームショウ2021 オンライン」に出展決定!10月3日(日)11時より TGS公式チャンネルにて最新情報をお届けする! - PR TIMES 4,999円チェアで業界を震撼させたイケアの最新ゲーミング家具がもの凄かった - GAME Watch 東京ゲームショウ 2021 のハイライト - News Center Japan - Microsoft News “PLAYISM Game Show Premium Edition”が開催延期に。現状では満足してもらえる内容の放送をお届けできないとの判断から - ファミ通.com 「グランツーリスモ7」クリエイター山内一典氏インタビュー - GAME Watch 『人生ゲーム』の生みの親ルーベン・クライマー氏が99歳で死去。9月14日にカリフォルニア州の自宅にて(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 日中ゲーム企業マッチングイベント「Tokyo Game Summit on Cloud」にVAZが出展・パネルディスカッションに登壇! - PR TIMES 新作8本登場!「Xbox Game Pass」9月後半分公開―FPS『レムニスゲート』RPG『アストリア アセンディング』他 - Game*Spark 東京ゲームショウ 2021 に Xbox が戻ってくる - News Center Japan - Microsoft News ゲーム業界関係者向けの勉強会「Game Developers Meeting Vol.51 Online」9月30日に開催決定。DeNAグローバル戦略部部長の谷口潤氏が海外のモバイルトレンドを紹介(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 東京ガールズコレクション公式ゲームプロジェクト「TOKYO GIRLS GAME」始動!2021年09月10日(金)に初回ライブ配信が決定!女優 本田翼からの応援メッセージも到着! - PR TIMES 「やりたいゲームを自分で作った」ゲームブック風マルチED型RPG『いのちのつかいかた』プレイレポート【BitSummit THE 8th BIT】 - Game*Spark GAME(CosmosGamingHub)がロードマップ1.0を公開 - アットプレス(プレスリリース) 「Sa・Ga COLLECTION」Android/iOS/Steam版が発売決定 - GAME Watch 「Future Games Show at Gamescom 2021」発表内容ひとまとめ【gamescom 2021】 - Game*Spark 本日深夜開幕!欧州最大のゲームショウ「gamescom 2021」関連イベント配信スケジュール、見どころまとめ - Game*Spark ゲーム好きのワクワクで創るゲームコミュニティ「GAME POD」リリース - PR TIMES 中国、「ゲームはアヘン」と最大級の表現で批判。更なる締め付け強化へ - GAME Watch ルイ・ヴィトン、ゲームアプリ「LOUIS THE GAME」を8/4(水)にローンチ - PR TIMES 7月25日掲載のオリンピックに関するコラムにつきまして - Game*Spark GAME CREATOR PROJECT「Online Creator GAMES」始動 ゲーム実況者やプロゲーマーのYouTube活動を包括的に支援 - PR TIMES “香川に、ゲームを取り戻す”をスローガンに「Sanuki X Game」が7月10日開催 - GAME Watch 遂に時は来た! フロム新作「ELDEN RING」2022年1月21日発売決定 - GAME Watch タイトー、卓上ゲームセンター「EGRET II mini」を2022年3月2日に発売決定! - GAME Watch Cygames、コンシューマー向け完全新作アクションゲーム「Project GAMM」を発表 - GAME Watch
https://w.atwiki.jp/ce00582/pages/3282.html
import java.net.*; import java.io.*; import java.util.*; public class game0115{ public static void main(String[] args) throws MalformedURLException, ProtocolException, IOException { URL url = new URL("http //www11.atpages.jp/ce00582/dsge/dsge01.html"); HttpURLConnection urlconn = (HttpURLConnection)url.openConnection(); urlconn.setRequestMethod("GET"); urlconn.connect(); BufferedReader reader = new BufferedReader(new InputStreamReader(urlconn.getInputStream())); while (true){ String line = reader.readLine(); if ( line == null ){ break; } System.out.println(line); } reader.close(); urlconn.disconnect(); } }
https://w.atwiki.jp/grandage_rome/pages/16.html
trans["1950"] = [==[%s1 へ, 我々はローマの領土を私達の3人で分けた。私はローマと西のコントロールを得るつもりだ。アントニウスは東のコントロールを得るだろう。我が友よ、君はアフリカの指揮をとるだろう。君は地方における全ての知事や総裁の力を持つことになるだろう。戦争からの税金と利益は我々3人の間で等しく分割されるだろう。 \ガイウス・オクタウィアヌス]==] trans["1951"] = [==[エウォカティ]==] trans["1952"] = [==[作成された分隊は、レベル %d1]==] trans["1953"] = [==[軍団動員]==] trans["1954"] = [==[兵舎と陸軍士官学校はユニットを二倍の速さで訓練する。]==] trans["1955"] = [==[アウクシリア動員]==] trans["1956"] = [==[アウクシリアの宿舎と闘技場はユニットを2倍の速さで訓練する]==] trans["1957"] = [==[戦争の法]==] trans["1958"] = [==[戒厳中の娯楽レベルは %d1%%]==] trans["1959"] = [==[マルスの寵愛]==] trans["1960"] = [==[戒厳中の信仰レベルは %d1%%]==] trans["1961"] = [==[規律]==] trans["1962"] = [==[訓練の経験値2倍]==] trans["1965"] = [==[強奪]==] trans["1966"] = [==[蛮族の村の破壊報酬2倍]==] trans["1967"] = [==[征服]==] trans["1968"] = [==[蛮族の村での産出量2倍]==] trans["1969"] = [==[救援軍]==] trans["1970"] = [==[軍営での分隊の回復速度2倍]==] trans["1971"] = [==[護民官]==] trans["1972"] = [==[軍営の価格が半分]==] trans["1973"] = [==[%s2 フリーの建物]==] trans["1974"] = [==[Five]==] trans["1975"] = [==[最初の %d1 コストにデナリウムが消費されない]==] trans["1976"] = [==[%s2 即時の建物]==] trans["1977"] = [==[最初の %d1 は即座に建てられる]==] trans["1978"] = [==[建築業者]==] trans["1979"] = [==[建築業者キャンプの生存時間2倍]==] trans["1980"] = [==[学生]==] trans["1981"] = [==[あなたの都市は %d1 研究ポイントを得る]==] trans["1982"] = [==[元老院の第一人者]==] trans["1983"] = [==[フリープラットホーム]==] trans["1984"] = [==[あなたはプラットホームをコスト無しで建てることができる。]==] trans["1985"] = [==[金持ち]==] trans["1986"] = [==[あなたは %d1 多くのデナリウスとともに始まる]==] trans["1987"] = [==[平民派]==] trans["1988"] = [==[公会広場の費用にデナリウスがかからず、また即座に建てられる]==] trans["1989"] = [==[消防隊]==] trans["1990"] = [==[官舎の消火速度2倍]==] trans["1991"] = [==[執政官]==] trans["1992"] = [==[採用されている平民は犯罪者にならない]==] trans["1993"] = [==[造営官]==] trans["1994"] = [==[広場と散歩道は2倍の娯楽ボーナスを与える。]==] trans["1995"] = [==[騎兵長官]==] trans["1996"] = [==[前哨地が軍営のように働く]==] trans["1997"] = [==[都市の長]==] trans["1998"] = [==[裁判所は全ての犯罪を止める(暴動を除く)]==] trans["1999"] = [==[最高神祇官]==] trans["2000"] = [==[全ての神殿は2倍の信仰満足度を与える]==] trans["2001"] = [==[残忍な搾取]==] trans["2002"] = [==[奴隷市場は %d1 より少ない奴隷を要求する]==] trans["2003"] = [==[良い産出]==] trans["2004"] = [==[農場と鉱山、伐採小屋はアップグレードしたものを建てられる]==] trans["2005"] = [==[監督官]==] trans["2006"] = [==[奴隷は平民と同様に働く]==] trans["2007"] = [==[ローマの効率性]==] trans["2008"] = [==[効率的な状態の時、%d1 デナリウスの収入を得る]==] trans["2009"] = [==[奴隷マスター]==] trans["2010"] = [==[あなたが %d2 以上の奴隷を持っているとき、%d1 のデナリウス収入を得る]==] trans["2011"] = [==[軍事専門家]==] trans["2012"] = [==[訓練にデナリウスがかからなくなる]==] trans["2013"] = [==[奴隷の建設業者]==] trans["2014"] = [==[もしあなたが %d1 以上の奴隷を持っていれば、建築時間は %d2%% 減少する]==] trans["2015"] = [==[アップグレードされた農場]==] trans["2016"] = [==[農場を建てたとき、追加アップグレードができる]==] trans["2017"] = [==[アップグレードされた鉱山]==] trans["2018"] = [==[鉱山を建てたとき、追加アップグレードができる]==] trans["2019"] = [==[アップグレードされた伐採小屋]==] trans["2020"] = [==[伐採小屋を建てたとき、追加アップグレードができる]==] trans["2021"] = [==[武装]==] trans["2022"] = [==[バルカンの寵愛]==] trans["2023"] = [==[鍛冶屋の産出ボーナス2倍]==] trans["2024"] = [==[凱旋柱]==] trans["2025"] = [==[柱の効果をレベル %d1 まで増加させる]==] trans["2026"] = [==[貿易契約]==] trans["2027"] = [==[余分な木材や鉄、石材や大理石からデナリウスを得る]==] trans["2028"] = [==[農場や鉱山、伐採小屋は建てたとき追加アップグレードがある]==] trans["2029"] = [==[亜麻の輸出]==] trans["2030"] = [==[あなたが %d2 以上のリネンを持つとき、%d1 デナリウスの収入を得る]==] trans["2031"] = [==[ワイン輸出]==] trans["2032"] = [==[あなたが %d2 以上のワインを持つとき、%d1 デナリウスの収入を得る]==] trans["2033"] = [==[世論]==] trans["2034"] = [==[4倍のインスラ配置ボーナス]==] trans["2035"] = [==[役者]==] trans["2036"] = [==[劇場は二倍の娯楽ボーナスを提供する]==] trans["2037"] = [==[見つけた!]==] trans["2038"] = [==[人気がある間、%d1 の研究ポイント]==] trans["2039"] = [==[あなたの分隊が敵を討ち破ったとき、%d1 の評判を得る]==] trans["2040"] = [==[ローマの平和]==] trans["2041"] = [==[全ての記念碑は最盛期の引き金となる]==] trans["2042"] = [==[最盛期は %d1 建物に作用する]==] trans["2043"] = [==[人気のある間は犯罪が起こらない]==] trans["2044"] = [==[人々のための肉]==] trans["2045"] = [==[養豚所は %d1%% 食糧を供給する]==] trans["2046"] = [==[人々のためのパン]==] trans["2047"] = [==[小麦農場は %d1%% 食糧を供給する]==] trans["2048"] = [==[バッカス祭]==] trans["2049"] = [==[祭りが %d1%% 安くなる]==] trans["2050"] = [==[トリアリィガード]==] trans["2051"] = [==[トリアリィの分隊を作成する]==] trans["2052"] = [==[人気がある限り、%d1 のデナリウスを得る]==] trans["2055"] = [==[採用されているエクイテは犯罪者にならない。]==] trans["2056"] = [==[征服の略奪品]==] trans["2057"] = [==[蛮族の村を占領すると、%d1 デナリウスを得る]==] trans["2058"] = [==[新しい分隊は %d1 レベルを得る]==] trans["2059"] = [==[群衆抑制]==] trans["2060"] = [==[暴動による家屋の火災が減少する]==] trans["2061"] = [==[戦争のアカデミー]==] trans["2062"] = [==[陸軍士官学校は常に研究する]==] trans["2063"] = [==[戦争に関する真実]==] trans["2064"] = [==[陸軍士官学校は2倍の研究を与える]==] trans["2065"] = [==[戦争の突進]==] trans["2066"] = [==[陸軍士官学校は即座に、費用なしで建てられる]==] trans["2067"] = [==[マッシリア]==] trans["2068"] = [==[マッシリアへの交易ルートがいつでも利用可能]==] trans["2069"] = [==[財市場]==] trans["2070"] = [==[消費財は通常価格の2倍で取り引きされる]==] trans["2071"] = [==[分隊を失ったとき、%d1 デナリウスを得る]==] trans["2072"] = [==[ネアポリス]==] trans["2073"] = [==[ネアポリスへの交易ルートがいつでも利用可能]==] trans["2074"] = [==[興味]==] trans["2075"] = [==[あなたのデナリウスで %d1%% の興味を惹く]==] trans["2076"] = [==[材料市場]==] trans["2077"] = [==[材料を半額で売買できる]==] trans["2078"] = [==[セルディカ]==] trans["2079"] = [==[セルディカへの交易ルートがいつでも利用可能]==] trans["2080"] = [==[知識の価値]==] trans["2081"] = [==[%d1%% のあなたのデナリウスを研究に寄付する]==] trans["2082"] = [==[平民の護民官]==] trans["2083"] = [==[高い食料満足度のインスラは %d1 より多い消費財を産出する]==] trans["2084"] = [==[セクターズ招集]==] trans["2085"] = [==[セクターズの分隊を作成する]==] trans["2086"] = [==[専門技術訓練]==] trans["2087"] = [==[2倍の費用でレベル限界のない訓練を行う]==] trans["2088"] = [==[遺産]==] trans["2089"] = [==[ゲーム中の %d1 分間、あなたは %d2 のデナリウスを受け取る]==] trans["2090"] = [==[賄賂]==] trans["2091"] = [==[%d1 デナリウスで士気の下がった敵の分隊を解散させる]==] trans["2093"] = [==[前のページ]==] trans["2094"] = [==[次のページ]==] trans["2095"] = [==[... 読込中 ...]==] trans["2096"] = [==[パスワードは6文字以上でなくてはなりません。]==] trans["2097"] = [==[ゲームを作成]==] trans["2099"] = [==[キャラクター]==] -- trans["2101"] = [==[General]==] trans["2101"] = [==[一般]==] -- trans["2102"] = [==[Visuals]==] trans["2102"] = [==[ビジュアル]==] trans["2105"] = [==[名前なし]==] trans["2106"] = [==[ color 230 195 50 この建物を小麦農場の近くに置くと、あなたは人気と産出にボーナスを受け取るでしょう。 color 251 249 222 ]==] trans["2107"] = [==[あなたには十分な奴隷がいません。]==] trans["2108"] = [==[プラットホームの上に木を置くことはできません。]==] trans["2109"] = [==[キャラクターを保存]==] trans["2110"] = [==[このキャラクタのバージョンは現在保存たゲームと異なっています。最新版を上書きしますか?警告 あなたが OK と選ぶと、このキャラクタは同じ名前で保存されているキャラクタを上書きするでしょう。]==] trans["2111"] = [==[あなたの分隊の数はすでに許容最大数に達しています]==] trans["2112"] = [==[カメラを前に移動]==] trans["2113"] = [==[カメラを後ろに移動]==] trans["2114"] = [==[カメラを左に移動]==] trans["2115"] = [==[カメラを右に移動]==] trans["2116"] = [==[L button]==] trans["2117"] = [==[R button]==] trans["2118"] = [==[Control-break]==] trans["2119"] = [==[M button]==] trans["2120"] = [==[Backspace]==] trans["2121"] = [==[Tab]==] trans["2122"] = [==[Clear]==] trans["2123"] = [==[Enter]==] trans["2124"] = [==[Shift]==] trans["2125"] = [==[Control]==] trans["2126"] = [==[Alt]==] trans["2127"] = [==[Pause]==] trans["2128"] = [==[Capital]==] trans["2129"] = [==[Esc]==] trans["2130"] = [==[Space]==] trans["2131"] = [==[Pageup]==] trans["2132"] = [==[Pagedown]==] trans["2133"] = [==[End]==] trans["2134"] = [==[Home]==] trans["2135"] = [==[Left]==] trans["2136"] = [==[Up]==] trans["2137"] = [==[Right]==] trans["2138"] = [==[Down]==] trans["2139"] = [==[Select]==] trans["2140"] = [==[Execute]==] trans["2141"] = [==[PrnScr]==] trans["2142"] = [==[Insert]==] trans["2143"] = [==[Delete]==] -- trans["2144"] = [==[Help]==] trans["2144"] = [==[ヘルプ]==] trans["2145"] = [==[0]==] trans["2146"] = [==[1]==] trans["2147"] = [==[2]==] trans["2148"] = [==[3]==] trans["2149"] = [==[4]==] trans["2150"] = [==[5]==] trans["2151"] = [==[6]==] trans["2152"] = [==[7]==] trans["2153"] = [==[8]==] trans["2154"] = [==[9]==] trans["2155"] = [==[A]==] trans["2156"] = [==[B]==] trans["2157"] = [==[C]==] trans["2158"] = [==[D]==] trans["2159"] = [==[E]==] trans["2160"] = [==[F]==] trans["2161"] = [==[G]==] trans["2162"] = [==[H]==] trans["2163"] = [==[I]==] trans["2164"] = [==[J]==] trans["2165"] = [==[K]==] trans["2166"] = [==[L]==] trans["2167"] = [==[M]==] trans["2168"] = [==[N]==] trans["2169"] = [==[O]==] trans["2170"] = [==[P]==] trans["2171"] = [==[Q]==] trans["2172"] = [==[R]==] trans["2173"] = [==[S]==] trans["2174"] = [==[T]==] trans["2175"] = [==[U]==] trans["2176"] = [==[V]==] trans["2177"] = [==[W]==] trans["2178"] = [==[X]==] trans["2179"] = [==[Y]==] trans["2180"] = [==[Z]==] trans["2181"] = [==[Numpad 0]==] trans["2182"] = [==[Numpad 1]==] trans["2183"] = [==[Numpad 2]==] trans["2184"] = [==[Numpad 3]==] trans["2185"] = [==[Numpad 4]==] trans["2186"] = [==[Numpad 5]==] trans["2187"] = [==[Numpad 6]==] trans["2188"] = [==[Numpad 7]==] trans["2189"] = [==[Numpad 8]==] trans["2190"] = [==[Numpad 9]==] trans["2191"] = [==[Numpad *]==] trans["2192"] = [==[Numpad +]==] trans["2193"] = [==[Numpad Enter]==] trans["2194"] = [==[Numpad -]==] trans["2195"] = [==[Numpad .]==] trans["2196"] = [==[Numpad /]==] trans["2197"] = [==[F1]==] trans["2198"] = [==[F2]==] trans["2199"] = [==[F3]==] trans["2200"] = [==[F4]==] trans["2201"] = [==[F5]==] trans["2202"] = [==[F6]==] trans["2203"] = [==[F7]==] trans["2204"] = [==[F8]==] trans["2205"] = [==[F9]==] trans["2206"] = [==[F10]==] trans["2207"] = [==[F11]==] trans["2208"] = [==[F12]==] trans["2209"] = [==[F13]==] trans["2210"] = [==[F14]==] trans["2211"] = [==[F15]==] trans["2212"] = [==[F16]==] trans["2213"] = [==[F17]==] trans["2214"] = [==[F18]==] trans["2215"] = [==[F19]==] trans["2216"] = [==[F20]==] trans["2217"] = [==[F21]==] trans["2218"] = [==[F22]==] trans["2219"] = [==[F23]==] trans["2220"] = [==[F24]==] trans["2221"] = [==[Numlock]==] trans["2222"] = [==[Scroll]==] trans["2223"] = [==[L shift]==] trans["2224"] = [==[R shift]==] trans["2225"] = [==[L control]==] trans["2226"] = [==[R control]==] trans["2227"] = [==[L alt]==] trans["2228"] = [==[R alt]==] trans["2229"] = [==[;]==] trans["2230"] = [==[=]==] trans["2231"] = [==[,]==] trans["2232"] = [==[-]==] trans["2233"] = [==[.]==] trans["2234"] = [==[/]==] trans["2235"] = [==[~]==] trans["2236"] = [==[ [ ]==] trans["2237"] = [==[\]==] trans["2238"] = [==[ ] ]==] trans["2239"] = [==[ ]==] trans["2240"] = [==[戦略]==] trans["2241"] = [==[%d1 レベルの訓練の限界を増加する]==] trans["2242"] = [==[指導者]==] trans["2243"] = [==[あなたは一つではなく二つの分隊を作成できる]==] trans["2244"] = [==[勝利の行進]==] trans["2245"] = [==[黄金時代]==] trans["2246"] = [==[外人担当の法務官]==] trans["2247"] = [==[役人]==] trans["2248"] = [==[安い住宅]==] trans["2249"] = [==[デナリウスが半価のエクイテの家]==] trans["2250"] = [==[エクイストリアンガード]==] trans["2251"] = [==[騎馬兵の分隊を作成する]==] trans["2252"] = [==[税農場]==] trans["2253"] = [==[50%% 以上のデナリウスを課税する]==] trans["2254"] = [==[自己メンテナンス]==] trans["2255"] = [==[分隊がレベル %d1 になるとき、それはデナリウスの費用を返済します。]==] trans["2256"] = [==[獰猛な老練]==] trans["2257"] = [==[分隊はレベル %d1 以上に %d2%% のダメージを与える]==] trans["2258"] = [==[哲学者の都市]==] trans["2259"] = [==[研究が完了したときはいつも評判を %d1 得る]==] trans["2260"] = [==[補助金]==] trans["2261"] = [==[研究が完了したときはいつもデナリウスを %d1 得る]==] trans["2262"] = [==[首都長官]==] trans["2263"] = [==[採用されているパトリキウスは犯罪者にならない]==] trans["2264"] = [==[高い教養]==] trans["2265"] = [==[学校は2倍の研究を発生させる]==] trans["2266"] = [==[知識は富]==] trans["2267"] = [==[研究していないとき、あなたの研究ポイントは、デナリウスを発生させる]==] trans["2268"] = [==[知識は力]==] trans["2269"] = [==[研究していないとき、あなたの研究ポイントで、あなたの分隊にさらに経験を積まさせる]==] trans["2270"] = [==[黄金の知識]==] trans["2271"] = [==[全ての研究が完了したとき、あなたは最盛期に突入する]==] trans["2272"] = [==[止まらない知識]==] trans["2273"] = [==[全ての研究が完了したとき、あなたの分隊は最低でもレベル %d1 になる]==] trans["2274"] = [==[卓越した知識]==] trans["2275"] = [==[全ての研究が完了したとき、あなたは %d1 のデナリウスを得る]==] trans["2276"] = [==[プラエトリアンの分隊を作成する]==] trans["2277"] = [==[オリーブ供給]==] trans["2278"] = [==[貴族の家はオリーブ油を要求しなくなる]==] trans["2279"] = [==[衣服供給]==] trans["2280"] = [==[貴族の家は衣服を要求しなくなる]==] trans["2281"] = [==[ライト]==] trans["2282"] = [==[(キーを押してください)]==] trans["2283"] = [==[レベルの後処理を選んでください]==] -- trans["2284"] = [==[Misc]==] trans["2284"] = [==[その他]==] trans["2285"] = [==[才能をリセット]==] trans["2286"] = [==[あなたの財産から10000のデナリウスを支払って全ての才能をリセットしますか?]==] trans["2287"] = [==[キャラクターレベル %d1]==] trans["2288"] = [==[利用可能な才能ポイント %d1]==] trans["2289"] = [==[あなたは、任務の間、才能を学ぶことや土地を購入することができません。]==] trans["2290"] = [==[あなたには利用可能な才能ポイントがありません。]==] trans["2291"] = [==[前法務官]==] trans["2292"] = [==[レンダリングの解像度サイズを選択してください]==] trans["2293"] = [==[光のレベルを選択してください]==] trans["2294"] = [==[突出した産出]==] trans["2295"] = [==[あなたの最後の前哨地が燃えています!]==] trans["2296"] = [==[突貫工事]==] trans["2297"] = [==[破産を申告するまでの時間 ]==] trans["2298"] = [==[労働者 %s1, %s2]==] trans["2299"] = [==[戒厳の終わりを宣言してください。]==] trans["2300"] = [==[あなたが戒厳令を布くためには、より人気を必要とします。]==] trans["2301"] = [==[戒厳の宣言により %d1 の評判を失った。]==] trans["2309"] = [==[パスワード変更]==] trans["2314"] = [==[見出し]==] trans["2315"] = [==[キャンペーン]==] trans["2316"] = [==[才能]==] trans["2317"] = [==[プレイ継続]==] trans["2318"] = [==[キャンペーン]==] trans["2320"] = [==[リプレイ]==] trans["2321"] = [==[スコア %d1]==] trans["2322"] = [==[報酬]==] trans["2323"] = [==[才能ポイント %d1]==] trans["2324"] = [==[個人資産 %d1]==] trans["2325"] = [==[土地の解放]==] trans["2326"] = [==[あなたは討ち取られました]==] trans["2327"] = [==[征服されます]==] trans["2328"] = [==[敵対]==] trans["2329"] = [==[同盟]==] trans["2330"] = [==[中立]==] trans["2331"] = [==[あなたは、これらのリソースを獲得するためにはこの村を征服しなければなりません。]==] trans["2332"] = [==[この村は以下のリソースをあなたに提供します。]==] trans["2333"] = [==[この前哨地は燃えています。]==] trans["2334"] = [==[あなたの最後の前哨地が燃えています。もしこれが全焼すれば、あなたはゲームに敗北するでしょう。]==] trans["2335"] = [==[%s2 から %s1 を買います]==] trans["2336"] = [==[%s2 に %s1 を売ります]==] trans["2337"] = [==[奴隷の暴動]==] trans["2338"] = [==[暴れる奴隷は30秒ごとに奴隷市場か闘技場を破壊するだろう。]==] trans["2339"] = [==[奴隷リソースは否定的です。]==] trans["2340"] = [==[参入条件はもはや真実ではない]==] trans["2341"] = [==[供給不足]==] trans["2343"] = [==[群れ]==] trans["2344"] = [==[群れ]==] trans["2346"] = [==[ center color 255 0 0 士気低下]==] trans["2347"] = [==[この建物は、そのエリア内の奴隷市場が機能していることを要求します。]==] trans["2348"] = [==[奴隷市場]==] trans["2349"] = [==[鉢植えの木はプラットホームの階段の上に置くことはできません。]==] trans["2350"] = [==[アテネの鉄鉱山]==] trans["2351"] = [==[ブリタニアの採石場]==] trans["2352"] = [==[ジェノアの港]==] trans["2353"] = [==[ラストマン・スタンディング]==] trans["2354"] = [==[このゲームモードの目的は、他のすべてのチームを破ることです。プレイヤーは、コントロールしている全ての前哨地が他のプレイヤーによって破壊されたときに破られたと判断されます。 このゲームモードは、チームが一つだけでは始めることができません。]==] trans["2355"] = [==[40000 デナリウス]==] trans["2356"] = [==[一番最初に合計40000デナリウスを積み上げたチームが勝者となるでしょう。 すべてのプレイヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2357"] = [==[コロシアム、大競技場、パンテオン、哲学院、裁判所、および戦勝記念柱を建築した最初のチームが勝利者となります。チームのすべてのプレイヤーが、記念碑の建設で貢献できるでしょう。 すべてのプレイヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2358"] = [==[最後の蛮族を討ち取れ]==] trans["2359"] = [==[マップ上の最後の蛮族の村を破壊したチームが勝利者となります。 すべてのプレーヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2360"] = [==[チームはマップ上の特別なポイントのコントロールを得るために戦います。10分間ポイントのコントロールを保持し続けたチームが、ゲームの勝利者となります。 すべてのプレーヤーが同じチームを選ぶなら、彼らは協力して可能な最も短い時間で目的を達成することができます。]==] trans["2361"] = [==[オールインワン]==] trans["2362"] = [==[このゲームモードは他のすべてのマルチプレイゲームモードを結合します。 すべての敵の前哨を破壊するか、最初に40000デナリウスを蓄積する、またはすべての記念碑を建築したチームが、勝利者となるでしょう。 また、 すべての蛮族を滅ぼす と 丘の王 での勝利状態はこれらのゲームモードが利用できるマップ上で適用されます。]==] trans["2363"] = [==[サラマンティカ]==] trans["2364"] = [==[You need a Slave Market in the area to change the work mode]==] trans["2365"] = [==[捜索をキャンセル]==] trans["2366"] = [==[訓練をやめる]==] trans["2367"] = [==[あなたは周りを敵に囲まれて訓練できません]==] trans["2368"] = [==[あなたは現在、公権剥奪を発令できません。]==] trans["2369"] = [==[この分隊の士気は賄賂を受けないほど高いです。]==] trans["2370"] = [==[あなたはこの分隊を買収するために %d1 のデナリウスが必要です]==] trans["2371"] = [==[この分隊は %d1 デナリウスで買収する]==] trans["2372"] = [==[プレイ中]==] trans["2373"] = [==[敗北]==] trans["2374"] = [==[記念碑 %d1 / %d2]==] trans["2375"] = [==[%d1 の蛮族が残っています]==] trans["2376"] = [==[セルディカ]==] trans["2377"] = [==[パスワード変更]==] trans["2378"] = [==[一族を選択]==] trans["2379"] = [==[情報]==] trans["2380"] = [==[戻る]==] trans["2381"] = [==[OK]==] trans["2382"] = [==[キャラクター名 ]==] trans["2383"] = [==[男性]==] trans["2384"] = [==[女性]==] trans["2385"] = [==[タイトル]==] trans["2386"] = [==[To All ]==] trans["2387"] = [==[フレンド]==] trans["2388"] = [==[ロードゲーム]==] trans["2389"] = [==[OK]==] -- trans["2390"] = [==[Cancel]==] trans["2390"] = [==[キャンセル]==] -- trans["2391"] = [==[Delete]==] trans["2391"] = [==[削除]==] trans["2392"] = [==[ログイン]==] trans["2393"] = [==[キャンセル]==] trans["2394"] = [==[時間 ]==] trans["2395"] = [==[ゲーム作成]==] trans["2396"] = [==[勝利条件 ]==] trans["2397"] = [==[この部屋に入る前に、最新バージョンのパッチを当ててください。]==] trans["2398"] = [==[ center ゲーム設定]==] -- trans["2399"] = [==[Hotkeys]==] trans["2399"] = [==[ホットキー]==] trans["2400"] = [==[中]==] trans["2401"] = [==[Menu Item 1]==] trans["2402"] = [==[Menu Item 2]==] trans["2403"] = [==[Menu Item 3]==] trans["2404"] = [==[Menu Item 4]==] trans["2405"] = [==[Menu Item 5]==] trans["2406"] = [==[Menu Item 6]==] trans["2407"] = [==[Menu Item 7]==] trans["2408"] = [==[Menu Item 10]==] trans["2409"] = [==[Menu Item 9]==] trans["2410"] = [==[Menu Item 8]==] trans["2411"] = [==[Menu Item 20]==] trans["2412"] = [==[Menu Item 18]==] trans["2413"] = [==[Menu Item 19]==] trans["2414"] = [==[Menu Item 17]==] trans["2415"] = [==[Menu Item 16]==] trans["2416"] = [==[Menu Item 15]==] trans["2417"] = [==[Menu Item 14]==] trans["2418"] = [==[Menu Item 13]==] trans["2419"] = [==[Menu Item 12]==] trans["2420"] = [==[Menu Item 11]==] trans["2421"] = [==[研究]==] trans["2422"] = [==[閉じる]==] trans["2423"] = [==[建築]==] trans["2424"] = [==[戦争]==] trans["2425"] = [==[研究 ]==] trans["2426"] = [==[0]==] trans["2427"] = [==[技術]==] trans["2428"] = [==[残り時間 ]==] trans["2429"] = [==[犯罪はありません。]==] trans["2430"] = [==[官舎の近くで犯罪が発生しています。]==] trans["2431"] = [==[官舎から遠いところで犯罪が発生しています]==] -- trans["2432"] = [==[Game Saved]==] trans["2432"] = [==[ゲームを保存]==] trans["2433"] = [==[OK]==] -- trans["2434"] = [==[Choose a Character]==] trans["2434"] = [==[キャラクター選択]==] trans["2435"] = [==[OK]==] -- trans["2436"] = [==[Back]==] trans["2436"] = [==[戻る]==] -- trans["2437"] = [==[Delete]==] trans["2437"] = [==[削除]==] -- trans["2438"] = [==[Character Name]==] trans["2438"] = [==[キャラクター名]==] -- trans["2439"] = [==[Accept]==] trans["2439"] = [==[承認]==] -- trans["2440"] = [==[Cancel]==] trans["2440"] = [==[キャンセル]==] trans["2441"] = [==[スキル 1]==] trans["2442"] = [==[スキル 2]==] trans["2443"] = [==[スキル 3]==] trans["2445"] = [==[所有している土地 ]==] trans["2446"] = [==[12000]==] trans["2447"] = [==[才能リセット]==] trans["2448"] = [==[使われていないポイント]==] trans["2449"] = [==[あなたには、使われていない才能ポイントがあります。このまま続けてもよろしいですか?]==] trans["2450"] = [==[トレード開始]==] trans["2451"] = [==[キャンセル]==] trans["2452"] = [==[買う]==] trans["2453"] = [==[売る]==] trans["2454"] = [==[都市名]==] trans["2455"] = [==[-500]==] trans["2456"] = [==[利用可能な貿易ルートがありません]==] trans["2457"] = [==[あなたは、この貿易を始めるための十分な %s1 を持っていません。]==] trans["2458"] = [==[あなたはこの貿易を始めるための十分なデナリウスを持っていません。]==] trans["2459"] = [==[建設物]==] trans["2461"] = [==[もし水路から水を供給すれば、農場は産出量を増加させるでしょう。]==] trans["2462"] = [==[噴水]==] trans["2463"] = [==[広場と散歩道]==] trans["2464"] = [==[蛮族のアウクシリア]==] trans["2465"] = [==[石の塔と門]==] trans["2466"] = [==[闘技場]==] trans["2467"] = [==[GRAND AGES ROME]==] trans["2468"] = [==[インターフェース]==] trans["2469"] = [==[ゲームシステム]==] trans["2470"] = [==[マルチプレイヤー ]==] trans["2472"] = [==[建築の過程]==] trans["2473"] = [==[フローリソース]==] trans["2474"] = [==[建築の過程]==] trans["2475"] = [==[フローリソース]==] trans["2476"] = [==[軍事の基礎]==] trans["2477"] = [==[ユニットリスト]==] trans["2478"] = [==[カスタムゲームを作成]==] trans["2479"] = [==[レートマッチ]==] trans["2480"] = [==[チームの都市]==] trans["2481"] = [==[ゲームモード]==] trans["2482"] = [==[カスタムゲームを作成するには、標準のゲーム室に入り、マップとゲームモードを選んでください。他のプレーヤーは、あなたがそれを作成した後にあなたのゲームに参加するかもしれません。もしあなたがプライベートゲーム名を定義したなら、他のプレイヤーはゲームに参加するために名前を入力しなければなりません。]==] trans["2483"] = [==[カスタムゲームに参加した後に、チームを選択し、 準備完了 をクリックしてください。同じチーム上のプレイヤーはお互いを攻撃せず、協調して目標を達成するべきです。ほとんどのゲームモードで、全てのプレイヤーは同じチームを選択でき、協調してプレイができますが、『ラストマン・スタンディング』では、少なくとの2つの異なったチームが存在しなければなりません。]==] trans["2484"] = [==[レートマッチ部屋では、あなたとプレイヤーを自動的に対にして、1対1の競争を始めるでしょう。レートマッチをするためには、あなたはオートマッチのゲーム部屋に入り、レートマッチボタンを押さなければなりません。]==] trans["2485"] = [==[『チームの都市』オプションが有効化されているとき、同じチームのプレイヤーは、彼らの都市の資源と軍事の分隊のコントロールを共有できるでしょう。チーム内の全てのキャラクターの土地と才能は、チームの都市にその利得を提供できるでしょう。]==] trans["2486"] = [==[チーム内の異なったキャラクターに同じ才能があっても追加の利得は提供されないため、参加している全てのキャラクターに独特の才能と土地があるとき、それはチームに大きな利得をもたらします。]==] trans["2487"] = [==[40 000 デナリウス]==] trans["2488"] = [==[全ての記念碑]==] trans["2489"] = [==[全ての蛮族を討ち破れ]==] trans["2490"] = [==[このゲームモードの目的は、他のすべてのチームを破ることです。彼がコントロールするすべての前哨が破壊されるとき、プレーヤーは破られると考えられています。]==] trans["2491"] = [==[このゲームモードは1つのチームだけでは始めることができません。]==] trans["2492"] = [==[最初に合計40000デナリウスを積み上げたチームが勝利者となるでしょう。]==] trans["2494"] = [==[最初にコロシアム、大競技場、パンテオン、哲学院、裁判所、及び戦争記念柱を建設したチームが勝利者となるでしょう。チームの全てのプレイヤーが記念碑の建設で貢献できるでしょう。]==] trans["2495"] = [==[マップ上の最後の蛮族の村を破壊したチームは、勝利者となるでしょう。参加者と同盟を組んでいる蛮族はこの目標に数えられません。]==] trans["2496"] = [==[このゲームモードは蛮族が存在しないマップでは利用できません。]==] trans["2497"] = [==[すべてのプレーヤーが同じチームを選ぶなら、彼らは互いに競争するのではなく、代わりに協力して可能な最も短い時間で目的を達成しようとします。]==] trans["2498"] = [==[チームはマップ上の特別なポイントのコントロールを得るために戦います。10分間ポイントのコントロールを保持し続けたチームが、ゲームの勝利者となります。]==] trans["2499"] = [==[このゲームモードはいくつかのマップでは利用できません。]==] trans["2500"] = [==[このゲームモードは他のすべてのマルチプレイゲームモードを結合します。 すべての敵の前哨を破壊するか、最初に40000デナリウスを蓄積する、またはすべての記念碑を建築したチームが、勝利者となるでしょう。 また、 すべての蛮族を滅ぼす と 丘の王 での勝利状態はこれらのゲームモードが利用できるマップ上で適用されます。]==] trans["2503"] = [==[宿屋は、作動するためにパンとワインを必要とします。公会広場が都市にある場合にだけ、宿屋を建設できます。]==] trans["2504"] = [==[川渡り]==] trans["2505"] = [==[貴族の家のデナリウスが半価になる]==] trans["2506"] = [==[ color 230 195 50 この建物が置かれている5軒以上の家に影響すると、あなたは評判にボーナスを受け取るでしょう。 color 251 249 222 ]==] trans["2507"] = [==[騎馬兵]==] trans["2508"] = [==[資源]==] trans["2509"] = [==[チャットコマンド /w "ニックネーム" 囁きたい文 - プレイヤーにプライベートメッセージを送ります /room 言いたい文 - プライベートチャットに代わってメインルームにメッセージを送ります(ゲーム中)]==] trans["2510"] = [==[%d1]==] trans["2512"] = [==[維持費 ]==] trans["2515"] = [==[アップグレード ]==] trans["2516"] = [==[ レベル %d1 費用 %d2, ボーナス %d3 %s4]==] trans["2519"] = [==[消費 ]==] trans["2520"] = [==[範囲]==] trans["2521"] = [==[軽歩兵]==] trans["2522"] = [==[騎兵隊]==] trans["2523"] = [==[歩兵]==] trans["2524"] = [==[船]==] trans["2525"] = [==[タイプ %s1]==] trans["2526"] = [==[ゲーム中の全ての都市の状態のリスト ]==] trans["2527"] = [==[主義 ]==] -- trans["2527"] = [==[Cause ]==] trans["2527"] = [==[条件:]==] -- trans["2528"] = [==[Effect ]==] trans["2528"] = [==[効果:]==] -- trans["2529"] = [==[End ]==] trans["2529"] = [==[終了:]==] trans["2530"] = [==[建築材料が不足しています。]==] trans["2531"] = [==[全ての建築材料が存在します。]==] trans["2532"] = [==[消費財が不足しています。]==] trans["2533"] = [==[消費財が存在します。]==] trans["2534"] = [==[オリーブ油か衣服が不足しています。]==] trans["2535"] = [==[オリーブ油と衣服は存在します。]==] trans["2536"] = [==[あなたの都市の娯楽満足度の平均は70%を上回っています。]==] trans["2537"] = [==[分隊には軍人か資源が不足しています。]==] trans["2538"] = [==[あなたの全ての分隊は士気が低下しています。]==] trans["2539"] = [==[最初の記念碑が建設されました。]==] trans["2541"] = [==[%s1 と %s2 はもはや否定的ではありません。]==] trans["2542"] = [==[公会広場を通して有効化します。]==] trans["2543"] = [==[多くの市民が仕事を求めています。]==] trans["2544"] = [==[平民だけが都市に住んでいます。]==] trans["2545"] = [==[いくつかの建物は続々と完成しました。]==] trans["2546"] = [==[あなたは、あなたの人気を減少させる動作を行うことができません。]==] trans["2547"] = [==[あなたのデナリウス記述は否定的になりました。]==] trans["2548"] = [==[ヴェスタの神殿が破壊されました。]==] -- trans["2549"] = [==[Cost of Builder Camps is halved.]==] trans["2549"] = [==[建築業者キャンプは費用が半分になる。]==] trans["2551"] = [==[失業中の市民か動いていない仕事場のどちらかがあります。]==] trans["2553"] = [==[2倍の売り上げから税金が発生します。]==] trans["2554"] = [==[%s1 は、もはや否定的ではありません。]==] trans["2556"] = [==[%s1 が不足しています。]==] trans["2558"] = [==[ユピテルの神殿が破壊されました。]==] trans["2559"] = [==[家屋の50%以上が貴族の宮殿かエクイテの家です。]==] trans["2560"] = [==[%s1 と %s2、 %s3、 %s4 は、もはや否定的ではない。]==] trans["2561"] = [==[%s1 と %s2、 %s3、 %s4 が不足しています。]==] trans["2562"] = [==[40000デナリウス]==] trans["2563"] = [==[あなたは軍事の分隊を失いました。]==] trans["2564"] = [==[食料満足度の平均は素晴らしいものです。]==] trans["2566"] = [==[%s1 と %s2 が不足しています。]==] trans["2567"] = [==[4つの建物が建てられます。]==] trans["2568"] = [==[人気は80%未満まで低下します。]==] trans["2569"] = [==[マルスの神殿が破壊されました。]==] trans["2570"] = [==[3つの敵の分隊を続々と撃ち破りました。]==] trans["2571"] = [==[公会広場を通して有効化の解除をしてください。]==] trans["2573"] = [==[あなたは最低でも1000のデナリウスを得ます。]==] trans["2574"] = [==[食料満足度の平均を25%以上にしてください。]==] trans["2575"] = [==[あなたの評判は90%より高い。]==] trans["2576"] = [==[あなたの都市には、失業中の市民も止まっている建物もありません。]==] trans["2577"] = [==[娯楽満足度の平均を30%以上にしてください。]==] trans["2578"] = [==[娯楽満足度の平均が65%未満まで低下しています。]==] trans["2579"] = [==[食料満足度の平均が70%未満まで低下しています。]==] trans["2581"] = [==[雇用率は55%以上です。]==] trans["2582"] = [==[3分が経過しました。]==] trans["2584"] = [==[参入条件は違反しています。]==] trans["2585"] = [==[すべての分隊のための軍人と資源が十分にあります。]==] trans["2586"] = [==[サートゥルヌスの神殿は破壊されました。]==] trans["2587"] = [==[%s1 と %s2、 %s3 が不足しています。]==] trans["2588"] = [==[%s1 と %s2、 %s3 はもはや否定的ではない。]==] trans["2589"] = [==[貨物]==] trans["2590"] = [==[空いている]==] trans["2591"] = [==[基礎]==] trans["2592"] = [==[美の哲学]==] trans["2593"] = [==[記念碑と信仰]==] -- trans["2594"] = [==[Military]==] trans["2594"] = [==[軍事]==] trans["2595"] = [==[公共]==] trans["2596"] = [==[商業]==] -- trans["2597"] = [==[Food]==] trans["2597"] = [==[食料]==] -- trans["2598"] = [==[Production]==] trans["2598"] = [==[産出]==] trans["2600"] = [==[造船所のエリア内にあるとき、船は自動的に修理されるでしょう。]==] trans["2601"] = [==[新たに組み立てられた家には居住されません。現在の満足度 %d1%%. %d2%% に出て行きます]==] trans["2602"] = [==[インスラがデナリウスを消費しない。現在の食料満足度 %d1%%. %d2%% に出て行きます]==] trans["2603"] = [==[%s1(%d2) 不足のため建設時間が3倍になります。]==] trans["2604"] = [==[%s1 (%d2) と %s3 (%d4) 不足のため建設時間が3倍になります。]==] trans["2605"] = [==[%s1 (%d2) と (%d4)、%s5 (%d6) 不足のため建設時間が3倍になります。]==] trans["2606"] = [==[%s1 (%d2) と %s3 (%d4)、 %s5 (%d6)、 %s7 (%d8) 不足のため建設時間が3倍になります。]==] trans["2607"] = [==[建設は3倍速くなります。残り時間 %d1]==] trans["2608"] = [==[使われていない家はランダムに捨てられます。現在の失業率 %d1%%. %d2%% に出て行きます]==] trans["2609"] = [==[エクイテの家は %s1(%d2) 不足のため捨てられます。]==] trans["2610"] = [==[貴族の別荘は捨てられています。より多くの %s1 を産出してください。現在の資源 %d2]==] trans["2611"] = [==[アップグレードコストは半分になります。失業率を0%に保ち、全ての建物を作動させてください!]==] trans["2612"] = [==[2倍の速さで人気を得ます。現在の娯楽 %d1%%. %d2%%に出て行きます]==] trans["2613"] = [==[建築費のデナリウスは半分になります。あなたが %d1 の建物を建てた後に終わるでしょう。]==] trans["2614"] = [==[伝染病の汚染地域の家には人が住まなくなっています。感染拡大が終わるまでの時間 %d1]==] trans["2615"] = [==[あなたの軍の士気は高いです。現在の評判 %d1%%. %d2%% に出て行きます]==] trans["2616"] = [==[信仰と娯楽は固定レベルで維持されます。 あなたは公会広場を通して有効化を解除できます。]==] trans["2617"] = [==[ユピテルの神殿の近くの犯罪イベントがありません。神殿を保護して、この状態を維持してください。]==] trans["2618"] = [==[あなたの都市には疫病がありません。神殿を保護して、この状態を維持してください。]==] trans["2619"] = [==[サートゥルヌスの神殿からの利益は倍になります。神殿を保護して、この状態を維持してください。]==] trans["2620"] = [==[あなたの軍は、より高いレベルで始まります。神殿を保護して、この状態を維持してください。]==] -- trans["2621"] = [==[Builder camp cost halved. Will end when Patricians or Equites move into the city]==] trans["2621"] = [==[軍営の費用が半分になります。パトリキウスかエクイテが都市に移ったとき終わるでしょう。]==] trans["2622"] = [==[税収は倍増しました。あなたは平民よりパトリキウスとエクイテを持たなければなりません。]==] trans["2623"] = [==[あなたの部隊は2倍の経験値を得ます。 分隊を保護して、この状態を維持してください。]==] trans["2624"] = [==[あなたは評判を要求する動作を実行できません。現在の娯楽 %d1%%. %d2%% に出て行きます]==] trans["2625"] = [==[%d1 において、1000デナリウスを持っていなければ、あなたはゲームに負けるでしょう。]==] trans["2626"] = [==[暴徒は、建物を放火するために集まっています。分隊と共に暴徒を追い払ってください。]==] trans["2627"] = [==[あなたの奴隷市場は奴隷(%d1)の不足のため破壊されています。]==] trans["2628"] = [==[あなたのすべての分隊は、%s1 (%d2) 不足のため士気が低下しています。]==] trans["2629"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4) 不足のため士気が低下しています。]==] trans["2630"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4)、%s5 (%d6) 不足のため士気が低下しています。]==] trans["2631"] = [==[あなたのすべての分隊は、%s1 (%d2) と %s3 (%d4)、%s5 (%d6)、%s7 (%d8) 不足のため士気が低下しています。]==] trans["2632"] = [==[敵が近くにいるとき、建築は不可能です!]==] trans["2633"] = [==[軍事の分隊の上に建築するのは不可能です!]==] trans["2634"] = [==[この建物は燃えているため、あなたはここでフェスティバルを始めることができません。]==] trans["2635"] = [==[%r1 へ ]==] trans["2636"] = [==[ページに飛ぶ]==] trans["2637"] = [==[使用可能]==] trans["2638"] = [==[使用不可能]==] trans["2639"] = [==[比較]==] trans["2640"] = [==[正当なシリアルナンバーを入力してください]==] trans["2641"] = [==[OK]==] trans["2642"] = [==[Exit]==] trans["2643"] = [==[ (満足)]==] trans["2644"] = [==[ (不満)]==] trans["2645"] = [==[貿易をやめる]==] trans["2646"] = [==[キャラクター]==] trans["2647"] = [==[家屋]==] trans["2648"] = [==[雇用]==] trans["2649"] = [==[衛生]==] trans["2650"] = [==[あなたは任務の間、才能ポイントの分配や地所を売買をすることができません。]==] trans["2651"] = [==[浴場]==] trans["2652"] = [==[前のページ]==] trans["2653"] = [==[ダルマチア]==] trans["2654"] = [==[マケドニア]==] trans["2655"] = [==[ギリシア火薬 - 30ヤード以内の全ての分隊にダメージを与える強力な範囲攻撃]==] trans["2656"] = [==[パン]==] trans["2657"] = [==[ハイスコアリストをアップデートしています...]==] trans["2658"] = [==[次のページ]==] trans["2659"] = [==[自由 - 剣闘士は30秒間、無敵になります。この時間の後、分隊は解散されるでしょう。]==] trans["Antony1 mission description"] = [==["%s1, I expected you sooner. I am General Antony, aide and cousin to Caesar. Let us toast the conquest of Gaul. May we slaughter our enemies, take their lands, and their women. Bless us, Mars, and grant us a swift and bloody victory. Since you have arrived late I will send you to Tarraco to muster additional troops for the campaign. The Gauls may be divided and poorly organized, but they still outnumber us 10 to 1. You must also secure the food supply for our armies for the coming season. I won t let our men starve to death before the battle."]==] trans["Antony1 mission hint"] = [==[You can subjugate enemy villages to gain additional resources, or raze them for denarii and slaves]==] trans["Antony1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Antony1 mission reward2"] = [==[5000 Score Points]==] trans["Antony1 mission title"] = [==[Winter Preparations]==] trans["Antony1BuildObjective1 mission bonus1 objective"] = [==[Build 15 Equite Houses]==] trans["Antony1GainPopularityObjective1 mission bonus2 objective"] = [==[Achieve 100% Popularity]==] trans["Antony1ResourceProductionObjective2 mission primary objective"] = [==[Achieve Total Production of 75 Wheat]==] trans["Antony1ResourceProductionObjective3 mission primary objective"] = [==[Achieve Total Production of 75 Meat]==] trans["Antony2 mission description"] = [==["There is nothing quite so satisfying, as the final blow, your blade bathed in the blood of the enemy, and the screams of their kin, as they beg for mercy. Gaul will be at it knees before the end of this year. When this war is over we will have enough spoils of war to retire, but currently we can t even afford to pay the legions. Take what is left of the treasury and go to Corduba. Do what you can to secure the funds that we need. Don t fail me %s1, I would hate to have my sword stained with your blood. P.S. Send more wine. The swill they make here is barely drinkable."]==] trans["Antony2 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Antony2 mission reward2"] = [==["Markets in Campania" Estate Unlocked]==] trans["Antony2 mission title"] = [==[A Legionary s Pay]==] trans["Antony2GainDenariiObjective1 mission primary objective"] = [==[Gather 15000 Denarii]==] trans["Antony2ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of +50 Wine]==] trans["Antony2TradeRoutesObjective1 mission bonus1 objective"] = [==[Establish 5 Trade Routes]==] trans["Antony3 mission description"] = [==["That old fool Pompey has betrayed us. The Senate has declared Caesar a traitor and an enemy of Rome. After all that we have done for the Republic, these senile aristocrats have decided that they have no need of us anymore. Well I won t put my head on a pike for them. We will march to Rome and demand what is rightfully ours. The traitors will no doubt try to stop us. That is why you must go ahead and scout the Rubicon. Crush any resistance you encounter. For Caesar!"]==] trans["Antony3 mission hint"] = [==[Caesar s squads will arrive 15 minutes after you. Make use of that time to establish a military base.]==] trans["Antony3 mission reward1"] = [==[5000 Score Points]==] trans["Antony3 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Antony3 mission title"] = [==[Crossing the Rubicon ]==] trans["Antony3BuildObjective1 mission primary objective"] = [==[Build a Barracks]==] trans["Antony3DefeatSquadsObjective1 mission bonus1 objective"] = [==[Destroy 10 enemy squads]==] trans["Antony3FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Antony3TransportSquadsObjective2 mission primary objective"] = [==[At least 4 of Caesar s squads must survive]==] trans["Antony4 mission description"] = [==["%s1, can you believe that Caesar s assassins can walk the streets safely after murdering the peoples champion? Jupiter, give me the strength to drive those sons of death out of Rome. I will chase them to the end of the earth and leave them crucified on the Via Appia. We must be patient and lay in wait for now. The assassins have the support of the nobles and the Senate. %s1, as a close friend to Caesar, you may be in danger in Italy. I will send you to Gaul, we have loyal friends there. Go to Lugdunum and establish a new colony there."]==] trans["Antony4 mission hint"] = [==[Taxes imposed by the Senate will constantly decrease your Denarii on this mission.]==] trans["Antony4 mission reward1"] = [==["Slave Markets in Alesia" Estate Unlocked]==] trans["Antony4 mission reward2"] = [==[10000 Score Points]==] trans["Antony4 mission title"] = [==[Establishing Lugdunum]==] trans["Antony4AllNeedsObjective1 mission bonus1 objective"] = [==[Achieve 75% Food, Entertainment and Religious Satisfaction]==] trans["Antony4BuildObjective1 mission primary objective"] = [==[Build 50 Houses]==] trans["Antony4ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of +50 Wine]==] trans["Antony4ResourceProductionObjective2 mission primary objective"] = [==[Achieve a Total Production of 100 Goods]==] trans["Antony4ResourceProductionObjective3 mission primary objective"] = [==[Achieve a Total Production of 50 Iron Ore]==] trans["Antony5 mission description"] = [==["I am surrounded by fools and traitors, %s1. That coward Cicero and his damned speeches have turned every noble and senator against me. Let us drink to their deaths. %s1, you are the only true friend I have left. Gaul has remained faithful to the Caesarian faction and I will move my army there. Take command of the territory near the town of Burdigala. Many of Caesar s veterans are settled around this region. Secure their support for our cause."]==] trans["Antony5 mission reward1"] = [==[5000 Score Points]==] trans["Antony5 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Antony5 mission title"] = [==[Return to Gaul]==] trans["Antony5AllNeedsObjective4 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Antony5BuildObjective1 mission bonus1 objective"] = [==[Build a Military Academy]==] trans["Antony5BuildObjective2 mission primary objective"] = [==[Build 30 Equite Houses]==] trans["Antony5BuildObjective3 mission primary objective"] = [==[Build a Column]==] trans["Antony5ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of 200 Goods]==] trans["Antony5TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Antony6 mission description"] = [==["%s1, let us toast our victory over the Senate. I have made an alliance with Octavian, and now I am inviting you to join us. This new triumvirate will put an end to the schemes of the Senate and allows us to avenge Caesar s death. We have begun proscribing the estates of enemies in order to pay the army. I added Cicero s name to the list and gave orders to nail his hands to the Senate door. The armies of Brutus and Longinus are marching towards Rome in a last effort to escape their fate. Take half of my legions and intercept them at Omis."]==] trans["Antony6 mission reward1"] = [==["Ports of Apollonia" Estate Unlocked]==] trans["Antony6 mission reward2"] = [==[10000 Score Points]==] trans["Antony6 mission title"] = [==[Vengeance]==] trans["Antony6CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy Longinus camps]==] trans["Antony6GainResourceObjective1 mission bonus2 objective"] = [==[Achieve +50 Wine]==] trans["Antony6SquadRestictionObjective1 mission bonus1 objective"] = [==[Win the mission without having more than 5 squads]==] trans["AqueductWell buildlmenu description"] = [==[Transports water to the city]==] trans["AqueductWell description"] = [==[You can extend an Aqueduct from here. Nearby color 230 195 50 plant farms color 251 249 222 will have increased production because of the color 230 195 50 Water color 251 249 222 from the color 230 195 50 Aqueduct Reservoir color 251 249 222 .]==] trans["AqueductWell name"] = [==[Aqueduct Reservoir]==] trans["Archers descr"] = [==[ center Type Ranged center Double morale damage center Gains double experience when fighting higher level squads ]==] trans["Archers squad"] = [==[Archers]==] trans["ArmoredGladiators descr"] = [==[ center Type Heavy Infantry center Ignores the first melee attack]==] trans["ArmoredGladiators squad"] = [==[Secutores]==] trans["AuxiliaQuarters_African buildlmenu description"] = [==[Recruits African mercenaries]==] trans["AuxiliaQuarters_African description"] = [==[You can hire barbarians from color 230 195 50 Africa color 251 249 222 in this building. You will need the color 230 195 50 Leather color 251 249 222 area resource to recruit color 230 195 50 Berber Raiders color 251 249 222 and color 230 195 50 War Elephants color 251 249 222 .]==] trans["AuxiliaQuarters_African name"] = [==[African Auxilia]==] trans["AuxiliaQuarters_Celtic buildlmenu description"] = [==[Recruits Celtic mercenaries]==] trans["AuxiliaQuarters_Celtic description"] = [==[You can hire squads of wild color 230 195 50 Celtic warriors color 251 249 222 from this building. You will need the color 230 195 50 Leather color 251 249 222 area resource to recruit color 230 195 50 Berserkers color 251 249 222 .]==] trans["AuxiliaQuarters_Celtic name"] = [==[Celtic Auxilia]==] trans["AuxiliaQuarters_German buildlmenu description"] = [==[Recruits German mercenaries]==] trans["AuxiliaQuarters_German description"] = [==[You can hire squads from unruly color 230 195 50 Germania color 251 249 222 in this building. You will require the color 230 195 50 Horses color 251 249 222 area resource to recruit color 230 195 50 Teutonic Raiders color 251 249 222 .]==] trans["AuxiliaQuarters_German name"] = [==[German Auxilia]==] trans["Bakery buildlmenu description"] = [==[Produces Bread from flour and provides Food]==] trans["Bakery description"] = [==[ color 230 195 50 Flour color 251 249 222 from Watermills is baked into color 230 195 50 Bread color 251 249 222 in this building. Bread is used by the color 230 195 50 Inn color 251 249 222 to provide color 230 195 50 Food color 251 249 222 . ]==] trans["Bakery name"] = [==[Bakery]==] trans["BakeryEquites buildlmenu description"] = [==[Produces Bread from flour and provides Food]==] trans["BakeryEquites description"] = [==[ color 230 195 50 Flour color 251 249 222 from Watermills is baked into color 230 195 50 Bread color 251 249 222 in this building. Bread is used by the color 230 195 50 Inn color 251 249 222 to provide color 230 195 50 Food color 251 249 222 . ]==] trans["BakeryEquites name"] = [==[Bakery]==] trans["Ballistas descr"] = [==[ center Type Siege Engine center Can t attack squads]==] trans["Ballistas squad"] = [==[Ballista]==] trans["BarbarianBattleship descr"] = [==[Ships can be used to transport a single squad or to gain naval superiority.]==] trans["BarbarianBattleship squad"] = [==[Barbarian Battleship]==] trans["BarbarianTownHallAfrican description"] = [==[Barbarian Village ]==] trans["BarbarianTownHallAfrican name"] = [==[Barbarian Village]==] trans["BarbarianTownHallNorth description"] = [==[Barbarian Village ]==] trans["BarbarianTownHallNorth name"] = [==[Barbarian Village]==] trans["BarbarianTownhallRebel description"] = [==[War camp ]==] trans["BarbarianTownhallRebel name"] = [==[War camp]==] trans["Barracks buildlmenu description"] = [==[Trains Roman soldiers]==] trans["Barracks description"] = [==[Hastati, archers and equestris can be recruited here. You will need color 230 195 50 weapons color 251 249 222 area resource for archers and color 230 195 50 horses color 251 249 222 area resource for Equestri. ]==] trans["Barracks name"] = [==[Barracks]==] trans["BasicTutorial mission description"] = [==[This is a tutorial mission designed to familiarize you with the basic concepts of the game.]==] trans["BasicTutorial mission hint"] = [==[- You need to complete your research on irrigation in order to upgrade your Pig Farm - The Herbalist Shop research can be found in the architecture category. Remember, the research interface may be accessed from the School]==] trans["BasicTutorial mission title"] = [==[Basic Tutorial ]==] trans["BasicTutorialBuildObjective1 mission primary objective"] = [==[Build a Forum]==] trans["BasicTutorialBuildObjective3 mission primary objective"] = [==[Research and construct an Herbalist Shop]==] trans["BasicTutorialBuildUpgradedOneLevelObjective2 mission primary objective"] = [==[Upgrade your Pig Farm to level 2]==] trans["BattleTutorial mission description"] = [==[This is a tutorial mission designed to familiarize you with the military aspects of the game.]==] trans["BattleTutorial mission title"] = [==[Battle Tutorial]==] trans["BattleTutorialAllBarbariansObjective1 mission primary objective"] = [==[Take over the nearby barbarian village]==] trans["BattleTutorialTrainSquadsObjective2 mission primary objective"] = [==[Train a squad to level 2]==] trans["Berber descr"] = [==[ center Type Ranged center When a soldier dies he deals Triple Damage to the attacker]==] trans["Berber squad"] = [==[Nubian Warriors]==] trans["Berserkers descr"] = [==[ center Type Light Infantry center Double damage against demoralized squads]==] trans["Berserkers squad"] = [==[Gaul Berserkers]==] trans["BigFountain buildlmenu description"] = [==[Build Fountains in every neighborhood to prevent disease]==] trans["BigFountain description"] = [==[Build color 230 195 50 Fountains color 251 249 222 in every neighborhood to color 230 195 50 Prevent disease color 251 249 222 .]==] trans["BigFountain name"] = [==[Large Fountain]==] trans["BigMarket buildlmenu description"] = [==[Produces goods from Olive Oil and provides Food]==] trans["BigMarket description"] = [==[The artisans working here produce color 230 195 50 Goods color 251 249 222 from color 230 195 50 Olive Oil color 251 249 222 , and provide color 230 195 50 Food color 251 249 222 . This building can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["BigMarket name"] = [==[Artisan Market]==] trans["BigMarketUpgraded description"] = [==[The artisans working here produce color 230 195 50 Goods color 251 249 222 from color 230 195 50 Olive Oil color 251 249 222 and provide color 251 249 222 Food color 251 249 222 . This building can be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["BigMarketUpgraded name"] = [==[Artisan Market]==] trans["BlacksmithShop buildlmenu description"] = [==[Provides tools and increases mine production in the area]==] trans["BlacksmithShop description"] = [==[Provides color 230 195 50 Tools color 251 249 222 and increases mine color 230 195 50 Production color 251 249 222 in the area. ]==] trans["BlacksmithShop name"] = [==[Blacksmith]==] trans["BlacksmithUpgraded description"] = [==[The smiths craft weapons for your army in this building.]==] trans["BlacksmithUpgraded name"] = [==[Blacksmith]==] trans["BowMaidens descr"] = [==[ center Type Ranged center Attacks ignore armor]==] trans["BowMaidens squad"] = [==[Bow Maidens]==] trans["Brickworks buildlmenu description"] = [==[Produces bricks. Requires Water supply]==] -- trans["Brickworks description"] = [==[ color 230 195 50 Bricks color 251 249 222 are produced here. They are a popular color 230 195 50 Building material color 251 249 222 used for many buildings. Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["Brickworks description"] = [==[ color 230 195 50 レンガ color 251 249 222 はここから産出されます。 レンガは様々な建築物にて広く用いられる color 230 195 50 建築資材 color 251 249 222 です。 color 230 195 50 奴隷 color 251 249 222 を配置できます。]==] -- trans["Brickworks name"] = [==[Brickworks]==] trans["Brickworks name"] = [==[レンガ職人]==] -- trans["BrickworksUpgraded description"] = [==[ color 230 195 50 Bricks color 251 249 222 are produced here. They are a popular color 230 195 50 Building material color 251 249 222 used for many buildings. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["BrickworksUpgraded description"] = [==[ color 230 195 50 レンガ color 251 249 222 はここから産出されます。 レンガは様々な建築物にて広く用いられる color 230 195 50 建築資材 color 251 249 222 です。 color 230 195 50 プレブス color 251 249 222 を配置できます。]==] trans["BrickworksUpgraded name"] = [==[Brickworks]==] trans["Bridge buildlmenu description"] = [==[Allows crossing over rivers]==] trans["Bridge name"] = [==[Bridge]==] trans["Brutus1 mission description"] = [==["Salve %s1, I am Brutus of the Junii, aide to Cato. My uncle Julius Caesar speaks very highly of you. That is why I turn to you for help. I have a modest business as a money lender. One of my clients could not pay his debt and so I had to confiscate his estates in Hispania. I had been told that the land there is rich and there are promising trade prospects. However, I have discovered that the land is plagued by barbarians who prey on the trade convoys. Please take command of the estate and deal with the problems there."]==] trans["Brutus1 mission hint"] = [==[To capture a milestone you have to move a squad near it and remove all enemy presence.]==] trans["Brutus1 mission reward1"] = [==["Markets in Capua" Estate Unlocked]==] trans["Brutus1 mission reward2"] = [==[1500 Denarii Personal Wealth]==] trans["Brutus1 mission title"] = [==[Young Brutus]==] trans["Brutus1CaptureMilestonesObjective2 mission primary objective"] = [==[Capture all Milestones]==] trans["Brutus1HouseLimitObjective1 mission bonus2 objective"] = [==[Win the mission with less then 10 Houses]==] trans["Brutus1TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission in less than 45 minutes]==] trans["Brutus2 mission description"] = [==["Salve %s1, Do you judge me too, friend? I was left with an impossible choice - betray my dearest friend or betray the Republic. I sided with Pompey, the Republic is more important than any friendship and any one man. When I surrendered myself to Caesar, he immediately forgave me and embraced me in friendship once more. I have been made the urban praetor of Rome. My work will keep me away from my position as governor of Genoa. I would be honored if you could act as my successor there."]==] trans["Brutus2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Brutus2 mission reward2"] = [==["Markets in Carthage" Estate Unlocked]==] trans["Brutus2 mission title"] = [==[Redemption of the Junii]==] trans["Brutus2AllNeedsObjective2 mission bonus2 objective"] = [==[Achieve 80% Average Food, Entertainment and Religious Satisfaction]==] trans["Brutus2BuildObjective1 mission bonus2 objective"] = [==[Build 75 Houses]==] trans["Brutus2BuildObjective1 mission primary objective"] = [==[Build 10 Patrician Villas]==] trans["Brutus2BuildObjective2 mission primary objective"] = [==[Build the Pantheon]==] trans["Brutus2GainDenariiObjective2 mission bonus1 objective"] = [==[Gain 20000 Denarii]==] trans["Brutus2NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve 80% Average Entertainment Satisfaction]==] trans["Brutus2TradeAmountObjective1 mission bonus1 objective"] = [==[Export at least 150 Goods]==] trans["Brutus3 mission description"] = [==["Salve %s1, Dark thoughts are plaguing my mind, friend. People that call themselves my friends are only trying to use me and my name. They talk of duty and friendship, but they are deceiving me, clouding my judgment. I must do what is right for the Republic and the people. I have taken command of Dalmatia, but my present situation keeps me away from the province. I am making you governor of the capital. I can see the city blossoming into one of the greatest Roman colonies. Build a prosperous city for the nobility, without the rabble of the lower classes."]==] trans["Brutus3 mission hint"] = [==[Your will receive Research Points constantly on this mission]==] trans["Brutus3 mission reward1"] = [==[3000 Denarii Personal Wealth]==] trans["Brutus3 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Brutus3 mission title"] = [==[City of Nobles]==] trans["Brutus3AllNeedsObjective3 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Brutus3BuildObjective1 mission bonus1 objective"] = [==[Build 30 Houses]==] trans["Brutus3BuildObjective2 mission primary objective"] = [==[Build the Circus Maximus]==] trans["Brutus3TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Brutus3TradeDenariiObjective1 mission bonus2 objective"] = [==[Gain 10000 Denarii through trade]==] trans["BuilderCamp buildlmenu description"] = [==[Temporary building. Decreases build times and provides builder crews]==] trans["BuilderCamp description"] = [==[This is a color 230 195 50 Temporary color 251 249 222 camp that greatly decreases the building time of nearby constructions.]==] trans["BuilderCamp name"] = [==[Builder Camp]==] trans["Butchery buildlmenu description"] = [==[Produces sausages from meat and provides Food]==] trans["Butchery description"] = [==[ color 230 195 50 Sausages color 251 249 222 , sold in the color 230 195 50 Tavern color 251 249 222 are produced here from meat. Can also be staffed by color 230 195 50 equites color 251 249 222 , giving increased production bonus.]==] trans["Butchery name"] = [==[Butcher Shop]==] trans["ButcheryUpgraded description"] = [==[ color 230 195 50 Sausages color 251 249 222 , sold in the color 230 195 50 Tavern color 251 249 222 are produced here from meat. Can also be staffed by color 230 195 50 plebs color 251 249 222 .]==] trans["ButcheryUpgraded name"] = [==[Butcher Shop]==] trans["Caesar1 mission description"] = [==["My dear friend, %s1 My conquest of Gaul has been hampered by unwanted guests from the east. Germanic marauders are crossing the Rhine and sacking the villages of our Gallic allies. I cannot allow that. My advisors tell me that we should build boats to cross the Rhine and punish the barbarians. I have a better plan. We shall build a bridge. I am putting you in charge of one of my legions. Go to the Rhine near the villages of our allies the Ubii. Cross the Rhine and destroy all barbarian settlements on the other side. May Fortuna smile upon you, my friend!"]==] trans["Caesar1 mission hint"] = [==[Your allies will grant you additional resources, but you can raze their villages for Denarii and Slaves.]==] trans["Caesar1 mission reward1"] = [==[5000 Score Points]==] trans["Caesar1 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Caesar1 mission title"] = [==[Over the Rhine]==] trans["Caesar1BuildBridgeObjective1 mission bonus1 objective"] = [==[Build a second bridge over the Rhine]==] trans["Caesar1CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy all barbarians on the other side of the River Rhine]==] trans["Caesar2 mission description"] = [==["My dear friend, %s1 Last year I sent a small scout force to the land that we know as Britannia. There are many rumors that these lands are rich in gold and silver deposits. This year I intend to conquer Britannia in the name of Rome. You will lead the first assault. After the landing make way to the nearest settlement and establish a forward camp there. I have made alliances with one of the native tribes. Protect them from their enemies and crush any opposition you encounter."]==] trans["Caesar2 mission hint"] = [==[You won t be able to build structures until you capture the first barbarian village]==] trans["Caesar2 mission reward1"] = [==[2500 Denarii Personal Wealth]==] trans["Caesar2 mission reward2"] = [==["Quarries in Britannia" Estate Unlocked]==] trans["Caesar2 mission title"] = [==[The Britons]==] trans["Caesar2CaptureBarbariansObjective1 mission primary objective"] = [==[Capture the barbarian village near the coast]==] trans["Caesar2CaptureBarbariansObjective2 mission primary objective"] = [==[Defeat all remaining enemy villages]==] trans["Caesar2FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar3 mission description"] = [==["My dear friend, %s1. There are many who would call me a dictator and a tyrant. I hope that you are not one of them. I did only what I thought was right. I had to protect not only my interests, but also those of the Republic. The people need us, dear friend. Slaves have taken all the work. The nobles have taken all the land. The people are left with nothing, starving and dying homeless. I have offered amnesty to all that have opposed me, but Pompey has refused the hand of peace. We must recapture the towns of Italy and quickly end this feud. Take one of my legions and destroy the enemy armies near Genoa."]==] trans["Caesar3 mission hint"] = [==[ If you undertake this mission you won t be able to play missions with Pompey - You will only control an army on this mission. You won t be able to build any buildings.]==] trans["Caesar3 mission reward1"] = [==["Farms in Sardinia" Estate Unlocked]==] trans["Caesar3 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Caesar3 mission title"] = [==[The Die is Cast]==] trans["Caesar3AllBarbariansObjective2 mission primary objective"] = [==[Recapture all camps controlled by the optimates]==] trans["Caesar3FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar3TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 25 minutes]==] trans["Caesar3TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Caesar4 mission description"] = [==["My dear friend, %s1 How Fortuna turns on us. Pompey has defeated my forces in the battle of Dyrrhachium. I have withdrawn to Thessaly and I will confront Pompey once again soon. The optimates outnumbers us 3 to 1, and my men are desperate. That is the advantage we must take, we can only win or die. The enemy still has other options. Your task, friend is to guard our flank and stop Pompey s reinforcements. You must not fail or else I will be surrounded and trapped. I put my fate in your hands, friend."]==] trans["Caesar4 mission reward1"] = [==[10000 Score Points]==] trans["Caesar4 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Caesar4 mission title"] = [==[Divide and Conquer]==] trans["Caesar4CountDespawnUnitsObjective1 mission bonus1 objective"] = [==[Destroy all of Pompey s reinforcements ]==] trans["Caesar4CountDespawnUnitsObjective2 mission primary objective"] = [==[No more than 5 enemy squads must cross the map]==] trans["Caesar4GainDenariiObjective1 mission bonus2 objective"] = [==[Gain 10000 Denarii]==] trans["Caesar4SurvivalObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Caesar5 mission description"] = [==["Salve, my dear friend How I mourn the death of Pompey. He was a great man, a consul of Rome, but above all a good friend. I wish he would have surrendered after Pharsalus like Brutus and Cicero. But he was too proud to see reason. Now we have other worries at hand. I have decided to name Queen Cleopatra the rightful ruler of Egypt. Her brother disagrees and has besieged the capital of Alexandria. You will lift the siege and secure the region."]==] trans["Caesar5 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Caesar5 mission reward2"] = [==[5000 Score Points]==] trans["Caesar5 mission title"] = [==[The Siege of Alexandria]==] trans["Caesar5AllBarbariansObjective1 mission primary objective"] = [==[Destroy all enemy camps]==] trans["Caesar5FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar5LostBuildingObjective1 mission bonus2 objective"] = [==[Win the mission without losing the Lighthouse]==] trans["Caesar5LostBuildingObjective2 mission primary objective"] = [==[The Library must not fall]==] trans["Caesar5_1 mission description"] = [==["Salve %s1, I am so glad to see you, my friend. Forgive me for forcing you to choose between our friendship and the Republic. With you, Cicero and Brutus back at my side it almost feels like the good old days. I grieve for Pompey, his death was unfortunate and I will make sure that his killer is brought to justice. Now we have other worries at hand. I have decided to name Queen Cleopatra the rightful ruler of Egypt. Her brother disagrees and has besieged the capital of Alexandria. You will lift the siege and secure the region."]==] trans["Caesar5_1 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Caesar5_1 mission reward2"] = [==[5000 Score Points]==] trans["Caesar5_1 mission title"] = [==[The Siege of Alexandria]==] trans["Caesar5_1AllBarbariansObjective1 mission primary objective"] = [==[Destroy all enemy camps]==] trans["Caesar5_1FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Caesar5_1LostBuildingObjective1 mission bonus2 objective"] = [==[Win the mission without losing the Lighthouse]==] trans["Caesar5_1LostBuildingObjective2 mission primary objective"] = [==[The Library must not fall]==] trans["Caesar6 mission description"] = [==["Salve %s1, In recognition of your services and friendship these past years I have granted you the title of praetor. Now I have a favor to ask of you. My soldiers are tired from decades of war and occupation. I have promised them land for their service and I am a man that keeps his promises. I will grant my veterans lands near the Rhine. Go with them and make sure that the new colony is prosperous and peaceful. Developing the trade routes in these new territories will further strengthen the Roman dominance in the province."]==] trans["Caesar6 mission reward1"] = [==["Farms in Memphis" Estate Unlocked]==] trans["Caesar6 mission reward2"] = [==[5000 Score Points]==] trans["Caesar6 mission title"] = [==[Caesar s Veterans]==] trans["Caesar6AllNeedsObjective3 mission primary objective"] = [==[Achieve 60% Average Food, Entertainment and Religious Satisfaction]==] trans["Caesar6BuildObjective1 mission primary objective"] = [==[Build 20 Equite Houses]==] trans["Caesar6BuildUpgradedObjective1 mission bonus1 objective"] = [==[Upgrade 5 Wine Farms to level 4]==] trans["Caesar6TradeAmountObjective2 mission primary objective"] = [==[Export at least 50 Wine]==] trans["Caesar6TradeDenariiObjective1 mission bonus2 objective"] = [==[Gain 3000 Denarii through trade]==] trans["Caesar7 mission description"] = [==["My dear friend, %s1 I have defeated the last armies of the optimates in the battle near Munda. Rome is finally at peace. Now we have to turn to restoring the destruction brought by decades of war. Rome will need a new governor, and I think that you, %s1, are the perfect candidate. But before that I need to send you to Tarsus. The previous magistrate left the town in shambles. Restore order in the city and bring it to prosperity. I look forward to your return to Rome, once you have completed your task."]==] trans["Caesar7 mission reward1"] = [==[10000 Score Points]==] trans["Caesar7 mission reward2"] = [==[10000 Score Points]==] trans["Caesar7 mission title"] = [==[Promise of Power]==] trans["Caesar7BuildObjective1 mission bonus1 objective"] = [==[Build a Bath]==] trans["Caesar7BuildObjective2 mission bonus1 objective"] = [==[Build a Theater]==] trans["Caesar7BuildObjective2 mission primary objective"] = [==[Build 8 Patrician Villas]==] trans["Caesar7HouseLimitObjective1 mission primary objective"] = [==[House Limit 30]==] trans["Caesar7NeedSatisfactionObjective1 mission bonus2 objective"] = [==[Achieve 75% Food Satisfaction]==] trans["Caesar7NeedSatisfactionObjective2 mission bonus2 objective"] = [==[Achieve 75% Entertainment Satisfaction]==] trans["Caesar7NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve 90% Religious Satisfaction]==] trans["CamelRiders descr"] = [==[ center Type Cavalry center Quadruple damage on first attack ]==] trans["CamelRiders squad"] = [==[Berber Raiders]==] trans["CarpenterShop buildlmenu description"] = [==[Provides planks and repairs damaged buildings]==] trans["CarpenterShop description"] = [==[Provides color 230 195 50 Planks color 251 249 222 in its local area. The carpenter shop will also color 230 195 50 Repair color 251 249 222 damaged buildings.]==] trans["CarpenterShop name"] = [==[Carpenter Shop]==] trans["Catapults squad"] = [==[Catapults]==] trans["Cicero1 mission description"] = [==["To %s1, Fellow quaestor, do you not see what is happening to our dear Republic? Roman armies marching into Rome. The Senate passes laws at sword point. Our constitution was rewritten by a tyrant. Elections are bought. Wars are fought only to bring more riches and plunder for the generals. Help me, Brother Roman! Help me fight the corruption and put an end to tyranny. I have been asked by the people of Sicily to prosecute the corrupt governor of the island. Come to Sicily and take position of propraetor of the island for the duration of the trial. Restore the faith of the populace in Rome."]==] trans["Cicero1 mission hint"] = [==[To keep your Popularity high you should ensure that the Average Food and Entertainment Satisfactions are high. - Placement bonuses and festivals in Temples are good ways to gain Popularity. - Prefectures will lower the upkeep of all buildings in the area. They will also try to put out fires in the neighborhood, but a single Prefecture can only put out one fire at a time.]==] trans["Cicero1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Cicero1 mission reward2"] = [==[10000 Score Points]==] trans["Cicero1 mission title"] = [==[The Two Quaestors]==] trans["Cicero1BuildObjective1 mission primary objective"] = [==[Build a Courthouse]==] trans["Cicero1BuildObjective2 mission primary objective"] = [==[Build 3 Prefectures]==] trans["Cicero1FlawlessPopularityObjective1 mission bonus1 objective"] = [==[Win the mission without lowering your popularity below 50%]==] trans["Cicero1TradeAmountObjective1 mission bonus2 objective"] = [==[Export at least 70 units of Goods]==] trans["Cicero2 mission description"] = [==["To %s1, Fellow Roman, do you know what the best of all Roman occupations is? It is not politics or the life of a soldier. It is not that of a priest or a merchant. It is the simple occupation of a farmer. Of all livelihoods none is better than agriculture, none more profitable, none more delightful, and none more becoming to a freeman. I fear that Rome is too dependent upon the grain of Egypt. %s1, I would call upon you to take the post of magistrate of Cyrene. Establish a new settlement and turn these fertile lands into prospering farms. This must be done within the season so time is of the essence."]==] trans["Cicero2 mission hint"] = [==[A Granary will guarantee a minimum food satisfaction in a neighborhood but its effect does not combine with other buildings. - Use your slaves efficiently - a single Slave Market is able to supply all buildings within its radius with slave laborers.]==] trans["Cicero2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Cicero2 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Cicero2 mission title"] = [==[The Georgics]==] trans["Cicero2ResourceProductionObjective2 mission primary objective"] = [==[Achieve a Total Production of +50 Wheat]==] trans["Cicero2ResourceProductionObjective3 mission primary objective"] = [==[Achieve a Total Production of +50 Meat]==] trans["Cicero2ResourceProductionObjective4 mission primary objective"] = [==[Achieve a Total Production of +50 Wine]==] trans["Cicero2ResourceProductionObjective5 mission primary objective"] = [==[Achieve a Total Production of +50 Olive Oil]==] trans["Cicero2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 30 minutes]==] trans["Cicero2TimeAttackObjective1 mission bonus2 objective"] = [==[Win the mission within 20 minutes]==] trans["Cicero2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Cicero3 mission description"] = [==["To %s1, Fellow Roman, the Liberators have freed us from the tyrant, but the threat to the Republic is not over. I fear that the assassination of Caesar may further destabilize the power of the Senate and further the gap between the people and the nobles. My chief concerns now, however, are the nonexistent army of the Republic and the low treasury. Recruiting a new army from Caesar s veterans seems unwise. That is why I am appointing you praetor of Patara. Gather funds and recruits loyal to the Senate and the Republic."]==] trans["Cicero3 mission hint"] = [==[Taxes imposed by the Senate will constantly decrease your Denarii on this mission.]==] trans["Cicero3 mission reward1"] = [==["Forests of Lusitania" Estate Unlocked]==] trans["Cicero3 mission reward2"] = [==[10000 Score Points]==] trans["Cicero3 mission title"] = [==[Soldiers and Taxes]==] trans["Cicero3BuildObjective1 mission bonus1 objective"] = [==[Build at least 3 Temples]==] trans["Cicero3GainDenariiObjective2 mission primary objective"] = [==[Gain 20000 Denarii]==] trans["Cicero3HouseLimitObjective1 mission primary objective"] = [==[House Limit 30]==] trans["Cicero3NeedSatisfactionObjective2 mission bonus1 objective"] = [==[Achieve 75% Religious Satisfaction]==] trans["Cicero3ResourceProductionObjective3 mission primary objective"] = [==[Achieve 150 Recruits]==] trans["CircusMaximus buildlmenu description"] = [==[Provides entertainment]==] trans["CircusMaximus description"] = [==[The Circus Maximus was the first and largest Roman circus. It is a source of color 230 195 50 Entertainment color 251 249 222 for the whole city.]==] trans["CircusMaximus name"] = [==[Circus Maximus]==] trans["Cleopatra1 mission description"] = [==[Behold her divinity Queen Cleopatra, daughter of Ra "Greetings mortal, your master, Julius Caesar, has placed you under our command. We are pleased to have Roman allies at our side in these troublesome times. My capital has been pillaged by my brother s administration and war efforts. We will put you in charge of the city of Alexandria. Restore the city to its former splendor and make sure that my subjects are happy. We cannot abide poverty and suffering in our glorious city."]==] trans["Cleopatra1 mission hint"] = [==[You can t build more than 100 buildings in this mission]==] trans["Cleopatra1 mission reward1"] = [==[2000 Denarii Personal Wealth]==] trans["Cleopatra1 mission reward2"] = [==[10000 Score Points]==] trans["Cleopatra1 mission title"] = [==[Queen of the Nile]==] trans["Cleopatra1BuildObjective2 mission primary objective"] = [==[Build 40 houses]==] trans["Cleopatra1BuildingLimitObjective1 mission primary objective"] = [==[Building Limit 100]==] trans["Cleopatra1NeedSatisfactionObjective3 mission primary objective"] = [==[Achieve Average Entertainment Satisfaction of 90%]==] trans["Cleopatra1NoUnemployedObjective1 mission bonus2 objective"] = [==[Have no unemployed citizens at the end of the mission]==] trans["Cleopatra1TimeAttackObjective1 mission bonus1 objective"] = [==[Win the Mission in 40 minutes]==] trans["Cleopatra2 mission description"] = [==[Behold her divinity Queen Cleopatra, daughter of Ra "Greetings mortal, our spies have discovered the location of the renegade General Achillas. He was one of our brother s most vocal supporters. Now the jackal is hiding in Cyrene, gathering a new army. We will give you command of the royal army. Go to Cyrene and take care of Achillas. We will be pleased if you were to capture the traitor. He will make most excellent food for the alligators."]==] trans["Cleopatra2 mission hint"] = [==[You will only control an army on this mission. You won t be able to build any buildings.]==] trans["Cleopatra2 mission reward1"] = [==[10000 Score Points]==] trans["Cleopatra2 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Cleopatra2 mission title"] = [==[The Renegade General]==] trans["Cleopatra2AllBarbariansObjective2 mission primary objective"] = [==[Destroy all of Achillas settlements]==] trans["Cleopatra2FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Cleopatra2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 25 minutes]==] trans["Cleopatra2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Coliseum buildlmenu description"] = [==[Increases the entertainment satisfaction of nearby houses to 100%.]==] trans["Coliseum description"] = [==[A great monument that increases the color 230 195 50 Entertainment color 251 249 222 satisfaction of nearby houses to 100%.]==] trans["Coliseum name"] = [==[Coliseum]==] trans["Column buildlmenu description"] = [==[Your squads will be able to train more when this monument is completed.]==] trans["Column description"] = [==[A great military monument. Your squads will be able to train more when this monument is completed.]==] trans["Column name"] = [==[Victory Column]==] trans["Courthouse buildlmenu description"] = [==[Lowers crime rate for the whole city]==] trans["Courthouse description"] = [==[The courthouse will reduce the color 230 195 50 Crime color 251 249 222 rate in your city.]==] trans["Courthouse name"] = [==[Courthouse]==] trans["Crassus1 mission description"] = [==["Salve %s1, I trust you know who I am? The richest man in Rome seldom needs introduction. Your recent exploits have caught my attention. You strike me as both an ambitious and talented young politician. I myself have climbed the political ladder and know how expensive that may get. However, before offering my help, I think that a test of your abilities is in order. Go to Genoa and turn the coastal colony into a profitable venture. If you do well you will have my support."]==] trans["Crassus1 mission hint"] = [==[- You have to use the special action "Seek Trade Routes" from the Port in order to discover new trade routes. - When you seek new trade routes, you will lose all existing naval routes except the ones that are currently exploited. - You will need a separate Port for every trade route you will use.]==] trans["Crassus1 mission historical note"] = [==[Crassus was one of the richest men in the Classical Era. At the height of his career he was worth more than 200 million sestertii, a sum that roughly equals 170 billion dollars today.]==] trans["Crassus1 mission reward1"] = [==["Ports of Genoa" Estate Unlocked]==] trans["Crassus1 mission title"] = [==[Winds of Commerce]==] trans["Crassus1BuildObjective1 mission bonus1 objective"] = [==[Build 3 Ports]==] trans["Crassus1TradeDenariiObjective2 mission primary objective"] = [==[Gain 2000 Denarii from trade]==] trans["Crassus1TradeRoutesObjective1 mission primary objective"] = [==[Establish a naval trade route]==] trans["Crassus1TradeRoutesObjective2 mission bonus1 objective"] = [==[Establish 3 naval trade routes]==] trans["Crassus2 mission description"] = [==["Salve %s1, I trust you have heard about the rebellion led by that slave Spartacus. It has swept the area around Capua and Mount Vesuvius like a plague. The plebs are running scared, demanding help from the Senate. I ve always said that one man s problem is another man s opportunity. Land values in the region have dropped considerably. I ve acquired most of the land near Gaeta. Go there and build villas for the nobility. Once this little riot is quelled they will sell at 10 times the price."]==] trans["Crassus2 mission hint"] = [==[Allied Roman armies will engage the forces of Spartacus near your colony. - Patricians require Olive Oil and Clothes. If any of their needs are not satisfied, crime will be a problem in their neighborhood.]==] trans["Crassus2 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Crassus2 mission reward2"] = [==["Gaeta Quarry" Estate Unlocked]==] trans["Crassus2 mission title"] = [==[Dangerous Opportunities]==] trans["Crassus2AllMinesObjective1 mission bonus2 objective"] = [==[Build a Stone Quarry on each Stone Deposit]==] trans["Crassus2BuildObjective1 mission primary objective"] = [==[Build 5 Patrician Palaces ]==] trans["Crassus2DefeatSquadsObjective1 mission bonus1 objective"] = [==[Defeat 5 enemy squads]==] trans["Crassus2NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve Average Religion Satisfaction of 50%]==] trans["Crassus3 mission description"] = [==["Salve %s1, The Senate has finally asked me to lead an army against Spartacus. When I offered to gather, equip and train the legions at my own expense, they could not refuse. I will destroy Spartacus and end his little rebellion. Then I will get the Triumph I deserve. %s1, you must destroy the rebel encampments at the base of Mount Vesuvius. I will intercept the enemy before they move further north. Once you cut off their escape we will have them trapped."]==] trans["Crassus3 mission reward1"] = [==["Legio V" Estate Unlocked]==] trans["Crassus3 mission reward2"] = [==[2500 Denarii Personal Wealth]==] trans["Crassus3 mission title"] = [==[The Fall of Spartacus]==] trans["Crassus3AllBarbariansObjective1 mission primary objective"] = [==[Destroy all Spartacus forces]==] trans["Crassus3GainPopularityObjective1 mission bonus1 objective"] = [==[Reach 90% Popularity]==] trans["DefenceTowerStone buildlmenu description"] = [==[Extends a durable stone wall. The towers will attack enemy squads in range]==] trans["DefenceTowerStone description"] = [==[Extends a durable stone wall to color 230 195 50 Protect color 251 249 222 your city. Fires arrows at the approaching enemies.]==] trans["DefenceTowerStone name"] = [==[Stone Tower]==] trans["Equites descr"] = [==[ center Type Cavalry center Quadruple damage on first attack]==] trans["Equites squad"] = [==[Equestri]==] trans["EquitesHouse buildlmenu description"] = [==[Housing for the Equites caste. Requires Goods. Provides soldiers.]==] trans["EquitesHouse description"] = [==[ color 230 195 50 Equites color 251 249 222 contribute color 230 195 50 Recruits color 251 249 222 and require color 230 195 50 Goods color 251 249 222 . They pay more taxes when their color 230 195 50 Entertainment color 251 249 222 is high.]==] trans["EquitesHouse name"] = [==[Equite House]==] trans["EquitesHouseUpgraded description"] = [==[ color 230 195 50 Equites color 251 249 222 contribute color 230 195 50 Recruits color 251 249 222 and require color 230 195 50 Goods color 251 249 222 . They pay more taxes when their color 230 195 50 Entertainment color 251 249 222 is high.]==] trans["EquitesHouseUpgraded name"] = [==[Equite House]==] trans["Family1 mission description"] = [==["Dear %s1, My exile into Africa is close to an end. Our family has suffered much under the tyrannical fist of Sulla. Now that the dictator is gone I will finally be able to regain our family s fortune. I fear that I still have far too many enemies to safely return. That is why I need you to be my hands in Rome. Carry out my instruction to the letter. A single slip up and our rivals will seize your throat. Through my sources I was able to bribe several senators to grant us new estates. The island of Cabrera may be small but it will suffice for now. Go there and establish a new colony. Make sure that the plebs don t die of starvation. If there is one thing I fear, it is a bunch of hungry plebs."]==] trans["Family1 mission hint"] = [==[Remember that you need different buildings that provide Food Satisfaction. Buildings of the same type are redundant. - Try to keep your plebs employed and well fed.]==] trans["Family1 mission reward1"] = [==[500 Denarii Personal Wealth]==] trans["Family1 mission title"] = [==[Bread and Circuses]==] trans["Family1BuildObjective1 mission primary objective"] = [==[Build 15 Insulae]==] trans["Family1NeedSatisfactionObjective1 mission bonus1 objective"] = [==[Achieve Entertainment Satisfaction of 20%]==] trans["Family1NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve Food Satisfaction of 50%]==] trans["Family2 mission description"] = [==["To %s1, It is time to give a start to your political career. The colony of Corduba was hit by a massive earthquake. The town was almost completely decimated and the local magistrate is amongst the casualties. I have made arrangements for you to replace him as pro-magistrate. Do well and you will gain the favor of the Senate. Since you will be in a position of power, you could take the opportunity to increase our family estates. I hear that some of the finest timber comes from Corduba."]==] trans["Family2 mission hint"] = [==[To produce Goods you will have to raise the Food Satisfaction of your Insulae to 50%. - Build an Outpost near the gold deposit in order to construct a Gold Mine and secure a steady income of Denarii.]==] trans["Family2 mission reward1"] = [==["Corduba Saw Mills" Estate Unlocked]==] trans["Family2 mission reward2"] = [==[2500 Score Points]==] trans["Family2 mission title"] = [==[Rebuilding Corduba]==] trans["Family2BuildObjective1 mission bonus2 objective"] = [==[Build a Gold Mine]==] trans["Family2BuildObjective2 mission primary objective"] = [==[Build 2 Equite Houses]==] trans["Family2GainResourceObjective1 mission bonus1 objective"] = [==[Achieve +40 Wood]==] trans["Family2GainResourceObjective1 mission primary objective"] = [==[Achieve +20 Goods]==] trans["Family3 mission description"] = [==["To %s1, The Senate has sponsored your candidacy for quaestor. It will be a great honor to be elected at such a young age. You will need a substantial amount of Denarii to fund your campaign. The praetor of Corsica is a friend and has agreed to make you magistrate of Aleria. Go there and establish profitable trade routes. Remember commerce is the path to wealth, and wealth is the way to success."]==] trans["Family3 mission hint"] = [==[Trading for larger amounts will give you better prices. - You will need a separate Trade Post for every land trade route you will use.]==] trans["Family3 mission reward1"] = [==[1500 Denarii Personal Wealth]==] trans["Family3 mission reward2"] = [==[5000 Score Points]==] trans["Family3 mission title"] = [==[Elections]==] trans["Family3ResearchObjective1 mission bonus2 objective"] = [==[Research the Metal Separation technology]==] trans["Family3TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission in less than 20 minutes]==] trans["Family3TradeDenariiObjective2 mission primary objective"] = [==[Gain 3000 denarii from trade]==] trans["Family3TradeRoutesObjective1 mission primary objective"] = [==[Establish a land trade route ]==] trans["Family4 mission description"] = [==["My dear %s1. I am so glad to finally see you in person. Welcome to Mauritania. I have befriended the Berber king and he has given me jurisdiction over Iol. Unfortunately I have urgent business in Egypt. Civil war is in the air, and I must make sure we support the stronger faction. That is why I am making you governor of Iol. Try to make something a bit more Roman out of it."]==] trans["Family4 mission reward1"] = [==[5000 Score Points]==] trans["Family4 mission reward2"] = [==[2000 Denarii Personal Wealth]==] trans["Family4 mission title"] = [==[Land of the Golden Sun]==] trans["Family4BuildObjective1 mission bonus2 objective"] = [==[Build 40 Houses]==] trans["Family4BuildObjective1 mission primary objective"] = [==[Build a Pantheon]==] trans["Family4NeedSatisfactionObjective2 mission primary objective"] = [==[Achieve 75% Average Entertainment Satisfaction]==] trans["Family4NoUnemployedObjective1 mission bonus1 objective"] = [==[Have no unemployed citizens at the end of the mission]==] trans["Fishermans_Hut buildlmenu description"] = [==[Provides Food. Must be built on a pier]==] trans["Fishermans_Hut description"] = [==[Provides color 230 195 50 Food color 251 249 222 in its area. Must be built on a color 230 195 50 Pier color 251 249 222 .]==] trans["Fishermans_Hut name"] = [==[Fisherman s hut]==] trans["FlaxFarm Upgarde1 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["FlaxFarm Upgarde2 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["FlaxFarm Upgarde3 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["FlaxFarm buildlmenu description"] = [==[Produces Linen. Must be built near a field]==] trans["FlaxFarm description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 .]==] trans["FlaxFarm name"] = [==[Flax Farm]==] trans["FlaxFarmSlaves Upgarde1 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["FlaxFarmSlaves Upgarde2 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["FlaxFarmSlaves Upgarde3 Description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["FlaxFarmSlaves buildlmenu description"] = [==[Produces Linen. Must be built near a field]==] trans["FlaxFarmSlaves description"] = [==[Supplies your city with color 230 195 50 Linen color 251 249 222 . Must be built near color 230 195 50 fields color 251 249 222 .]==] trans["FlaxFarmSlaves name"] = [==[Flax Farm]==] trans["Forum buildlmenu description"] = [==[The Forum is the heart of your colony. It will be automatically upgraded to reflect your accomplishments]==] trans["Forum description"] = [==[The color 230 195 50 Forum color 251 249 222 is the heart of your colony. It will be automatically upgraded to reflect your color 230 195 50 Accomplishments color 251 249 222 .]==] trans["Forum name"] = [==[Forum]==] trans["GLighthouse name"] = [==[Greater Lighthouse]==] trans["GateStone buildlmenu description"] = [==[Gates allow friendly units to pass through walls]==] trans["GateStone description"] = [==[Gates allow friendly units to pass through walls.]==] trans["GateStone name"] = [==[Gate]==] trans["GladiatorSchool buildlmenu description"] = [==[Trains gladiators. Provides Entertainment. Requires Slaves resource]==] trans["GladiatorSchool description"] = [==[The Arena trains color 230 195 50 gladiator squads color 251 249 222 and color 230 195 50 provides Entertainment color 251 249 222 in its area of effect.]==] trans["GladiatorSchool name"] = [==[Arena]==] trans["Gladiators descr"] = [==[ center Type Light Infantry center No morale penalty]==] trans["Gladiators squad"] = [==[Gladiators]==] trans["GoldMine Upgarde1 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["GoldMine Upgarde2 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["GoldMine Upgarde3 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["GoldMine buildlmenu description"] = [==[Produces Denarii]==] trans["GoldMine description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["GoldMine name"] = [==[Gold Mine]==] trans["GoldMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["GoldMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["GoldMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["GoldMineSlaves description"] = [==[ color 230 195 50 Gold mines color 251 249 222 will provide you with a steady supply of color 230 195 50 Denarii color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["GoldMineSlaves name"] = [==[Gold Mine]==] trans["Granary buildlmenu description"] = [==[Provides a minimum amount of Food to prevent starvation]==] trans["Granary description"] = [==[Guarantees a minimum amount of color 230 195 50 Food color 251 249 222 to prevent color 230 195 50 Starvation color 251 249 222 . The Food satisfaction effect of the Granary does not combine with effects from other buildings.]==] trans["Granary name"] = [==[Granary]==] trans["HGE_1650"] = [==[You need a supported DX9-compatible video card with a recent driver to play this game. Check our web site for a list of supported chipsets.]==] trans["HGE_1651"] = [==[You need a supported DX9-compatible video card with a recent driver to play this game. Check our web site for a list of supported chipsets.]==] trans["HGE_CRITICAL_ERROR"] = [==[Critical Error]==] trans["HGE_D3D_FAILED"] = [==[Failed to initialize graphics subsystem. Please install DirectX 9.0c from the game CD.]==] trans["HGE_UNSPEC_ERROR"] = [==[Unspecified error occurred (code %s1). Game will now close.]==] trans["HSL_1537"] = [==[am]==] trans["HSL_1538"] = [==[pm]==] trans["HSL_1539"] = [==[01]==] trans["HSL_1540"] = [==[02]==] trans["HSL_1541"] = [==[03]==] trans["HSL_1542"] = [==[04]==] trans["HSL_1543"] = [==[05]==] trans["HSL_1544"] = [==[06]==] trans["HSL_1545"] = [==[07]==] trans["HSL_1546"] = [==[08]==] trans["HSL_1547"] = [==[09]==] trans["HSL_1548"] = [==[10]==] trans["HSL_1549"] = [==[11]==] trans["HSL_1550"] = [==[12]==] trans["HSL_1551"] = [==[13]==] trans["HSL_1552"] = [==[14]==] trans["HSL_1553"] = [==[15]==] trans["HSL_1554"] = [==[16]==] trans["HSL_1555"] = [==[17]==] trans["HSL_1556"] = [==[18]==] trans["HSL_1557"] = [==[19]==] trans["HSL_1558"] = [==[20]==] trans["HSL_1559"] = [==[21]==] trans["HSL_1560"] = [==[22]==] trans["HSL_1561"] = [==[23]==] trans["HSL_1562"] = [==[24]==] trans["HSL_1563"] = [==[25]==] trans["HSL_1564"] = [==[26]==] trans["HSL_1565"] = [==[27]==] trans["HSL_1566"] = [==[28]==] trans["HSL_1567"] = [==[29]==] trans["HSL_1568"] = [==[30]==] trans["HSL_1569"] = [==[31]==] trans["HSL_1570"] = [==[Jan]==] trans["HSL_1571"] = [==[Feb]==] trans["HSL_1572"] = [==[Mar]==] trans["HSL_1573"] = [==[Apr]==] trans["HSL_1574"] = [==[May]==] trans["HSL_1575"] = [==[Jun]==] trans["HSL_1576"] = [==[Jul]==] trans["HSL_1577"] = [==[Aug]==] trans["HSL_1578"] = [==[Sep]==] trans["HSL_1579"] = [==[Oct]==] trans["HSL_1580"] = [==[Nov]==] trans["HSL_1581"] = [==[Dec]==] trans["HSL_1582"] = [==[2000]==] trans["HSL_1583"] = [==[2001]==] trans["HSL_1584"] = [==[2002]==] trans["HSL_1585"] = [==[2003]==] trans["HSL_1586"] = [==[2004]==] trans["HSL_1587"] = [==[2005]==] trans["HSL_1588"] = [==[2006]==] trans["HSL_1589"] = [==[2007]==] trans["HSL_1590"] = [==[2008]==] trans["HSL_1591"] = [==[2009]==] trans["HSL_1592"] = [==[2010]==] trans["HSL_1593"] = [==[2011]==] trans["HSL_1594"] = [==[2012]==] trans["HSL_1595"] = [==[2013]==] trans["HSL_1596"] = [==[2014]==] trans["HSL_1597"] = [==[2015]==] trans["HSL_1598"] = [==[2016]==] trans["HSL_1599"] = [==[2017]==] trans["HSL_1600"] = [==[2018]==] trans["HSL_1601"] = [==[2019]==] trans["HSL_1602"] = [==[2020]==] trans["HSL_1603"] = [==[2021]==] trans["HSL_1604"] = [==[2022]==] trans["HSL_1605"] = [==[2023]==] trans["HSL_1606"] = [==[2024]==] trans["HSL_1607"] = [==[2025]==] trans["HSL_1608"] = [==[2026]==] trans["HSL_1609"] = [==[2027]==] trans["HSL_1610"] = [==[2028]==] trans["HSL_1611"] = [==[2029]==] trans["HSL_1612"] = [==[2030]==] trans["HSL_1613"] = [==[2031]==] trans["HSL_1614"] = [==[2032]==] trans["HSL_1615"] = [==[2033]==] trans["HSL_1616"] = [==[2034]==] trans["HSL_1617"] = [==[2035]==] trans["HSL_1618"] = [==[2036]==] trans["HSL_1619"] = [==[2037]==] trans["HSL_1620"] = [==[2038]==] trans["HSL_1621"] = [==[2039]==] trans["HSL_1622"] = [==[2040]==] trans["HSL_1623"] = [==[00]==] trans["HSL_1624"] = [==[01]==] trans["HSL_1625"] = [==[02]==] trans["HSL_1626"] = [==[03]==] trans["HSL_1627"] = [==[04]==] trans["HSL_1628"] = [==[05]==] trans["HSL_1629"] = [==[06]==] trans["HSL_1630"] = [==[07]==] trans["HSL_1631"] = [==[08]==] trans["HSL_1632"] = [==[09]==] trans["HSL_1633"] = [==[10]==] trans["HSL_1634"] = [==[11]==] trans["HSL_1635"] = [==[12]==] trans["HSL_1636"] = [==[13]==] trans["HSL_1637"] = [==[14]==] trans["HSL_1638"] = [==[15]==] trans["HSL_1639"] = [==[16]==] trans["HSL_1640"] = [==[17]==] trans["HSL_1641"] = [==[18]==] trans["HSL_1642"] = [==[19]==] trans["HSL_1643"] = [==[20]==] trans["HSL_1644"] = [==[21]==] trans["HSL_1645"] = [==[22]==] trans["HSL_1646"] = [==[23]==] trans["HSL_1647"] = [==[%s1-%s2-%s3 %s4 %r5 %r6 %s7]==] trans["HSL_1648"] = [==[%s1 %r2 %r3 %s4]==] trans["HSL_1649"] = [==[%s1-%s2-%s3]==] trans["Hastati descr"] = [==[ center Type Light Infantry center Double experience gain ]==] trans["Hastati squad"] = [==[Hastati]==] trans["HerbalistShop buildlmenu description"] = [==[Delays the coming of the plague and saves the sick when the plague strikes]==] trans["HerbalistShop description"] = [==[Trained healers provide for the color 230 195 50 Health color 251 249 222 of your citizens here. They delay the coming of the color 230 195 50 Plague color 251 249 222 and color 230 195 50 Save the sick color 251 249 222 when the plague strikes.]==] trans["HerbalistShop name"] = [==[Herbalist Shop]==] trans["Highlanders descr"] = [==[ center Type Heavy Infantry center Double morale damage]==] trans["Highlanders squad"] = [==[Highlanders]==] trans["Inn buildlmenu description"] = [==[Provides Food and a little Entertainment]==] trans["Inn description"] = [==[High quality color 230 195 50 Food color 251 249 222 for the upper classes is served here. Also provides a little color 230 195 50 Entertainment color 251 249 222 . Can also be staffed by color 230 195 50 Equites color 251 249 222 , for more entertainment, but worse food quality.]==] trans["Inn name"] = [==[Inn]==] trans["InnEquites description"] = [==[High quality color 230 195 50 Food color 251 249 222 for the upper classes is served here. Also provides a little color 230 195 50 Entertainment color 251 249 222 . Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["InnEquites name"] = [==[Inn]==] -- trans["Insula buildlmenu description"] = [==[Housing for the plebs. Plebs will provide Goods if their Food need is satisfied]==] trans["Insula buildlmenu description"] = [==[プレブスが住むための家です。 彼らの食料需要が満たされているなら、プレブスは消費財を提供するでしょう。]==] trans["Insula description"] = [==[ color 230 195 50 Plebs color 251 249 222 live in this house. When the color 230 195 50 Food color 251 249 222 satisfaction in the building is high, skilled craftsmen will move in and begin producing color 230 195 50 Goods color 251 249 222 .]==] -- trans["Insula name"] = [==[Insula]==] trans["Insula name"] = [==[インスラ]==] trans["InsulaWorkshop description"] = [==[ color 230 195 50 Plebs color 251 249 222 live in this house. The craftsmen living here are providing you with color 230 195 50 Goods color 251 249 222 .]==] trans["InsulaWorkshop name"] = [==[Upgraded insula]==] trans["IronMine Upgarde1 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["IronMine Upgarde2 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["IronMine Upgarde3 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["IronMine buildlmenu description"] = [==[Provides iron ore. Must be built on an iron deposit]==] trans["IronMine description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Slaves color 251 249 222 .]==] trans["IronMine name"] = [==[Iron Mine]==] trans["IronMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["IronMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["IronMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["IronMineSlaves buildlmenu description"] = [==[Provides iron ore. Must be built on an iron deposit]==] trans["IronMineSlaves description"] = [==[ color 230 195 50 Slaves color 251 249 222 are working hard to provide your smiths with enough color 230 195 50 Iron ore color 251 249 222 . Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["IronMineSlaves name"] = [==[Iron Mine]==] trans["Library buildlmenu description"] = [==[Generates research]==] trans["Library description"] = [==[The library will help you with your color 230 195 50 Research color 251 249 222 . It will generate additional research points for every color 230 195 50 patrician villa color 251 249 222 in its area.]==] trans["Library name"] = [==[Library]==] trans["Licinius1 mission description"] = [==["Salve %s1, Mithridates VI of Pontus has invaded our territories in Asia. The Senate has agreed to extend my consulship in order to deal with this threat. I have fought and defeated that snake Mithridates several times under Sulla. This time I intend to crush him and turn his little kingdom into ash. With Pompey gone, to fight Sertorius in Hispania, I need every available man at my side. Go to Tarraco and muster additional soldiers for the campaign. Once you are ready sail to Patara and join with our forces there."]==] trans["Licinius1 mission hint"] = [==[You can draft one squad from the Outpost - You are able to train your squads up to level 4. This is a special action activated from the squad info panel]==] trans["Licinius1 mission reward1"] = [==["Legio VIII" Estate Unlocked]==] trans["Licinius1 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Licinius1 mission title"] = [==[Legio VIII]==] trans["Licinius1BuildObjective1 mission bonus1 objective"] = [==[Build 6 Equite Houses]==] trans["Licinius1GainSquadsObjective1 mission primary objective"] = [==[Recruit 2 Hastati Squads]==] trans["Licinius1NeedSatisfactionObjective1 mission bonus2 objective"] = [==[Achieve Average Religious Satisfaction of 30%]==] trans["Licinius1TrainSquadsObjective2 mission primary objective"] = [==[Have 2 level 4 Squads]==] trans["Licinius2 mission description"] = [==["%s1, what in the name of Jupiter is the cause of your delay? The enemy has besieged Patara in hope of prolonging this war. I will not settle for that. Rome will have a swift and total victory. Fortunately for you the Pontic army has failed to mount an effective naval blockade. Liberate the city of Patara and remove the threat to my flank. Do your best to minimize casualties. Fresh soldiers cost money."]==] trans["Licinius2 mission hint"] = [==[The enemy War Elephants are formidable enemies. The Secutores recruited in the Arena have enough staying power to defeat them.]==] trans["Licinius2 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Licinius2 mission reward2"] = [==["Aeolian Slave Markets" Estate Unlocked]==] trans["Licinius2 mission title"] = [==[The Siege of Patara]==] trans["Licinius2AllBarbariansObjective1 mission primary objective"] = [==[Lift the siege of Patara by destroying all enemy camps]==] trans["Licinius2TimeAttackObjective1 mission bonus1 objective"] = [==[Win the mission within 35 minutes]==] trans["Licinius2TrainSquadsObjective1 mission bonus2 objective"] = [==[Have 2 level 10 squads]==] trans["Licinius3 mission description"] = [==["The war goes well, %s1. I have trampled the Pontic army at sea and on land. I will now follow Mithridates into Pontus and take his capital. The enemy is desperately trying to outmaneuver us in hope of escaping their fate. An army is marching towards Ancyra. Their goal is to cut us off from fresh troops and supplies. You must hold the city, until the arrival of the reinforcement sent by the Senate. Ancyra must not fall!"]==] trans["Licinius3 mission hint"] = [==[It is prudent to research the "Stone Walls" technology in order to improve your fortifications.]==] trans["Licinius3 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Licinius3 mission title"] = [==[The Walls of Ancyra]==] trans["Licinius3SurvivalObjective1 mission primary objective"] = [==[Survive the assault of the enemy army for 40 minutes]==] trans["Licinius3TrainSquadsObjective1 mission bonus1 objective"] = [==[Have 3 level 8 squads]==] trans["Lighthouse buildlmenu description"] = [==[Opens more trade routes in port]==] trans["Lighthouse description"] = [==[Throwing its light across the vast sea, the color 230 195 50 Lighthouse color 251 249 222 leads the ships from afar. It increases the number of color 230 195 50 trade routes color 251 249 222 that are discovered in color 230 195 50 ports color 251 249 222 . Only one can be built.]==] trans["Lighthouse name"] = [==[Lighthouse]==] trans["MarbleMine Upgarde1 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["MarbleMine Upgarde2 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["MarbleMine Upgarde3 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["MarbleMine buildlmenu description"] = [==[Produces Marble. Must be built on a marble deposit]==] trans["MarbleMine description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 .]==] trans["MarbleMine name"] = [==[Marble mine]==] trans["MarbleMineSlaves Upgarde1 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["MarbleMineSlaves Upgarde2 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["MarbleMineSlaves Upgarde3 Description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["MarbleMineSlaves description"] = [==[ color 230 195 50 Marble color 251 249 222 is used for more color 230 195 50 advanced buildings color 251 249 222 in your city. This building can be staffed by color 230 195 50 Slaves color 251 249 222 or color 230 195 50 Plebs color 251 249 222 .]==] trans["MarbleMineSlaves name"] = [==[Marble mine]==] trans["MilitaryAcademy buildlmenu description"] = [==[Allows recruitment of elite soldiers and generates research]==] trans["MilitaryAcademy description"] = [==[ color 230 195 50 Triarii color 251 249 222 and color 230 195 50 Praetorians color 251 249 222 may be recruited here. The Military Academy will improve your color 230 195 50 Research color 251 249 222 proportionally to your military victories. ]==] trans["MilitaryAcademy name"] = [==[Military Academy]==] trans["MilitaryCampRoman buildlmenu description"] = [==[Replenishes casualties and allows nearby squads to train faster]==] trans["MilitaryCampRoman description"] = [==[The color 230 195 50 Military camp color 251 249 222 color 230 195 50 Replenishes color 251 249 222 the casualties in your squads and allows them to color 230 195 50 Train color 251 249 222 faster.]==] trans["MilitaryCampRoman name"] = [==[Military Camp]==] trans["Octavian1 mission description"] = [==["Salve %s1, Caesar is dead, but his legacy is not. In his last will and testament Caesar has adopted me and I am now hair to both his estates and his name. I have decided to continue his work and pursue a career in politics. To achieve my goals I will need funds and possibly an army. You are amongst my father s oldest friends and allies and I would ask for your help. Go to Gaeta and recruit soldiers for my army. I will also need at least 15000 Denarii from you to ensure the loyalty of the local governors."]==] trans["Octavian1 mission hint"] = [==[Remember that you have a second outpost on this mission]==] trans["Octavian1 mission reward1"] = [==[10000 Score Points]==] trans["Octavian1 mission reward2"] = [==["Markets in Rome" Estate Unlocked]==] trans["Octavian1 mission title"] = [==[The New Caesar]==] trans["Octavian1GainDenariiObjective2 mission primary objective"] = [==[Gain 15000 Denarii]==] trans["Octavian1GainPopularityObjective1 mission bonus1 objective"] = [==[Achieve 100% Popularity]==] trans["Octavian1HouseLimitObjective1 mission primary objective"] = [==[House Limit 25]==] trans["Octavian1TradeRoutesObjective1 mission bonus2 objective"] = [==[Establish 5 Trade Routes]==] trans["Octavian2 mission description"] = [==["Salve %s1, The Senate has declared Mark Antony an enemy of Rome. The Senatorial army is weak and cannot oppose Antony on its own. I was able to convince Cicero to give me a seat in the Senate. I have also been awarded a title, which legalizes my army. The senatorial army is marching towards Lugdunum to lay siege on Antony s forces. If I manage to defeat Antony s forces first I will reap all the glory. %s1, I am giving you command over my legions. Go to Lugdunum and capture Antony s camp before the Senatorial army."]==] trans["Octavian2 mission reward1"] = [==[10000 Score Points]==] trans["Octavian2 mission reward2"] = [==["Legio XIII" Estate Unlocked]==] trans["Octavian2 mission title"] = [==[Race To Victory]==] trans["Octavian2CaptureBarbariansObjective2 mission primary objective"] = [==[Capture Antony s Main Camp]==] trans["Octavian2GainPopularityObjective1 mission bonus1 objective"] = [==[Achieve 100% Popularity]==] trans["Octavian2TimeAttackObjective1 mission primary objective"] = [==[Time Limit 45 minutes]==] trans["Octavian2TrainSquadsObjective1 mission bonus2 objective"] = [==[Have 3 level 10 Squads]==] trans["Octavian3 mission description"] = [==["Salve %s1, The Senate has been trying to play me against Mark Antony in an effort to weaken my position. They have failed. My legions are in Rome and I have been elected consul for this year. I met with Antony and we put an end to our differences. You have been a friend and an ally to both me and Antony and we want to invite you to join our alliance. This new triumvirate will put an end to hostility in Rome and finally punish the murderers of Caesar. Take command of my legions and crush the armies of Brutus and Longinus that are marching towards Rome."]==] trans["Octavian3 mission reward1"] = [==[2000 Denarii Personal Wealth]==] trans["Octavian3 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Octavian3 mission title"] = [==[The Second Triumvirate]==] trans["Octavian3CaptureBarbariansObjective1 mission primary objective"] = [==[Destroy all of Brutus camps]==] trans["Octavian3DefeatSquadsObjective1 mission bonus1 objective"] = [==[Defeat at least 20 enemy squads]==] trans["Octavian3GainDenariiObjective1 mission bonus2 objective"] = [==[Gain 15000 Denarii]==] trans["Octavian4 mission description"] = [==["Salve %s1, Many things have changed since we divided the Roman provinces between the triumvirates. Antony has settled in Alexandria, accepting Cleopatra as his wife. He has become unreasonable and impatient. The grain shipments from Egypt have stopped, and Antony has declared Cleopatra s son Caesarion the true hair of Caesar. It is clear that Antony wants to draw me into a new civil war, and he is succeeding. Take command of Greece and intercept Antony s fleet at Actium. Destroying his fleet will have a profound effect on the morale of his army."]==] trans["Octavian4 mission reward1"] = [==[3000 Denarii Personal Wealth]==] trans["Octavian4 mission reward2"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian4 mission title"] = [==[The Battle of Actium]==] trans["Octavian4AllBarbariansObjective1 mission primary objective"] = [==[Destroy all of Antony s camps]==] trans["Octavian4DestroyShipsObjective1 mission bonus1 objective"] = [==[Destroy at least 15 enemy ships]==] trans["Octavian4FlawlessVictoryObjective1 mission bonus2 objective"] = [==[Win the mission without losing a squad]==] trans["Octavian5 mission description"] = [==["Salve %s1, Antony and Cleopatra are dead. They ended their lives when all hope was lost. The Roman people have suffered too much these past years. The treasury stands devastated from years of civil war. We must keep the command of our armies in order to ensure peace throughout our vast territories. Maybe in several years everything will quiet down and we will be able to return the Senate to power. All of Rome celebrates your victory, my friend. I am granting you a Triumph, and making you consul for this year. The Senate has elected you governor of Rome for ten consecutive terms. In a single lifetime you have achieved everything that a Roman may dream of."]==] trans["Octavian5 mission reward1"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian5 mission reward2"] = [==[5000 Denarii Personal Wealth]==] trans["Octavian5 mission title"] = [==[The Governor of Rome]==] trans["Octavian5AllNeedsObjective4 mission primary objective"] = [==[Achieve 90% Food, Entertainment and Religious Satisfaction]==] trans["Octavian5BuildObjective1 mission bonus1 objective"] = [==[Build 25 Patrician Villas]==] trans["Octavian5BuildObjective1 mission bonus2 objective"] = [==[Build the Pantheon]==] trans["Octavian5BuildObjective1 mission primary objective"] = [==[Build the Coliseum]==] trans["Octavian5BuildObjective2 mission primary objective"] = [==[Build the Circus Maximus]==] trans["Octavian5BuildObjective3 mission primary objective"] = [==[Build 100 Houses]==] trans["OliveFarm Upgarde1 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["OliveFarm Upgarde2 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["OliveFarm Upgarde3 Description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["OliveFarm buildlmenu description"] = [==[Produces Olive Oil. Must be built near a field]==] trans["OliveFarm description"] = [==[ color 230 195 50 Olive oil color 251 249 222 can be made into color 230 195 50 Goods color 251 249 222 or color 230 195 50 Traded color 251 249 222 for denarii.]==] trans["OliveFarm name"] = [==[Olive Farm]==] trans["Outpost buildlmenu description"] = [==[Build more outposts to expand your city.]==] trans["Outpost description"] = [==[The color 230 195 50 Outpost color 251 249 222 is the cornerstone of your colony. Build more outposts to color 230 195 50 Expand color 251 249 222 your city.]==] trans["Outpost name"] = [==[Outpost]==] trans["Pantheon buildlmenu description"] = [==[Provides Religion to the whole city]==] trans["Pantheon description"] = [==[The color 230 195 50 Pantheon color 251 249 222 is a great monument dedicated to all Roman gods. If the color 230 195 50 religious satisfaction color 251 249 222 of the city is high, there will be also color 230 195 50 huge profits color 251 249 222 to be made from this building. ]==] trans["Pantheon name"] = [==[Pantheon]==] trans["PatriciansHouse buildlmenu description"] = [==[Housing for the Patricians caste. Patricians require Olive Oil and clothes.]==] trans["PatriciansHouse description"] = [==[ color 230 195 50 Patricians color 251 249 222 live in this house. They pay more taxes when their color 230 195 50 Religion color 251 249 222 is high.]==] trans["PatriciansHouse name"] = [==[Patricians Villa]==] trans["PatriciansHouseUpgraded buildlmenu description"] = [==[Housing for the upper-class]==] trans["PatriciansHouseUpgraded description"] = [==[ color 230 195 50 Patricians color 251 249 222 live in this house. They pay more taxes when their color 230 195 50 Religion color 251 249 222 is high.]==] trans["PatriciansHouseUpgraded name"] = [==[Patricians Villa]==] trans["PhilosopherAcademy buildlmenu description"] = [==[Doubles the research generated in your city]==] trans["PhilosopherAcademy description"] = [==[Scholars from throughout the Empire gather here to discuss their studies. The Philosopher Academy color 230 195 50 Doubles the research color 251 249 222 generated from your city]==] trans["PhilosopherAcademy name"] = [==[Philosopher Academy]==] trans["PigFarm Upgarde1 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["PigFarm Upgarde2 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["PigFarm Upgarde3 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["PigFarm buildlmenu description"] = [==[Produces meat and provides food]==] trans["PigFarm description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. ]==] trans["PigFarm name"] = [==[Pig Farm]==] trans["PigFarmSlaves Upgarde1 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["PigFarmSlaves Upgarde2 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["PigFarmSlaves Upgarde3 Description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["PigFarmSlaves buildlmenu description"] = [==[Produces meat and provides food]==] trans["PigFarmSlaves description"] = [==[Pigs are bred for their color 230 195 50 Meat color 251 249 222 here. If there is a color 230 195 50 Wheat Farm color 251 249 222 in the area, the production will rise. ]==] trans["PigFarmSlaves name"] = [==[Pig Farm]==] trans["PlatformStairs_02 name"] = [==[Stairs]==] trans["Platform_01 name"] = [==[Platform 1]==] trans["Platform_02 name"] = [==[Platform 2]==] trans["Platform_03 buildlmenu description"] = [==[Allows construction over uneven terrain. Prestigious buildings will raise your Popularity when built on platforms]==] trans["Platform_03 name"] = [==[Platforms]==] trans["Plaza_01 buildlmenu description"] = [==[A small decorative plaza. Guarantees a minimum entertainment]==] trans["Plaza_01 description"] = [==[A place where people meet, often to discuss politics. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_01 name"] = [==[Small Plaza]==] trans["Plaza_02 buildlmenu description"] = [==[A short street. Guarantees a minimum entertainment]==] trans["Plaza_02 description"] = [==[Patricians and philosophers are especially fond of such promenades. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_02 name"] = [==[Small promenade]==] trans["Plaza_03 buildlmenu description"] = [==[A small decorative plaza. Guarantees a minimum entertainment]==] trans["Plaza_03 description"] = [==[A place where people meet, often to discuss politics. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_03 name"] = [==[Small Plaza]==] trans["Plaza_04 buildlmenu description"] = [==[A short street. Guarantees a minimum entertainment]==] trans["Plaza_04 description"] = [==[Patricians and philosophers are especially fond of such promenades. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_04 name"] = [==[Small promenade]==] trans["Plaza_05 buildlmenu description"] = [==[A small square with a statue in the center. Guarantees a minimum entertainment]==] trans["Plaza_05 description"] = [==[The statue commemorates the achievements of a great ruler. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_05 name"] = [==[Large Plaza]==] trans["Plaza_06 buildlmenu description"] = [==[A long decorated street. Guarantees a minimum entertainment]==] trans["Plaza_06 description"] = [==[For people who like to take long walks or riot. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_06 name"] = [==[Large Promenade]==] trans["Plaza_07 buildlmenu description"] = [==[A small square with a statue in the center. Guarantees a minimum entertainment]==] trans["Plaza_07 description"] = [==[The statue commemorates the achievements of a great ruler. Houses around this plaza will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_07 name"] = [==[Large Plaza]==] trans["Plaza_08 buildlmenu description"] = [==[A long decorated street. Guarantees a minimum entertainment]==] trans["Plaza_08 description"] = [==[For people who like to take long walks or riot. Houses around this promenade will receive a minimum entertainment bonus but this effect does not combine with other buildings providing Entertainment.]==] trans["Plaza_08 name"] = [==[Large Promenade]==] trans["Pompey1 mission description"] = [==["Salve quaestor I am Pompey Magnus. You have been assigned to my staff for the duration of the war against the pirates who plague the Mediterranean. No coastal colony is safe from these cutthroats, from Greece to Hispania. After carefully examining the problem I have divided the Mediterranean into 13 regions. You will take command of my forces near the Aeolian Islands. Eradicate the pirate threat there."]==] trans["Pompey1 mission hint"] = [==[Pirate ships will attack buildings and squads constructed close to the shore. - Be wary of enemy raids near your main settlement.]==] trans["Pompey1 mission reward1"] = [==[1000 Denarii Personal Wealth]==] trans["Pompey1 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Pompey1 mission title"] = [==[Scourge of the Pirates]==] trans["Pompey1AllBarbariansObjective1 mission primary objective"] = [==[Destroy all pirate encampments on all islands]==] trans["Pompey1DefeatSquadsObjective1 mission bonus2 objective"] = [==[Defeat at least 12 enemy squads]==] trans["Pompey2 mission description"] = [==["Salve quaestor The pirates are defeated and I, Pompey Magnus am victorious. All of the pirate strongholds in Cilicia have been eradicated. Now the hard task of reorganizing the conquered provinces begins. I have selected Tarsus as the new capital of Cilicia. %s1 I am making you temporary governor of Tarsus. Turn the city into a true Roman colony and make sure that it will prosper."]==] trans["Pompey2 mission reward1"] = [==[5000 Score Points]==] trans["Pompey2 mission reward2"] = [==[500 Denarii Personal Wealth]==] trans["Pompey2 mission title"] = [==[Tarsus]==] trans["Pompey2AllNeedsObjective2 mission primary objective"] = [==[Achieve 50% Food, Entertainment and Religious Satisfaction]==] trans["Pompey2BuildObjective1 mission bonus1 objective"] = [==[Build a Victory Column in honor of Pompey Magnus]==] trans["Pompey2BuildObjective1 mission primary objective"] = [==[Build 30 Houses]==] trans["Pompey2BuildingLimitObjective1 mission bonus2 objective"] = [==[Win the mission without constructing more than 70 buildings]==] trans["Pompey3 mission description"] = [==["To %s1, The Senate orders you to renounce Caesar and join the army of the Republic in its struggle to remove the dictator from Rome. You have served me well, %s1, and I would ask for your help in these times of trouble. Caesar was as a brother to me, but now he has betrayed the Republic by marching his armies into Rome. Caesar s legions have chased us throughout Italy and I fear we must abandon the fatherland for now. I will make a tactical retreat to Greece. I need you to secure a safe passage for my armies and cover their escape. Our enemies are closing in around us, so time is of the essence."]==] trans["Pompey3 mission hint"] = [==[ - If you undertake this mission you won t be able to play missions with Caesar - Pompey s squads will arrive 5 minutes after the start. You must transport them to the spot marked by a ]==] trans["Pompey3 mission reward1"] = [==[10000 Score Points]==] trans["Pompey3 mission reward2"] = [==[1000 Denarii Personal Wealth]==] trans["Pompey3 mission title"] = [==[Fleeing Rome]==] trans["Pompey3FlawlessVictoryObjective1 mission bonus1 objective"] = [==[Win the mission without losing a squad]==] trans["Pompey3TimeAttackObjective1 mission bonus2 objective"] = [==[Win the mission within 30 minutes]==] trans["Pompey3TransportSquadsObjective1 mission primary objective"] = [==[Transport at least 3 of Pompey s squads to the other side of the sea]==] trans["Pompey4 mission description"] = [==["To %s1, Our enemy follows in close pursuit. We must take the little time we have before the confrontation to gather our strength. You will take control of Athens and levy additional legions there. We will also need funds and food to keep troop morale high. Caesar has grown proud and foolish. He has split his forces and is sailing here without his lackey Antony. With the fresh forces you will muster I will set up an ambush for him. He will be outnumbered and I will crush him. Mark my words, by this time next month we will be back in Rome."]==] trans["Pompey4 mission hint"] = [==[ You can acquire the necessary Iron Ore by upgrading your Iron Mines or through Trade]==] trans["Pompey4 mission reward1"] = [==["Athens Iron Mines" Estate Unlocked]==] trans["Pompey4 mission reward2"] = [==[3000 Denarii Personal Wealth]==] trans["Pompey4 mission title"] = [==[Army of the Republic]==] trans["Pompey4GainDenariiObjective1 mission bonus1 objective"] = [==[Gain 10000 Denarii]==] trans["Pompey4ResourceProductionObjective1 mission bonus2 objective"] = [==[Have a Total Production of 40 Olive Oil]==] trans["Pompey4ResourceProductionObjective2 mission bonus2 objective"] = [==[Have a Total Production of 40 Marble]==] trans["Pompey4TimeAttackObjective1 mission primary objective"] = [==[Time Limit 40 minutes]==] trans["Port buildlmenu description"] = [==[Enables Sea Trade]==] trans["Port description"] = [==[ color 230 195 50 Ships color 251 249 222 sailing from throughout the empire come here to color 230 195 50 Trade color 251 249 222 .]==] trans["Port name"] = [==[Port]==] trans["PraetorianGuard descr"] = [==[ center Type Heavy Infantry center Returns 50% of the damage taken back to its source]==] trans["PraetorianGuard squad"] = [==[Praetorian Guard]==] trans["Prefecture buildlmenu description"] = [==[Extinguishes fires in the area]==] trans["Prefecture description"] = [==[The color 230 195 50 Prefecture color 251 249 222 puts out color 230 195 50 Fires color 251 249 222 in its area. The prefecture will also color 230 195 50 Lower the materials upkeep color 251 249 222 of buildings placed next to it.]==] trans["Prefecture name"] = [==[Prefecture]==] trans["RomanBattleship squad"] = [==[Roman Battleship]==] trans["RomanTownhallRebel description"] = [==[War camp ]==] trans["RomanTownhallRebel name"] = [==[War camp]==] trans["School buildlmenu description"] = [==[Generates research]==] trans["School description"] = [==[Contributes to the city s color 230 195 50 Research color 251 249 222 based on how many color 230 195 50 houses color 251 249 222 the school is serving.]==] trans["School name"] = [==[School]==] trans["Shipyard buildlmenu description"] = [==[Military ships can be constructed here]==] trans["Shipyard description"] = [==[Military color 230 195 50 Ships color 251 249 222 can be constructed here. If there are damaged ships in the area, they will be automatically color 230 195 50 Repaired color 251 249 222 .]==] trans["Shipyard name"] = [==[Shipyard]==] trans["Shrine buildlmenu description"] = [==[Temple dedicated to Saturn. Generates Denarii]==] trans["Shrine description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Saturn, god of agriculture and harvest. Generates color 230 195 50 Profit color 251 249 222 based on the number of color 230 195 50 Insulae color 251 249 222 in the area. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["Shrine name"] = [==[Temple of Saturn]==] trans["ShrinePatricians buildlmenu description"] = [==[Temple dedicated to Saturn. Generates Denarii]==] trans["ShrinePatricians description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Saturn, god of agriculture and harvest. Generates color 230 195 50 Profit color 251 249 222 based on the number of color 230 195 50 Insulae color 251 249 222 in the area. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["ShrinePatricians name"] = [==[Temple of Saturn]==] trans["SiegeWorkshop buildlmenu description"] = [==[Balistas can be produced from the workshop]==] trans["SiegeWorkshop description"] = [==[ color 230 195 50 Ballistae color 251 249 222 can be produced from the workshop.]==] trans["SiegeWorkshop name"] = [==[Siege Workshop]==] trans["SlaveMarket buildlmenu description"] = [==[Provides slave workers to the nearby area]==] trans["SlaveMarket description"] = [==[Allows color 230 195 50 Slaves color 251 249 222 to work in nearby buildings.]==] trans["SlaveMarket name"] = [==[Slave Market]==] trans["SlaveMarket2 name"] = [==[Slave Market]==] trans["SlaveMarket3 name"] = [==[Slave Market]==] trans["SlaveMarket4 name"] = [==[Slave Market]==] trans["SmallMarket buildlmenu description"] = [==[Provides food]==] trans["SmallMarket description"] = [==[The color 230 195 50 Market color 251 249 222 provides color 230 195 50 Food color 251 249 222 in the area. If staffed by color 230 195 50 Equites color 251 249 222 , it will provide more color 230 195 50 Food color 251 249 222 .]==] trans["SmallMarket name"] = [==[Farmers Market]==] trans["SmallMarketEquites description"] = [==[The color 230 195 50 Market color 251 249 222 provides color 230 195 50 Food color 251 249 222 in the area. May also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["SmallMarketEquites name"] = [==[Farmers Market]==] trans["Stable buildlmenu description"] = [==[Provides horses in the nearby area]==] trans["Stable description"] = [==[The stables provide color 230 195 50 Horses color 251 249 222 in the nearby area.]==] trans["Stable name"] = [==[Stables]==] trans["StoneQuarry Upgarde1 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["StoneQuarry Upgarde2 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["StoneQuarry Upgarde3 Description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["StoneQuarry buildlmenu description"] = [==[Provides Stone. Must be built on a stone deposit]==] trans["StoneQuarry description"] = [==[ color 230 195 50 Plebs color 251 249 222 are working hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed with color 230 195 50 Slaves color 251 249 222 .]==] trans["StoneQuarry name"] = [==[Stone Quarry]==] trans["StoneQuarrySlaves Upgarde1 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["StoneQuarrySlaves Upgarde2 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["StoneQuarrySlaves Upgarde3 Description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["StoneQuarrySlaves buildlmenu description"] = [==[Provides stone.]==] trans["StoneQuarrySlaves description"] = [==[ color 230 195 50 Slaves color 251 249 222 work hard to provide you with color 230 195 50 Stone color 251 249 222 . May also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["StoneQuarrySlaves name"] = [==[Stone Quarry]==] trans["TailorShop buildlmenu description"] = [==[Makes Cloth from Linen]==] trans["TailorShop description"] = [==[Skilled tailors make color 230 195 50 Cloth color 251 249 222 from Linen. Cloth can be color 230 195 50 Traded color 251 249 222 to other cities or transformed into color 230 195 50 Goods color 251 249 222 .]==] trans["TailorShop name"] = [==[Tailor Shop]==] trans["Tanner buildlmenu description"] = [==[Provides Leather to the surrounding area. Requires Meat.]==] trans["Tanner description"] = [==[The color 230 195 50 Tanner color 251 249 222 provides color 230 195 50 Leather color 251 249 222 to the surrounding area. Requires color 230 195 50 Meat color 251 249 222 .]==] trans["Tanner name"] = [==[Tanner]==] trans["Tavern buildlmenu description"] = [==[Provides Entertainment and a little Food]==] trans["Tavern description"] = [==[The color 230 195 50 Tavern color 251 249 222 provides color 230 195 50 Food color 251 249 222 and color 230 195 50 Entertainment color 251 249 222 to the citizens. If staffed by color 230 195 50 Patricians color 251 249 222 the tavern will provide more color 230 195 50 Entertainment color 251 249 222 .]==] trans["Tavern name"] = [==[Tavern]==] trans["TavernPatrician description"] = [==[The color 230 195 50 Tavern color 251 249 222 provides color 230 195 50 Food color 251 249 222 and color 230 195 50 Entertainment color 251 249 222 to the citizens. It may also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TavernPatrician name"] = [==[Tavern]==] trans["TempleJupiter buildlmenu description"] = [==[A temple dedicated to Jupiter. Raises the religion satisfaction in the whole area]==] trans["TempleJupiter description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Jupiter, god of laws and social order. Raises color 230 195 50 religious satisfaction color 251 249 222 in the area, gives color 230 195 50 profit color 251 249 222 and helps color 230 195 50 research color 251 249 222 .]==] trans["TempleJupiter name"] = [==[Temple of Jupiter]==] trans["TempleMars buildlmenu description"] = [==[Temple dedicated to Mars. Provides religion and generates Denarii]==] trans["TempleMars description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Mars the Roman god of war. Generates color 230 195 50 Denarii color 251 249 222 based on the number of color 230 195 50 Equite houses color 251 249 222 and color 230 195 50 Patrician villas color 251 249 222 in the area. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["TempleMars name"] = [==[Temple of Mars]==] trans["TempleMarsPatrician buildlmenu description"] = [==[Temple dedicated to Mars. Provides religion and generates Denarii]==] trans["TempleMarsPatrician description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Mars the Roman god of war. Generates color 230 195 50 Denarii color 251 249 222 based on the number of color 230 195 50 Equite houses color 251 249 222 and color 230 195 50 Patrician villas color 251 249 222 in the area. Can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TempleMarsPatrician name"] = [==[Temple of Mars]==] trans["TempleVesta buildlmenu description"] = [==[Provides Religion and generates Denarii]==] trans["TempleVesta description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Vesta and receives color 230 195 50 alms color 251 249 222 based on the color 230 195 50 Religion satisfaction color 251 249 222 of the citizens. Can also be staffed by color 230 195 50 Patricians color 251 249 222 .]==] trans["TempleVesta name"] = [==[Temple of Vesta]==] trans["TempleVestaPatrician buildlmenu description"] = [==[Provides Religion and generates Denarii]==] trans["TempleVestaPatrician description"] = [==[This color 230 195 50 Temple color 251 249 222 is dedicated to Vesta and receives color 230 195 50 alms color 251 249 222 based on the color 230 195 50 Religion satisfaction color 251 249 222 of the citizens. Can also be staffed by color 230 195 50 Equites color 251 249 222 .]==] trans["TempleVestaPatrician name"] = [==[Temple of Vesta]==] trans["TestMission mission title"] = [==[Test Mission]==] trans["Teutons descr"] = [==[ center Type Cavalry center Quadruple damage on first attack]==] trans["Teutons squad"] = [==[Teutonic Raiders]==] trans["Theater buildlmenu description"] = [==[Provides entertainment]==] trans["Theater description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 to the neighborhood. Can be staffed by color 230 195 50 Equites color 251 249 222 , providing better entertainment.]==] trans["Theater name"] = [==[Theater]==] trans["TheaterEquites description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 to the neighborhood. Can also be staffed by color 230 195 50 Plebs color 251 249 222 .]==] trans["TheaterEquites name"] = [==[Theater]==] trans["Thermae buildlmenu description"] = [==[Provides Entertainment. Requires Water supply]==] trans["Thermae description"] = [==[Provides color 230 195 50 Entertainment color 251 249 222 for all houses in its area.]==] trans["Thermae name"] = [==[Baths]==] trans["TradePost buildlmenu description"] = [==[Allows land trade]==] trans["TradePost description"] = [==[Allows color 230 195 50 Land trade color 251 249 222 with cities far and near.]==] trans["TradePost name"] = [==[Trade Post]==] trans["Triarii descr"] = [==[ center Type Heavy Infantry center Gains additional health each level ]==] trans["Triarii squad"] = [==[Triarii]==] trans["TriumphalArch buildlmenu description"] = [==[A great monument that increases the level of your squads]==] trans["TriumphalArch description"] = [==[The Arch commemorates your military victories. When a color 230 195 50 Triumphal Arch color 251 249 222 is placed, all your squads will color 230 195 50 level up color 251 249 222 .]==] trans["TriumphalArch name"] = [==[Arch of Triumph]==] trans["WarElephants descr"] = [==[ center Type Cavalry center No morale penalty center Double morale damage]==] trans["WarElephants squad"] = [==[War Elephants]==] trans["WaterMill buildlmenu description"] = [==[Produces Flour from Wheat]==] trans["WaterMill description"] = [==[The water mill produces color 230 195 50 Flour color 251 249 222 from Wheat. Flour can be used to make color 230 195 50 Bread color 251 249 222 .]==] trans["WaterMill name"] = [==[Water Mill]==] trans["WeaponSmithShop buildlmenu description"] = [==[Provides Weapons to the surrounding area]==] trans["WeaponSmithShop description"] = [==[The smiths craft color 230 195 50 Weapons color 251 249 222 for your army and provide them to the surrounding area.]==] trans["WeaponSmithShop name"] = [==[Weaponsmith]==] trans["Well buildlmenu description"] = [==[Build Fountains in every neighborhood to prevent disease]==] trans["Well description"] = [==[Build color 230 195 50 Fountains color 251 249 222 in every neighborhood to color 230 195 50 Prevent disease color 251 249 222 .]==] trans["Well name"] = [==[Fountain]==] trans["WheatFarm Upgarde1 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WheatFarm Upgarde2 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WheatFarm Upgarde3 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WheatFarm buildlmenu description"] = [==[Produces wheat and provides food. Must be built near a field]==] trans["WheatFarm description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . ]==] trans["WheatFarm name"] = [==[Wheat Farm]==] trans["WheatFarmSlaves Upgarde1 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WheatFarmSlaves Upgarde2 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WheatFarmSlaves Upgarde3 Description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["WheatFarmSlaves buildlmenu description"] = [==[Produces wheat and provides food. Must be built near a field]==] trans["WheatFarmSlaves description"] = [==[This building produces color 230 195 50 Wheat color 251 249 222 from nearby fields. Wheat can be sold in a color 230 195 50 Market color 251 249 222 providing food, or processed into color 230 195 50 Flour color 251 249 222 .]==] trans["WheatFarmSlaves name"] = [==[Wheat Farm]==] trans["WineFarm Upgarde1 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 ]==] trans["WineFarm Upgarde2 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 ]==] trans["WineFarm Upgarde3 Description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 . This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 ]==] trans["WineFarm buildlmenu description"] = [==[Produces Wine and provides Food]==] trans["WineFarm description"] = [==[This farm will provide you with color 230 195 50 Wine color 251 249 222 . Wine can be made into food by the color 230 195 50 Inn color 251 249 222 and is required by some color 230 195 50 Mercenary squads color 251 249 222 .]==] trans["WineFarm name"] = [==[Grape farm]==] trans["WoodcuttersHut Upgarde1 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["WoodcuttersHut Upgarde2 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["WoodcuttersHut Upgarde3 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WoodcuttersHut buildlmenu description"] = [==[Produces wood. The production is based on the number of trees in the area]==] trans["WoodcuttersHut description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Slaves color 251 249 222 may also work here.]==] trans["WoodcuttersHut name"] = [==[Logging Shed]==] trans["WoodcuttersHutSlaves Upgarde1 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 2 color 251 249 222 .]==] trans["WoodcuttersHutSlaves Upgarde2 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 3 color 251 249 222 .]==] trans["WoodcuttersHutSlaves Upgarde3 Description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here. This building has been upgraded to color 230 195 50 Level 4 color 251 249 222 .]==] trans["WoodcuttersHutSlaves buildlmenu description"] = [==[Produces wood. The production is based on the number of trees in the area]==] trans["WoodcuttersHutSlaves description"] = [==[This building produces color 230 195 50 Wood color 251 249 222 from nearby forests. The production is based on the color 230 195 50 Number of trees color 251 249 222 in the area and may change over time. color 230 195 50 Plebs color 251 249 222 may also work here.]==] trans["WoodcuttersHutSlaves name"] = [==[Logging Shed]==] -- trans["2671"] = [==[Squad Attack]==] trans["2671"] = [==[分隊攻撃]==] -- trans["2672"] = [==[Squad Move]==] trans["2672"] = [==[分隊移動]==] -- trans["2673"] = [==[Squad Train]==] trans["2673"] = [==[分隊訓練]==] -- trans["2674"] = [==[Squad Stop]==] trans["2674"] = [==[分隊停止]==] -- trans["2675"] = [==[Squad Special]==] trans["2675"] = [==[分隊特殊]==] -- trans["2723"] = [==[Show Start Camera]==] trans["2723"] = [==[初期カメラを表示]==] -- trans["2724"] = [==[Select Outposts]==] trans["2724"] = [==[前哨を選択]==] -- trans["2729"] = [==[Display Resolution]==] trans["2729"] = [==[画面解像度]==] -- trans["2730"] = [==[Scene Resolution]==] trans["2730"] = [==[表示解像度]==] -- trans["2734"] = [==[Last constructed building]==] trans["2734"] = [==[最後に建てた建物]==] -- trans["2757"] = [==[VSync]==] trans["2757"] = [==[垂直同期]==] -- trans["2758"] = [==[Off]==] trans["2758"] = [==[無効]==] -- trans["2759"] = [==[On]==] trans["2759"] = [==[有効]==] trans["2760"] = [==[Choose whether vsync is enabled or disabled]==] -- trans["2809"] = [==[Antialiasing]==] trans["2809"] = [==[アンチエイリアス]==] -- trans["2810"] = [==[Off]==] trans["2810"] = [==[無効]==] -- trans["2811"] = [==[Low]==] trans["2811"] = [==[低]==] -- trans["2812"] = [==[Medium]==] trans["2812"] = [==[中]==] -- trans["2813"] = [==[High]==] trans["2813"] = [==[高]==] -- trans["2867"] = [==[Consumption (%d1)]==] trans["2867"] = [==[消費 (%d1)]==] -- trans["16210"] = [==[Since only plebs live in our colony, our city is a color 230 195 50 "worker town" color 251 249 222 . We can place Builder Camps that accelerate our constructions for half of their usual price. -- "Worker Town" is a color 230 195 50 city state color 251 249 222 . There are many such city states - positive or negative. A city state will color 230 195 50 end when a certain condition is satisfied color 251 249 222 - for example "Worker Town" ends if either Equites or Patricians move into the city. -- color 230 195 50 Close this notification color 251 249 222 to proceed.]==] trans["16210"] = [==[我らの植民地に住んでいるのはプレブスだけなので、我が都市は color 230 195 50 「労働者街」 color 251 249 222 となります。 我々は通常価格の半分で我々の建設を加速する建築者キャンプを設置することができます。 「労働者街」は color 230 195 50 都市国家 color 251 249 222 です。このような様々な都市国家があります。―良きにつけ悪しきにつけ。 color 230 195 50 特定の条件 color 251 249 222 を満たすと、都市国家は終了します。例えば、エクィテスかパトリキのどちらかが越してきた場合、「労働者街」は終了します。 続行するには、 color 230 195 50 この通知 color 251 249 222 を閉じてください。]==] -- trans["16211"] = [==[The Pig Farm you ve just constructed does not provide food by itself - to feed the people you will also need a color 230 195 50 Butcher Shop color 251 249 222 to process the color 230 195 50 Meat color 251 249 222 and provide food to all Insulae in the area. -- Construct a color 230 195 50 Butcher Shop near the suggested spot color 251 249 222 .]==] trans["16211"] = [==[あなたが先ほど建てた養豚場自体は食料を提供しません。民衆に食料を与えるには、 color 230 195 50 精肉店 color 251 249 222 が color 230 195 50 肉 color 251 249 222 を加工し、地域の全てのインスラに食料を提供する必要があるでしょう。 推奨地点の側に精肉店を建ててください。]==] -- trans["16212"] = [==[Most resources in the game are color 230 195 50 Flow Resources color 251 249 222 , including the Meat produced by your Pig Farm and consumed by your Butchery. Such resources color 230 195 50 do not stockpile color 251 249 222 over time - if you need more Meat, you will have to build another Pig Farm, or upgrade the one that you already have. Flow resources are color 230 195 50 automatically transported color 251 249 222 anywhere in your city, so production building may be located far away from the consumers. -- Click on the color 230 195 50 Food button color 251 249 222 at the bottom of the screen and then on the Meat icon to see an overview of the Meat producers and consumers.]==] trans["16212"] = [==[ゲームにおける殆どの資源が color 230 195 50 流動資源 color 251 249 222 です。 養豚場で生産され、屠殺場によって消費された肉を含んでいます。 そのような資源は時間が経つにつれ、 color 230 195 50 備蓄されなく color 251 249 222 なっていきます。 もしあなたがより多くの肉を必要とする場合、あなたは、別の養豚場を建てるか、または既に保有しているものを改築させねばならないでしょう。 流動資源はあなたの都市のどこへでも color 230 195 50 自動的に輸送 color 251 249 222 されます。したがって、消費者は遠くに生産建築を見つけるかもしれません。 画面下部にある color 230 195 50 食料ボタン color 251 249 222 、続いて肉のアイコンをクリックして、肉の生産者と消費者の概観を確認して下さい。]==] -- trans["16390"] = [==[Augustus Campaign]==] trans["16390"] = [==[アウグストゥスキャンペーン]==] -- trans["16527"] = [==[Terrain]==] trans["16527"] = [==[地形]==] -- trans["16528"] = [==[Low]==] trans["16528"] = [==[低]==] -- trans["16529"] = [==[Normal]==] trans["16529"] = [==[中]==] -- trans["16530"] = [==[Choose the quality of near terrain surface]==] trans["16530"] = [==[Choose the quality of near terrain surface]==]
https://w.atwiki.jp/kenichiprime/pages/33.html
イスラエル版AKであるGalil(ガリル)の最新バージョン。 ACE 23 ACE23はGalil ARの後継に当たる存在である。 ガリルの名は、ロシア出身の開発者イスラエル・ガリリに由来する。 M4カービンに似たテレスコピックストックや、上面の20mmレイルなど数々の近代化改修が施されている。 ゲーム中でも激しく動くボルト一体型コッキングハンドルは、左手で動かしやすいよう銃左側にある。 その一方で排莢口は右側固定で、左利きの人には撃ちにくい。 あまりに改修しすぎた所為で基がAKということすら分かりにくくなってしまっている。 なお、ガリルといえば栓抜きで有名だが初期型のGalil ARM以外は搭載されていない。 安定性がやばい 連射もそこそこで全体的にやばい ドミネの遠距離がやばい カスタムはここから選ぼう 1 標準バレル 2 マズルブレーキ 3 エルゴノミックグリップ 4 アングルフォアグリップ ランカーカスタム マズルブレーキ エルゴ COYOTE レーザーサイト or 標準バレル アングルフォア
https://w.atwiki.jp/xbox360score/pages/543.html
Dead Space 項目数:48 総ポイント:1000 難易度: ~850:★☆☆☆☆ ~1000:★★☆☆☆ 1000にするには最低3周(クリア→引継ぎ2周目で強化系実績等→最高難易度)が必要。 ただし2周目は850まで解除された時点で中断して良い。 難易度イージーで始める、DLCのエリートアーマーを着る、弾丸の売値が高い武器を持ち歩く、チートを使う等、 手に入るアイテムは極力お金に換える節約プレイに専念すれば、 2周目Chapter1終了前の石村ショップでMaxed Outが解除出来るだけのPower Nodeが手に入る。 1周したはずなのに難易度インポッシブルが出てこないという人は、 一度クリアデータをロードしてからタイトルに戻り、ニューゲームを選択しよう。 Dead Space 攻略Wiki http //www1.atwiki.jp/deadspace/ Imposible 一部日本語字幕付攻略 http //www.nicovideo.jp/watch/sm5132022 Dead On Arrival Complete Chapter 1 on any difficulty settingいずれかの難易度でチャプター1をクリアする 20 Lab Rat Complete Chapter 2 on any difficulty settingいずれかの難易度でチャプター2をクリアする 20 All Systems Go Complete Chapter 3 on any difficulty settingいずれかの難易度でチャプター3をクリアする 20 Cannon Fodder Complete Chapter 4 on any difficulty settingいずれかの難易度でチャプター4をクリアする 20 True Believer Complete Chapter 5 on any difficulty settingいずれかの難易度でチャプター5をクリアする 20 Greenhouse Effect Complete Chapter 6 on any difficulty settingいずれかの難易度でチャプター6をクリアする 20 S.O.S. Complete Chapter 7 on any difficulty settingいずれかの難易度でチャプター7をクリアする 20 Strange Transmissions Complete Chapter 8 on any difficulty settingいずれかの難易度でチャプター8をクリアする 20 Wreckage Complete Chapter 9 on any difficulty settingいずれかの難易度でチャプター9をクリアする 20 Keeper of the Faith Complete Chapter 10 on any difficulty settingいずれかの難易度でチャプター10をクリアする 20 Betrayed Complete Chapter 11 on any difficulty settingいずれかの難易度でチャプター11をクリアする 20 Exodus Complete Chapter 12 on any difficulty settingいずれかの難易度でチャプター12をクリアする 20 Epic Tier 3 Engineer Complete the game on the hardest difficulty setting難易度Impossibleでゲームをクリアする 150 Survivor Complete the game on any difficulty settingいずれかの難易度でゲームをクリアする 50 Pack Rat Store 25 Items in the Safe保管庫にアイテムを25個保管する 10 Story Teller Collect 75 LogsLogを75個集める 20 Legend Teller Collect 150 LogsLogを150個集める 40 Full Arsenal Own every Weapon in the game全ての武器を入手する 30 Z-Baller Complete Level 6 in Zero-G BasketballZero-G Basketballのレベル6をクリアする 5 Merchant Collect 8 schematicsschematicを8つ集める 10 Armstrong Shoot 50 objects using KinesisKinesisでオブジェクトを50個撃つ 10 Marksman Dismember 20 Limbs手足を20回切断する 5 Surgeon Dismember 500 Limbs手足を500回切断する 20 Butcher Dismember 1000 Limbs手足を1000回切断する 40 Freeze Use Stasis on 50 enemies50人の敵にStasisを使う 15 Crackshot Achieve a perfect score in the Shooting GalleryShooting Galleryでパーフェクトスコアを獲得する 5 Air Alert Zero-G Jump over 100 timesZero-G Jumpを100回以上する 10 One Gun Beat the game using only the Plasma CutterPlasma Cutterのみを使用してゲームをクリアする 40 Brawler Kill at least 30 enemies with a melee attack近接攻撃で敵を30人倒す 10 Maxed Out Upgrade all weapons and equipment全ての武器と装備をアップグレードする 75 Ragdoll Check Force an enemy into a Gravity Panel 5 timesGravity Panelに敵を5回押しつける 5 Big Spender Spend 300,000 credits at the store店で30万クレジット使う 10 Full Contact Kill 30 enemies with the Contact BeamContact Beamで敵を30人倒す 10 A Cut Above Kill 30 enemies with the RipperRipperで敵を30人倒す 10 Tool Time Kill 30 enemies with the Plasma CutterPlasma Cutterで敵を30人倒す 10 Pusher Kill 30 enemies with the Force GunForce Gunで敵を30人倒す 10 Live With The Hot Ones Kill 30 enemies with the FlamethrowerFlamethrowerで敵を30人倒す 10 Autofire Kill 30 enemies with the Pulse RiflePulse Rifleで敵を30人倒す 10 Eviscerator Kill 30 enemies with the Line GunLine Gunで敵を30人倒す 10 There's Always Peng! Find the Peng TreasurePeng Treasureを見つける 15 秘密の実績 Brute Force Kill a BruteBruteを倒す 15 Exterminator Kill the LeviathanLeviathanを倒す 15 Mindless Prey Kill the Hive MindHive Mindを倒す 30 Don't get cocky, kid Survive the ADS Cannon with over 50% shield strength remainingシールドを50%以上残した状態で、ADSキャノンを生き延びる 10 Playing Catch Catch a Brute or Leviathan Pod using KinesisKinesisを使い、BruteかLeviathanのPodを掴む 10 Kickin it Escape from a Lurker's grab attack 10 timesLurkerの掴み攻撃から10回逃れる 10 Slugger Kill the Slug Boss with more than 50% shield strength remainingシールドを50%以上残した状態で、Slug Bossを倒す 10 Get off my ship! Kill the Slug BossSlug Bossを倒す 15 ■Epic Tier 3 Engineer hardest difficultyというのは、最初からある難易度Hardではなく、 一度ゲームをクリアするとアンロックされる難易度Impossibleのこと。 敵の耐久力が高く、慢性的な弾薬不足に陥るので、しっかり手足を狙っていこう。 道中は所持している武器の弾薬が主に出てくるので、 種類が分散しないように多くの武器を持たない方が良い。 アップグレードする武器が少なくて済むという点でも同様。 縦横に切り分け可能で無駄が出ないPlasma Cutterと ショットガン+グレネードの性能を持つForce Gunがオススメ。 攻撃力を重点的に強化しよう。 実際のところ、プラズマカッターオンリーの方が攻略に関しては楽だったりする。 弾薬は現在携行している武器に偏ってドロップするシステムであり、 プラズマカッターは初期武器でありながらも高性能なのであらゆるシーンで活躍する。 ある程度エイム技術があるのなら、様々な武器を併用して常に弾薬切れに悩まされるより プラズマカッターをふんだんに使えるほうが実は便利で有利。 さらに後述のチートコードを使えば、若干だが序盤が楽になるだろう。 ■Pack Rat 石村ストアのinventoryからsafeにmoveするだけ。 いわゆる倉庫システム。 ■Butcher 累計。2週目までカウントが繰り越される。なお、倒した後の死骸を踏みつけて切断した場合でもカウントされる 倒した敵一匹一匹の四肢を全て破壊していくと、最速でチャプター7あたりで解除可能、Super Slasherの腹部に生えている人間時の手もカウントされる。 ■Legend Teller 全ログ数は150より多いので、コンプの必要はない。 あまり取り逃すと2周することになるかも…。 プレイして集めていれば意外と簡単にアンロックされる。 ■Full Arsenal 武器は全7つ。 既に武器を4つ所持していると新しい武器を買うことが出来ないので、 safeにmoveして手持ちの空きを作る必要がある。 ■Z-Baller Zero-G Basketballはchapter10にある。 出てきたボールをkinesisで掴んで、光っているゴールに撃ち込むだけ。 Level6をクリアとあるが、Level5をクリアすればLevel6を失敗(または中断)しても解除される模様 ■Armstrong 同一のオブジェクトでも良いので、部屋の隅でLT+B→LT+RTを繰り返せばすぐに取れる。 ■Crackshot chapter9にある射撃場でLv5をクリアすることで解除。 Pulse Rifleを使用すると若干楽。 ■One Gun 難易度不問。 他の武器を使用しなければOKなので、格闘や踏みつけ、特殊能力などは使用可能。 誤って武器を持ち替えてしまっても、攻撃しなければ大丈夫。 不必要な武器はsafeへ移動か売り払う事で事故を防げる。 ■Maxed Out それぞれの装備を最大まで強化しなくてはならない。 武器だけでなくRIGやStasisなどの、power nodeで強化できるもの全てが含まれる。 大量のpower nodeが必要になり、1周目では解除できず、引継ぎ2周目が必要。 空白の場所は埋めなくても問題ない。 ■Ragdoll Check Gravity Panelとは踏むと天井に押し付けられて死ぬトラップ床のこと。 勝手に踏んでくれるのは初登場時だけなので、 stasisで遅くして押し込む、Force Gunで吹き飛ばす等、上手く踏ませよう。 ■There's Always Peng! chapter1開幕に不時着した船を出て 目の前にある溝に落ちているトロフィーがPeng Treasure kinesisを使わないと取れないので、chapter11まで進める必要がある ■Don't get cocky, kid chapter4のラストの隕石シューティングの事。 LT、RTの同時押しで撃てば命中率が格段に上昇するのでオススメ。 正面が一番ダメージが大きいので優先的に破壊すべき。 隕石の数や出かたなどが完全ランダムなので運も必要。 なお「シールドの50%以上」とは表示値が50以上と言う意味で、初期値(85)の50%(42.5)以上ではない。 ■Slugger chapter8のボス戦。 Chap4の隕石シューティングに比べるとかなり簡単、落ち着いて対処すれば余裕。 ■Playing Catch chapter6のボスLeviathanかザコのBruteが吐き出してくる塊をkinesisでキャッチする。 Bruteは四肢のいずれかを切り落とした状態にすれば使用してくる。 ■Brawler 死なない程度に武器で敵の体力を削り、ステイシスで動きを止めひたすらストンプ。 難易度イージーで、チートコードでステイシスを回復しつつやると楽。 ■Kickin it Lurkerとは触手が3本生える赤ちゃんクリーチャーの事。 chapter2から出現するので見かけたら、わざと捕まってA連打で抜けよう。 ■30kill系実績 Chapter8冒頭のエレベータを昇った先に、壁に張り付いて腹から小型のクリーチャーを生み出す敵が2体いる。 そいつが吐き出す小型のクリーチャーを狩っているだけで30kill行くので、エレベータを昇る前にセーブをしておき、 実績解除を確認後、タイトルに戻ってロードし直せばプラズマカッター縛りプレイ中でも解除が可能。 ◇cheat code ゲーム中に使用可能なPause中に入力するコード 入力に成功すると音が鳴る 使っても実績に影響はない Stasis回復 - X,Y,Y,X,Y. 酸素回復 - X,X,Y,Y,Y. 以下は1つのセーブデータにつき1度限り使用可能 power node 2個獲得 - Y,X,X,X,Y. power node 5個獲得 - Y,X,Y,X,X,Y,X,X,Y,X,X,Y. 1000クレジット獲得 - X,X,X,Y,X. 2000クレジット獲得 - X,X,X,Y,Y. 5000クレジット獲得 - X,X,X,Y,X,Y. 10000クレジット獲得 - X,Y,Y,Y,X,X,Y.